ActionScript 3.0 :: Skip Forward/backward 2 Frames Instead Of One?
Aug 1, 2010
how to make my "animation" (more of an interactive slideshow) skip forwards and backwards by two frames rather than one.
Each frame's action starts with stop(); and I know how you can implement the Action script to register keystrokes, the problem is I can't get how to jump by 2 rather than 1 frame at a time.
It would be preferable not to have to use gotoAndStop(#); on every 2nd frame as I have over 350+ frames.
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Dec 21, 2006
I would like to control the embedded video by advancing the playhead forward and /or backward by increments > 1 frame. I have tried:
on (press) {
stop();
for(var j = 0; j < 4; j++)
nextFrame();
}
- and -
on (press) {
stop();
mc.gotoAndStop(mc._currentframe + 4);
} (mc = movie clip)
I enabled Simple Buttons and clicked on the buttons containing the AS; they are not functioning. Although, the play, stop, goto first and last frame buttons work. I am perplexed. I have tried creating a new .fla file with a different .wmv, and the failure to function persists.
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Mar 11, 2010
I beleive there's an Action Script or possibly an attached Javascript (maybe) that would allow an FLV video to 1st stream forward and then play backwards and repeat this proccess over and over to simulate an endless trend. The perfect example can be simply viewed here url...Their video is a short 13 sec clip of the pup licking the screen, but they managed to reverse it when it reaches the end.
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Apr 26, 2010
I am trying to create a small movie. Now I want to create an effect that once the mouse is in the right half of the movie - then movie should play forward. When the cursor moves to the left half of the movie then movie should play backwards. I have tried following some examples from online but I am kinda lost
This is what I have done so far:
- Create the animation named it "mc" of type Movie Clip
- Put it in the "main scene"
- The (first) keyframe at "main scene" has action "stop();"
- <<now i am lost >>
Note: Eventually the right and left part of the movie will link to different webpage.
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Mar 16, 2009
I have an animation of a rotating 3d object, and I'm playing it backward and forward through simple nextFrame() and prevFrame() actions inside an onEnterFrame event.Everything seems to work, the only technical problem is that if I go backward, the animation is not as smooth as if I went forward. I understand that a prevFrame action is 'less natural' than a nextFrame.. but does anyone know how I could fix it?
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Feb 6, 2010
Anyone have any clue how to make a Flash movie like this one? [URL] I could script a back button to go to a previous frame but how do I get that smooth looping effect?
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Sep 9, 2009
i am creating a video player.i created play and pause of it with state pattern but i dont know about make forward and backward for this video.
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Feb 24, 2004
well what i am trying to do is move between 2 text boxes through a motion tween. but thats not going to work because you can't tween backwards. so what would be the best thing to do?
this has probably been posted before but i have no idea where it is. i tried the sliding menu tute but that didn't work.
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Feb 24, 2004
well what i am trying to do is move between 2 text boxes through a motion tween. but thats not going to work because you can't tween backwards. so what would be the best thing to do?
this has probably been posted before but i have no idea where it is. i tried the sliding menu tute but that didn't work.
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Aug 12, 2009
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all. this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
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Dec 6, 2009
Im trying to produce my online portfolio but for that i need to play movieclips backward and forward to various frame numbers.I found a very good script (as2) and it works great in the main timeline but inside a mc it doesnt work at all.this is the script
1. Call to Action Create an actionscript layer that extends the full length of your movie. In that layer, include the following actionscript:
function Movement() {
if (_root._currentframe > _root.mytarget){
prevFrame();
[code]....
Using the code above, the movie will play either backwards or forwards to the desired destination.As i said before this script is great but it doesnt work inside an mc.
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Dec 16, 2011
I simply want to move a video forward and backword when it is already playing, but the seek method is not working properly. I can't figure out, where the problem is.I have two buttons (pluz_btn and minus_btn). Plus button is used to move half second forward and Minus button is used to go back half seconds.The plus button is working but it is showing about is moving the video to about 3 seconds.The minus button should move video backword. But it is also moving it forward.[code]......
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Apr 29, 2009
Background: I have a slider / scrubber that works well and controls the timeline of a movieclip both forward and backward.Lets say I have a movieclip of a lightbulb onstage that starts in a turned off state. When the movieclip plays through normally I have frame based actionscript to toggle a lightbulb movieclip to _on.
[Code]...
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Dec 16, 2011
I simply want to move a video forward and backword when it is already playing, but the seek method is not working properly. I can't figure out, where the problem is. I have two buttons (pluz_btn and minus_btn). Plus button is used to move half second forward and Minus button is used to go back half seconds. The plus button is working but it is showing about is moving the video to about 3 seconds. The minus button should move video backword. But it is also moving it forward.
