IDE :: Continuous Music Loop Regardless Of Stop(); Actions?
Apr 29, 2009i just want to have my music looping forever regardless of the timeline stopping and starting. is this possible?
View 1 Repliesi just want to have my music looping forever regardless of the timeline stopping and starting. is this possible?
View 1 RepliesI have a movie clip called player where there is a code to pull a background music through an xml file. In the same movie clip, there is play and pause controls. Here's the code:
Actionscript Code:
stop();var my_songs:XMLList;var my_total:Number;var my_sound:Sound;var my_channel:SoundChannel;var current_song:Number = 0;var song_position:Number;var song_paused:Boolean;var myXMLLoader:URLLoader = new URLLoader();myXMLLoader.load(new URLRequest("playlist.xml"));myXMLLoader.addEventListener(Event.COMPLETE, processXML);function processXML(e:Event):void { var
[code]...
I put this movie clip in the first scene and the music continues when I change the scene. So far so good. But if I put the movie clip in the other scenes, to control the music on the scene, the music resumed and the first music never stops.
I have a bunch of scenes, and I have a continuous song that plays over them. I'll simplify below to better specify my intentions.
Game Menus
Scene 1: Music placed on timeline, plays throughout the next 3 scenes (menus)
Scene 2: Music uninterrupted and continuos from Scene 1 (desired effect).
Scene 3: Music uninterrupted and continuos from Scene 1 (desired effect).
Game
Scene 4: Completely new music for this scene. The music from the previous Scenes 1-3 (or Scene 1's music) still plays [until it is finished]. Scene 4's music is overlapped with it. This is not a desired effect. I'd like Scene 1 music to silence and Scene 4's music to play.
Things I've tried:
1. Thought maybe I'd make Scene 1's music "stream" but when I go to Scene 2 or 3, the music is off.
2. Thought maybe on Scene 4 I could do something to tell the music from Scene 1 to silence
I have a site that includes a Flash music player integrated into the layout. I want users to be able to navigate around the site without interrupting the music. I've done plenty of research and thinking and the following are the options I came up with (keeping in mind I want to be as SEO friendly as possible).
AJAX: I set up a version that changes the main content div to whatever nav link they click, thereby not interrupting the Flash player. I set it up in the proper search-engine-friendly manner with direct links and JQuery/Ajax functions. If someone goes to site.com/ and clicks the Contact nav link, it loads what's in the main content div on site.com/contact.php into the main content div and changes the URL bar to site.com/#Contact. The same goes for if they go to site.com/contact.php and click About in the nav, it loads the About content and changes the URL bar to site.com/contact.php#About. Obviously this opens up a whole new can of worms with AJAX and hash navigation/history issues, and I would end up with people possibly linking to things like site.com/contact.php#About (which I think looks terrible and can't be too great for SEO). Store the Flash player vars somewhere and reload them with the page: I'm not sure how to go about this, but I thought about keeping my regular navigation without AJAX and have it so when a user clicks a nav link, before it changes pages it stores the Flash player vars (current song and song position) somewhere, then loads them into Flash when the new page loads. Something with an iframe? Good alternative to a Flash player that will work for this type of application?
I want a site to have background music, but when I attach the music to the file it makes it quite large ...3 meg and the site is slow to load. Is there any way of having the music separate from the flash file and still have start stop music buttons?
View 2 RepliesI'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.
1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.
2) I have background music that I'd like to stop playing at the end of the animation, but I'm not sure how to do that. (using the stop(); actionscript doesn't help).Where am I going wrong? I'm using Flash Pro CS5.
Here's the file --> Pepper and the Vacuum of DOOM!
When the movies performs the getURL action, I want the music to continue playing, but the getURL function seems to stop the music at frame 152 (where the getURL action is placed), when I wanted the music to continue to frame 257 (the end of the movie). I hope I've explained this clearly
View 3 RepliesI have 'Sound On' and 'Sound Off' buttons on mutiple scenes and I am playing the music loop in my flash movie by loading an external swf. When I move to the next scene the sound reloads which I do not want. How do I use an if-statement that checks whether or not the music.swf, that needs to be loaded is found and when it is found, go to a frame?
View 1 RepliesI downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video
that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]
I am trying to make a scrolling banner. I have succeeded so far in making it scroll from right to left and it loops. However my problem is this - I need for the looping to start when the graphic is at position X (x being a frame number).
View 3 RepliesI have an image sequence that plays forward and backward with left and right arrows are clicked. The previous frame button does loop past the first frame, but only moves 1 frame per click..how do I make it a continuous loop of prevFrame? [code]
View 7 RepliesI need to loop an array that also play the swf to the end beffor it goes to the next array. How whould i do that? if anyone could link me to a page where i can find out or tell me how i did it would be great.
i have this but this dosent work as i wannt:
ActionScript Code:
function onCompletePreloading():void
{
contentContainer.addChild(_swfClipsArr[0]);
[Code]....
insted of having the "addEventListener(MouseEvent.CLICK, setContent);" i need something that counts the current frame and the end frame of that swf is that possible?
Anyone have any clue how to make a Flash movie like this one? [URL] I could script a back button to go to a previous frame but how do I get that smooth looping effect?
View 1 RepliesI want to load music through a text file with actions:
Code:
<a href="asfunction:_global.loadSound.myMusic.mp3"><font color="#FF0000">play</a></font>
It doesn't work though. Does anyone know how to do this?
