Why Is Loaded Swf Ignoring Stop Actions

Mar 2, 2009

I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Movie Clips As Buttons Ignoring Stop Actions And Event Listeners?

May 1, 2009

Anyway, I am just trying to figure out movie clips as buttons, and have been following along on however, I seem to be doing these things right, but when i test my movie, the button just loops regardless of rollovers or stop actions.You can check this addressto see the failed anim, and you should be able to import it as well. Here is my coding:

function rollover (e:EVENT){  myBtn.gotoAndPlay ("in");}
myBtn.addEventListener (MouseEvent.MOUSE_OVER, rollover);
function rollout (e:EVENT){  myBtn.gotoAndPlay ("out");}

[code]....

View 4 Replies

Flash5 Flash Ignoring Stop(); Function?

Apr 19, 2011

In main timeline I have a layer that contains my levels. So far 3 test levels. In the actions layer in the main timeline I have this code

Code:
if (circle_mc.hitTestObject(platforms.goal1))
{
nextLevel.alpha = 1.00
nextLevel.addEventListener (MouseEvent.CLICK, nextLevel1);

[Code]...

View 2 Replies

ActionScript 1/2 :: Movie Clip Ignoring Stop() And Looping Continuously

Jul 31, 2010

I have a movie clip, which is loading a portfolio. A movieclip holding the images drops down into the screen and then when the user clicks the return button within this movie clip, it dispatches an "end" event. In the main timeline, I have put in a gotoAndPlay(frameno); in response to the "end" event.

From this "frameno" the movie plays on and is supposed to come to a stop at the end of the timeline. The problem is that it is ignoring the last stop and jumping back to the first frame of the movie. Also, the stop I placed to let the user browse the images, and listen for the end event, is being ignored and the timeline is proceeding as normal and looping continously.[code]...

View 1 Replies

ActionScript 3.0 :: Stop All Actions In Frame?

Apr 30, 2009

I have a movie clip intro in frame 1 that skips to frame 2, contained in this function:

Code:
skipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)

[Code]......

Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?

View 2 Replies

ActionScript 2.0 :: Stop Actions At Certain Frame?

Aug 13, 2009

My flash movie has the following actionscript which makes several leaves fly across the screen....I would like to be able to stop this action completely once I get to a certain frame within my movie....

ActionScript Code:
kNbrLeaves = 30;
kLeafLayer = 100;

[code].......

View 3 Replies

ActionScript 3.0 :: Stop The Actions From Being Carried Over To The New Frame?

Jun 20, 2011

I have an event listener for a mouse click in one frame, then I go to another frame.There are no action so mouse clicking should not do anything, yet for some reason clicking the mouse does the same actions that the previous frame had.How can I stop the actions from being carried over to the new frame?

old frame:

ActionScript Code:
import flash.events.*;
stage.addEventListener(MouseEvent.CLICK, lakemiddle)

[code]...

then in frame 16:

ActionScript Code:
stop();

I want mouse clicking to do nothing on frame 16.

View 3 Replies

ActionScript 2.0 :: CS3 Stop Actions From Running Across Scenes?

Nov 17, 2008

I am using Flash CS3. I'm new at actionscripting and I do not understand it completely. I have a movie that has a few (2-4) scenes in it. Each scene is like its own "commercial" I created a holiday movie that has snowflakes falling using an online tutorial. The movie works fine by itself, but when I load it as a scene in the movie that has my"commercials", the snowflakes continue to fall throughout the rest of the scenes. The holiday movie has a movie clip that has a snowflake falling straight down. The actionscripting duplicates the movie clip randomly as well as its opacity, postition, etc. I understand what I did during the tutorial, but I'm not sure how to get the snowflakes to stop falling throughout the rest of the scenes. I've tried entering a stop after the script but it just seems to stop the scene there without continuing to rotate through the rest of them. I don't quite understand where to tell it to stop. Somewhere else on the actions timeline? In the movie clip itself? Here is the actionscript code I'm using:

this.createEmptyMovieClip("canvas_mc",10);
var i = 0;
myInterval = setInterval(addFlake,500);

[code].....

View 2 Replies

IDE :: Continuous Music Loop Regardless Of Stop(); Actions?

Apr 29, 2009

i just want to have my music looping forever regardless of the timeline stopping and starting. is this possible?

View 1 Replies

AS3 :: Flash - Wait For A Movieclip To Stop The Animation In Order To Do Other Actions?

