ActionScript 3.0 :: Make Timeline Actions Of A Loaded Swf Execute?

Aug 22, 2009

I've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?

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ActionScript 3.0 :: Timeline Actions Ignored When Loaded Into Parent Swf

Jan 25, 2009

If I have a movieclip in my library with some animation on the timeline and actions as well (stops, calls to other methods, etc.) and at runtime I add this clip to the display list, everything works as expected. The actions in the timeline of said clip are fired.If however, I load this file into another swf all the actions in the movieclip are ignored.Attached is a demonstration of this behavior. simply runnning Child.swf on it's own will show nothing as there is a stop on the first frame of the attached clip. However run the Shell.swf (which loads Child.swf) and you'll see the animation of the movie clip. There are no calls anywhere telling anything to start playing. What's worse, the method call further down the timeline and the stop and the end of the timeline are also ignored. Compiling these files and looking at the Output window, you'll see the trace from the method "__testCall" is never fired.Is this a bug with the Flash Player?I've had to use addFrameScript as an alternative to actually having the actions on the timeline. lame.

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ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

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Actionscript 3.0 :: Execute Actions That Were Happening In Frame 1?

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I have a movie clip in frame 1 that skips to frame 2, contained in this function:

Code: Select allskipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
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{

[Code].....

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

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[Code]...

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I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
 
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[Code]....

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Code:
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[code]....

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stop();
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[Code]....

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see the code and comments

public function mainClass()
{
//stage declaraction
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[Code]....

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I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.

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Timer works too but it only count down from 100 till 0 in a fast way. But what I want to do is make a code: if / else function on the timer that is linked to movieclips. Just need a hint in the right direction. I was just working on that The timer is on a keyframe "Actions" on the timeline in the fla file.

[Code]....

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I have a function that executes when a button is pressed:

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