I'm a flash newbie and have created a slideshow so that all the photos fade in and fade out. I've done it so they kind of fade into each other. So the timelines on each layer overlap. I want this slideshow running as a continuous loop so I've put a gotoandPlay(1) function at the end of the movie. My problem is the final image (number7) fades out but I don't know how to get it fading into the first photo again. So after the 7th image (the 2 bridesmaids) the movie completely fades out and then starts again. Is there a way I could make the first and last photos fade into each other rather than the last one fading out and starting again. The movie can be viewed here- sorry it takes a little time to get to the last image! [URL].
View 1 RepliesI have posted this question recently and I am desperate for a solution. I have a pre-loader which is causing a continuous loop.
On frame 1, I have:
totalK = getBytesTotal()/1000;
loadedK = getBytesLoaded()/1000;
remainingK = totalK-loadedK;
[Code].....
I am making a cloud background continuously loop using actionscript, however the image cuts itself off. I was following the tutorial at: [URL]. I attached a picture of what it looks like. Here's my code(very similar to above websites code)
Code:
animator = createEmptyMovieClip('animator',1);
bg_1 = animator.attachMovie('cloudsMC','bg_1',1);
bg_2 = animator.attachMovie('cloudsMC','bg_2',2);
bg_1._x = -bg_1._width/2;
bg_2._x = bg_2._width/2;
[Code] .....
This code is all in a movieclip named bg_mc. The width of cloudsMC is 1500 px. Why the image cuts off as it scrolls to the left?
I have a series of images that merged into one 2400 pixel wide jpg. I want this to loop continuously across the bottom of a website. I have tried using TweenLite and TweenGroup but cannot get that to behave correctly. Is there an Actionscript 3 way to do this? Ultimately this is being added to a Flex site.
View 1 Repliesi have succesfully managed to encode / create an .FLV file which now plays back in my .swf file. The picture and sound are great when streaming off the web!
how do i command the file to play back in a continous loop? at present it plays and then rewinds back to the begining.
i have investigated some of the .FLV parameters but can't seem to find the control / command i'm looking for.
im after achieving an effect similar to movie credits with text automatically scrolling upwards, im loading the text in via xml and have for example
item one
item two
item three
[code].....
I recently found this thing, Caurina Tweener. And want to substitute Flash own manual Motion tween with this. But I having problem with this:
1. How do I loop / make Caurina Tweener continuous? (AS2)
If I take some code from the example reference
Code:
Tweener.addTween(mymc, {_x:691, time:1, transition:"linear"});
I want it to play continously from the beginning to for example x=691
I couldn't find this in the reference manual.
What I want is to use Caurina Tweener instead of flash own manual Motion tween (where I set a keyframe and a stop keyframe and set motion tween between these frames)
I have this for a continuos moving animation from right to left.
ActionScript Code:
mc2._x = mc1._width;
var speed = 6;
[code]....
How can I put a slow stop and restart in the code?
I'm getting the geolocation data of a viewer and creating a textfield to display this data (city,state). After the data is pulled the text is measured to fit in the textbox and if the length of the city is too long, the text is adjusted in size to fill the textfield. When I trace the end result of the final text size, I keep getting the (same) trace result outputted infinitely.
[Code]...
It worked, but I needed the text box to be made according to what data was pulled from the geolocation xml, so I added it in the geolocation script.
I just downloaded Blue Chi's advanced image gallery few days back and converted into grid gallery in AS2. However I am stuck with 2 things:
1) How to make the gallery endlessly scrollable in a efficient way. I used duplication method but the trick used is noticeable when it axis matches with stage mask
2) Also, I am not able to control mouseOver and mouseOut scrolling.
[Code]....
posting after a long while, so i thought i'd actually follow the rules for posting,.. I am trying to get this waves thing done, here is the sketch [URL]I am trying to create those antenna waves as in making alpha go to 10% or so in a continuous loop....
View 3 RepliesI'm trying to add button actions in a loop.
In the scene i have one empty movie clip.The loop code in this MC clip looks like this [code]...
when I create a new Tween/Graphic symbol it turns into an old tween I already used (Ex: Two tweens, when trying to use the second one it reverts back to the first one). Both of them are on the same layer called "Text", also it seems to be fixed when I put the second tween on a new layer. But if I do this I will have at least a good 50 layers of text :S.
Second problem is I want my background music to loop throughout the whole video, my project has multiple scenes and I am baffled as to how to make the music play throughout.
EDIT: my project has to be 45 seconds and the music loop I'm using is about 17 seconds.
I have a main swf into which has a number of clip instances which serve as buttons to load separate swf files dynamically. The swf I'm testing has stop(); actions on various frames, but when loaded it simply plays through to the end and loops continuously.I was able to use onLoadInit to stop the loaded swf in the first frame, but have failed at various efforts to direct the clip to play again in the manner that I desire- i.e. stopping at the various pause points until a click starts it playing again.
View 2 RepliesI have a movie clip intro in frame 1 that skips to frame 2, contained in this function:
Code:
skipIntro_MC.addEventListener(MouseEvent.CLICK, introClick);
function introClick(pEvent:MouseEvent):void{
if(skipIntro_MC.visible == true && pEvent.target == skipIntro_MC)
[Code]......
Am I right in thinking this is happening because it's still trying to execute actions that were happening in frame 1 (fading in of movie clips using transitions) when it goes to frame 2? If so, how do I stop these actions so this error doesn't occur?
My flash movie has the following actionscript which makes several leaves fly across the screen....I would like to be able to stop this action completely once I get to a certain frame within my movie....
ActionScript Code:
kNbrLeaves = 30;
kLeafLayer = 100;
[code].......