Dec 31, 2010

the think is; in the main timeline im on the frame 1 (animation stoped here), i want to pass to frame 2 but first i play a MC, who is an animation of a black square who covers all the movie that goes from transparent on his own frame 1 going to full opacity in frame 5 and then transparent again in frame 9. Well i want to pass from main frame 1 to frame 2 when the MC animation is exactly on his own frame 5

View 1 Replies

ActionScript 3.0 :: Timeline Actions Ignored When Loaded Into Parent Swf

Jan 25, 2009

If I have a movieclip in my library with some animation on the timeline and actions as well (stops, calls to other methods, etc.) and at runtime I add this clip to the display list, everything works as expected. The actions in the timeline of said clip are fired.If however, I load this file into another swf all the actions in the movieclip are ignored.Attached is a demonstration of this behavior. simply runnning Child.swf on it's own will show nothing as there is a stop on the first frame of the attached clip. However run the Shell.swf (which loads Child.swf) and you'll see the animation of the movie clip. There are no calls anywhere telling anything to start playing. What's worse, the method call further down the timeline and the stop and the end of the timeline are also ignored. Compiling these files and looking at the Output window, you'll see the trace from the method "__testCall" is never fired.Is this a bug with the Flash Player?I've had to use addFrameScript as an alternative to actually having the actions on the timeline. lame.

View 3 Replies

ActionScript 3.0 :: Put Actions On Specific Frames To Make It Stop When It Reaches The Middle Of The Animation

Jun 18, 2009

basically on the stage I have my Menu movieclip which is linked to an actionscript class called Menu. Within this I have another movieclip, not linked to actionscript, just a plain old movieclip.

This movie in question is a dialog box, and contains an animation for it popping up, and then going away again. I'm trying to put actions on specific frames to make it stop when it reaches the middle of the animation, then when "ok" is pressed the animation will resume and it disappears again. However the actions on the frames don't seem to be getting executed. I tried putting "this.stop();" on the middle frame, and have since put "trace("hello?");" on all kinds of frames but it doesnt seem that the actionscript is getting called at all.

This is something for work so I don't really want to start sending the .fla file around, but instead is there anything I should know about things which could cause the frame actions to not be executed?

View 2 Replies

ActionScript 3.0 :: Make Timeline Actions Of A Loaded Swf Execute?

Aug 22, 2009

I've got a little movie player class that loads and plays swfs given a url string.However, in some of my swf's for example there are Actions on certain frames to stop() certain movieclips. But they aren't getting executed when loaded with my class therefore some of those child clips will keep looping until the movie is over. Is there a way to instruct Flash to execute the timeline actions of a loaded swf?

View 6 Replies

ActionScript 2.0 :: Actions To Dynamically Loaded Movie Clip?

Sep 10, 2008

I am making an image gallery and have so far got buttons that display a group of movie clips inside another movie clip. onclick { _root.attachMovie ("group","group",1) } or something, from the top of my head.

I now need to make it so that each movie clip inside "group" displays another movie clip, "image". How do I do this, seeing as they are dynamically loaded?

View 1 Replies

ActionScript 1/2 :: Buttons To Carry Out Actions On Externally Loaded Movie?

Jan 29, 2007

I have a player which I have created with play/pause, rewind,forward buttons, and a progress bar on it. How can I link these buttons to carry out actions on an externally loaded movie?I have searched on the forum and can only find answers for buttons for embedded movies.

View 4 Replies

Actionscript 3.0 :: Loaded Sound Doesn't Stop / When A New One Is Loaded

May 8, 2009

I have three btns on stage, clicking on each one i want them to load an external mp3.The problem is the previous loaded sound doesn't stop when a new one is loaded so I have all sounds playing at the same time

View 3 Replies

ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

View 1 Replies

ActionScript 1/2 :: Put Another Set Of Actions In Frame 2 Of The Actions Layer?

Sep 29, 2010

1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
 
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
 
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
 
if ( apple is not clean BUT is tasty)
{
eat(apple)
}

View 5 Replies

ActionScript 3.0 :: Flash Is Ignoring It

Aug 19, 2009

Flash is ignoring my actionscript

Even when debugging it gives me the error "You cannot debug this SWG because it does not contain ActionScript."

There's very few commands in the script and shouldn't be overloaded.

View 1 Replies

ActionScript 3.0 :: Mp3 Player And Ignoring Button

Apr 21, 2009

Im fairly competent with flash just getting my head around cs3. The problem i have is that i have built an mp3 player with a menu system similar to an ipod (in other words as the mouse moves around a circle and highlights text then the line moves down in the menu window) Now i have that part sorted and what happens is on hovering over the text it skips to a specific frame where the text is highlighted and on pressing the centre button it goes to another frame holding the content I need.

Now the issue i have is after using this part i press the menu button to get to the main frame again to choose another sub menu it works fine and i can come back to the main menu but try and go to the first again and the button seems to keep the same script and it instantly goes to the 2nd frame. This may sound confusing but what i need is a way of telling flash to ignore the previous action of the button and learn the one im currently telling it.

View 1 Replies

ActionScript 3.0 :: Keyboard Ignoring Some Keys?

Jan 11, 2008

I have this code on a frame in the main timeline:

ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN,startSquare);
stage.addEventListener(KeyboardEvent.KEY_DOWN,addPoint);

[code]....

