IDE :: Continuous Loop Forward And Backward
Feb 6, 2010Anyone have any clue how to make a Flash movie like this one? [URL] I could script a back button to go to a previous frame but how do I get that smooth looping effect?
View 1 RepliesAnyone have any clue how to make a Flash movie like this one? [URL] I could script a back button to go to a previous frame but how do I get that smooth looping effect?
View 1 RepliesI beleive there's an Action Script or possibly an attached Javascript (maybe) that would allow an FLV video to 1st stream forward and then play backwards and repeat this proccess over and over to simulate an endless trend. The perfect example can be simply viewed here url...Their video is a short 13 sec clip of the pup licking the screen, but they managed to reverse it when it reaches the end.
View 3 RepliesI am trying to create a small movie. Now I want to create an effect that once the mouse is in the right half of the movie - then movie should play forward. When the cursor moves to the left half of the movie then movie should play backwards. I have tried following some examples from online but I am kinda lost
This is what I have done so far:
- Create the animation named it "mc" of type Movie Clip
- Put it in the "main scene"
- The (first) keyframe at "main scene" has action "stop();"
- <<now i am lost >>
Note: Eventually the right and left part of the movie will link to different webpage.
I have an animation of a rotating 3d object, and I'm playing it backward and forward through simple nextFrame() and prevFrame() actions inside an onEnterFrame event.Everything seems to work, the only technical problem is that if I go backward, the animation is not as smooth as if I went forward. I understand that a prevFrame action is 'less natural' than a nextFrame.. but does anyone know how I could fix it?
View 3 Repliesi am creating a video player.i created play and pause of it with state pattern but i dont know about make forward and backward for this video.
View 3 Replieshow to make my "animation" (more of an interactive slideshow) skip forwards and backwards by two frames rather than one.
Each frame's action starts with stop(); and I know how you can implement the Action script to register keystrokes, the problem is I can't get how to jump by 2 rather than 1 frame at a time.
It would be preferable not to have to use gotoAndStop(#); on every 2nd frame as I have over 350+ frames.
well what i am trying to do is move between 2 text boxes through a motion tween. but thats not going to work because you can't tween backwards. so what would be the best thing to do?
this has probably been posted before but i have no idea where it is. i tried the sliding menu tute but that didn't work.
well what i am trying to do is move between 2 text boxes through a motion tween. but thats not going to work because you can't tween backwards. so what would be the best thing to do?
this has probably been posted before but i have no idea where it is. i tried the sliding menu tute but that didn't work.
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
I simply want to move a video forward and backword when it is already playing, but the seek method is not working properly. I can't figure out, where the problem is.I have two buttons (pluz_btn and minus_btn). Plus button is used to move half second forward and Minus button is used to go back half seconds.The plus button is working but it is showing about is moving the video to about 3 seconds.The minus button should move video backword. But it is also moving it forward.[code]......
View 1 RepliesBackground: I have a slider / scrubber that works well and controls the timeline of a movieclip both forward and backward.Lets say I have a movieclip of a lightbulb onstage that starts in a turned off state. When the movieclip plays through normally I have frame based actionscript to toggle a lightbulb movieclip to _on.
[Code]...
I simply want to move a video forward and backword when it is already playing, but the seek method is not working properly. I can't figure out, where the problem is. I have two buttons (pluz_btn and minus_btn). Plus button is used to move half second forward and Minus button is used to go back half seconds. The plus button is working but it is showing about is moving the video to about 3 seconds. The minus button should move video backword. But it is also moving it forward.
Code:
streamTime_txt.text="0";
plus_btn.onRelease = function() {
first_ns.seek(first_ns.time+.5);
streamCount += 1;
streamTime_txt.text = streamCount; };
minus_btn.onRelease = function() {
first_ns.seek(first_ns.time-.5);
streamCount -= 1;
streamTime_txt.text = streamCount; };
I would like to control the embedded video by advancing the playhead forward and /or backward by increments > 1 frame. I have tried:
on (press) {
stop();
for(var j = 0; j < 4; j++)
nextFrame();
}
- and -
on (press) {
stop();
mc.gotoAndStop(mc._currentframe + 4);
} (mc = movie clip)
I enabled Simple Buttons and clicked on the buttons containing the AS; they are not functioning. Although, the play, stop, goto first and last frame buttons work. I am perplexed. I have tried creating a new .fla file with a different .wmv, and the failure to function persists.
I need to add a backward and forward button to a photo gallery I am working on, but not sure how to do it.
Here is the code:
[Code]....
I have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
View 2 RepliesI have created a slider with the following code:
stop();
//DRAGGER1 CODE
dragger1_mc.onPress = function() {
//constrain dragger to line width
[Code]....
What code would I add to have a seperate movieclip play frame by frame based on where my slider is. Ex: My slider is on the far left, seperate movieclip is at end of its timeline. If I move the slider quickly back to the beginning the movieclip plays backwards quickly to its beginning and stops.
I've got these 3 separate animations moving forward and backward based on simple rollover interaction. It all works and all is well with the world, but I know this can be done in a more efficient manner. Instead of duplicating all the functions with different numbered versions of their name, how can I group this stuff together and call it once? Just curious as I'd like to be more efficient with things like this moving forward.
ActionScript Code:
//CLIP ONE CONTROL
function loopback(event:Event):void {
this.celebration_mc.prevFrame();
this.light_mc.prevFrame();
} function backwards() {
[Code] .....
I am trying to work with this flash tutorial -[URL] So far it draws with a simple rounded line. I have been extending this application by making the drawing board bigger and other small things. I now want to be able to choose the line style. Currently it is rounded and I want to choose and draw with other shapes - square, forward slash (/), backward slash (). Is this possible? If so, could you explain how I could go about it?
View 1 Repliessimple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.
ActionScript Code:
on (rollOver) {
if (activ.currentFrame <= 11)
{
[Code]....
Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?
I am trying to make a scrolling banner. I have succeeded so far in making it scroll from right to left and it loops. However my problem is this - I need for the looping to start when the graphic is at position X (x being a frame number).
View 3 RepliesI have an image sequence that plays forward and backward with left and right arrows are clicked. The previous frame button does loop past the first frame, but only moves 1 frame per click..how do I make it a continuous loop of prevFrame? [code]
View 7 RepliesI need to loop an array that also play the swf to the end beffor it goes to the next array. How whould i do that? if anyone could link me to a page where i can find out or tell me how i did it would be great.
i have this but this dosent work as i wannt:
ActionScript Code:
function onCompletePreloading():void
{
contentContainer.addChild(_swfClipsArr[0]);
[Code]....
insted of having the "addEventListener(MouseEvent.CLICK, setContent);" i need something that counts the current frame and the end frame of that swf is that possible?
I'm a flash newbie and have created a slideshow so that all the photos fade in and fade out. I've done it so they kind of fade into each other. So the timelines on each layer overlap. I want this slideshow running as a continuous loop so I've put a gotoandPlay(1) function at the end of the movie. My problem is the final image (number7) fades out but I don't know how to get it fading into the first photo again. So after the 7th image (the 2 bridesmaids) the movie completely fades out and then starts again. Is there a way I could make the first and last photos fade into each other rather than the last one fading out and starting again. The movie can be viewed here- sorry it takes a little time to get to the last image! [URL].
View 1 RepliesI have posted this question recently and I am desperate for a solution. I have a pre-loader which is causing a continuous loop.
On frame 1, I have:
totalK = getBytesTotal()/1000;
loadedK = getBytesLoaded()/1000;
remainingK = totalK-loadedK;
[Code].....
I am making a cloud background continuously loop using actionscript, however the image cuts itself off. I was following the tutorial at: [URL]. I attached a picture of what it looks like. Here's my code(very similar to above websites code)
Code:
animator = createEmptyMovieClip('animator',1);
bg_1 = animator.attachMovie('cloudsMC','bg_1',1);
bg_2 = animator.attachMovie('cloudsMC','bg_2',2);
bg_1._x = -bg_1._width/2;
bg_2._x = bg_2._width/2;
[Code] .....
This code is all in a movieclip named bg_mc. The width of cloudsMC is 1500 px. Why the image cuts off as it scrolls to the left?
i just want to have my music looping forever regardless of the timeline stopping and starting. is this possible?
View 1 RepliesI have a series of images that merged into one 2400 pixel wide jpg. I want this to loop continuously across the bottom of a website. I have tried using TweenLite and TweenGroup but cannot get that to behave correctly. Is there an Actionscript 3 way to do this? Ultimately this is being added to a Flex site.
View 1 Repliesi have succesfully managed to encode / create an .FLV file which now plays back in my .swf file. The picture and sound are great when streaming off the web!
how do i command the file to play back in a continous loop? at present it plays and then rewinds back to the begining.
i have investigated some of the .FLV parameters but can't seem to find the control / command i'm looking for.
im after achieving an effect similar to movie credits with text automatically scrolling upwards, im loading the text in via xml and have for example
item one
item two
item three
[code].....