Code:
streamTime_txt.text="0";
plus_btn.onRelease = function() {
first_ns.seek(first_ns.time+.5);
streamCount += 1;
streamTime_txt.text = streamCount; };
minus_btn.onRelease = function() {
first_ns.seek(first_ns.time-.5);
streamCount -= 1;
streamTime_txt.text = streamCount; };
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May 11, 2007
I need to add a backward and forward button to a photo gallery I am working on, but not sure how to do it.
Here is the code:
[Code]....
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Mar 26, 2012
I have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
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Apr 20, 2004
I have created a slider with the following code:
stop();
//DRAGGER1 CODE
dragger1_mc.onPress = function() {
//constrain dragger to line width
[Code]....
What code would I add to have a seperate movieclip play frame by frame based on where my slider is. Ex: My slider is on the far left, seperate movieclip is at end of its timeline. If I move the slider quickly back to the beginning the movieclip plays backwards quickly to its beginning and stops.
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May 19, 2010
I've got these 3 separate animations moving forward and backward based on simple rollover interaction. It all works and all is well with the world, but I know this can be done in a more efficient manner. Instead of duplicating all the functions with different numbered versions of their name, how can I group this stuff together and call it once? Just curious as I'd like to be more efficient with things like this moving forward.
ActionScript Code:
//CLIP ONE CONTROL
function loopback(event:Event):void {
this.celebration_mc.prevFrame();
this.light_mc.prevFrame();
} function backwards() {
[Code] .....
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Oct 13, 2009
I am trying to work with this flash tutorial -[URL] So far it draws with a simple rounded line. I have been extending this application by making the drawing board bigger and other small things. I now want to be able to choose the line style. Currently it is rounded and I want to choose and draw with other shapes - square, forward slash (/), backward slash (). Is this possible? If so, could you explain how I could go about it?
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Jul 29, 2008
simple one this, or so i thought! basically, i want a mc to play from start to finish (11 frames) upon rollover and upon rollout i want it to play backwards to the first frame. Accurately.
ActionScript Code:
on (rollOver) {
if (activ.currentFrame <= 11)
{
[Code]....
Currently i JUST goes to the next frame. So i need something like currentFrame +1 or something?
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Jan 16, 2004
lets say when a button is released, it will play from frame 1 to 10 then it will skip the 11th frame then go to the 12th frame btw, the 11th frame has a stop action script on it
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Jul 25, 2009
I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
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Jul 14, 2009
I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have
gotoAndPlay(8220);
This does not seem to be doing the job.
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Feb 7, 2011
I'm creating a flash game which uses time intervals with setInterval and sometimes does heavy calculations. The problem is that on slower machines these calculations can't keep up with the framerate and the movie slows down BUT the timers are unaffected what makes them asynchronous to the movie. Looking back, it was a bad idea to use timers but I can't change it back now. So...is there a way to skip drawing frames?
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Jul 2, 2011
Game I'm making slows to half the speed when there's a ot going on. I'm sure I'll be able to get rid of a lot of that whe I optimize it, but is there some way of telling flash to skip frames when things get slow?
If not, was thinking I might be able to change the speed of the character so when the frame rate drops to half they get twice as fast.
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Mar 25, 2009
I need to create a button that will make a movie clip slide over 24 frames from the current frame the movie is on when the button is clicked. How I can do this with actionscript?
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Jan 4, 2009
I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.
The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.
I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.
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Feb 10, 2009
I was following this tutorial: [URL] To make the buttons feel more smooth, can anyone modify the Actionscript to make it so that the animation on the "over" label not skip even if the mouse is no longer on the button or rerolls on the button too early? (In other words, let the "over" animation finish even if the mouse leaves the button, thus letting it finish before it goes and animate the "out" label). I hope that isn't too confusing.
[Code]...
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Apr 14, 2010
I have a movieclip in the main stage that has several frames. Then, I created a separate layer for the code that goes like this:
Code:
addEventListener(MouseEvent.CLICK, nextPage);
function nextPage(e:MouseEvent):void {
this.gotoAndStop(this.currentFrame+1);
}
Except for the last frame, which does not contain this code, seems to perform as expected. However, when I called up the same movieclip again by having it go back to a certain frame:
Code:
tutorial_MC.gotoAndPlay("2");
And the whole stuff seems to work fine, when I click and expecting the frame to go to the next, it seems to skip one frame and land on the other instead. For example, if I'm on frame 16 it'll jump to 18, then 20, and so forth. I tried other alternatives but they all seem to yield the same result.
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Jun 21, 2011
I have a Flash Movie that is using Actionscript 3.0 and I have a part of it, where the user has three choices of where to go. Once they go to one, it takes them to a certain frame, then returns to the choice frame. There are three choices here, and what I want to happen is have a button appear to move them past this section, only after they have viewed all three choices.
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