When I test it, it seems to ignore most keys, but notices others. I went through the alphabet, and it only responded to dguw&x

View 5 Replies

Flash Ignoring Keyboard Layout?

Aug 3, 2005

I noticed that some of my flash movies didn't allow user to input the @ and � characters in Firefox. Some did, and some didn't.

Just now I found myself once again struggling against that problem and I just figured out the combination that makes this happen.

When I make a movie with "wmode=transparent", running on Firefox, the keyboard layout is ignored and set to american (i suppose). I discovered this because when testing I tried replacing the "@" for "(at)" and the parenthesis were also out of place (on a portuguese layout, opening parenthesis is shift+8, and on an american layout it's shift+9 - the @ char on a portuguese layout is AltGR+2).

I've turned off the transparent background and it works fine, but in this case I can't get rid of it and placing a note saying "try shift instead of AltGR for the @" seems lame.

View 6 Replies

ActionScript 2.0 :: Ignoring Interface On OnMouseDown

Mar 19, 2007

The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.

View 6 Replies

ActionScript 3.0 :: Bitmapfill Ignoring Png Transparency?

Jun 30, 2007

I have an issue which confounds me. I am working on a parallax engine which can be seen here. See all those trees with the white trim? The white bit should actually be transparent. The .png I am using can be found here. Aaaand here are the classes which pull in the .png and apply it to a custom shape as a bitmap fill:

[Code]...

View 9 Replies

ActionScript 1/2 :: Search Ignoring Case Sensitiveness?

Apr 16, 2010

i"ve got a SEARCH facility in my website. It is case sensitive. How do alter the script below to search ignoring case sensitiveness?
 
Eg. if someoene types "Pigs" or "PIGS" or "PIGs" it should bring the same result.
sruch_btn.onRelease = function () {
if (cosearchbx.text == "Pigs"){clearTimeout(srch1TO);srch1TO=setTimeout(srch1F,5000);srch1._visible = true;}function srch275F(){srch275._visible=false;}
}

View 6 Replies

ActionScript 3.0 :: Copy Bitmapdata Ignoring Mask?

Aug 30, 2011

I'm trying to copy the bitmapdata of a movieclip in which i have a mask. And it copies by ignoring the mask. It's there a way to make it copy what i see (including the mask applied)?

View 7 Replies

Actionscript 3 :: Target Ignoring Parent MovieClip

Apr 4, 2012

I changed the question as its seems to be a problem with target not registering children mc/ or nested MovieClips.

var box:Box = new Box();
ground.push(box);
levelPlane.addEventListener(MouseEvent.MOUSE_DOWN, onOver);

[Code]....

How Do i target the movieclips(BOX) inside of the main MovieClip(levelPlane)?
imagine i have nested 10 boxes inside a MovieClip Called "levelPlane" i want to click on any of the boxes to add another Mc on the box i clicked x,y location.

View 2 Replies

Xml :: Ignoring Case On E4X Node Names And Attributes?

Jan 26, 2010

Does anyone know of a trick to ignore upper/lower/camelcase on XML node names and attributes?A quick example: I give an XML file to my client which contains an XML attribute named fooID but the client could change the XML, and - not being aware of upper/lowercaseness change or add an attribute under 'fooid'. Naturally my parser (in AS3) would ignore the all lowercase attribute. Note that the value contained in fooID isn't the problem here but the attribute name itself.

View 2 Replies

Facebook :: Flex Ignoring Policy File

Oct 26, 2011

I'm loading in profile images from both facebook and twitter into a flex application. Based on the answer from this question, I'm loading the domain policy from the redirected url. However, now I'm seeing this error: Error: [strict] Ignoring policy file at [URL] The crossdomain.xml file from that URL looks like this:

[Code]...

The error states that there is a missing Content-Type. How do I get around this? I, obviously, can't update facebook's files.

View 1 Replies

ActionScript 3.0 :: Child Ignoring Mouse Event?

Mar 27, 2009

I want the child of an object to be completely ignored by the mouse, including the parent's mouse event. For the sake of example, let's say I have an instance of a green rectangle movieclip called Green. Green has a mouse click event that traces "Green clicked." I also have an instance of a movie clip Blue that is sitting over Green. Naturally when I click Blue, I don't fire Green's trace, unless I say "Blue.mouseEnabled = false". I want Blue to have an event of its own, tracing "Blue clicked", so I do not set this property. Now, let's say Blue's MC contains an instance of another MC, a red circle (conveniently named "Red"). However, Red is just a part of Blue that is only meant for show. Red needs to be associated with Blue, but I don't want Red to prevent my interaction with Green.

Neither "Blue.mouseChildren = false" nor "Blue.Red.mouseEnabled = false" will prevent Red from firing Blue's mouse event.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved