ActionScript 2.0 :: Skip Frames Doesn't Work?
Jan 4, 2009
I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.
The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.
I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.
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Apr 10, 2009
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
TypeError: Error #2007: パラメータ child 㯠null 以外ã§ãªã‘ã‚Œã°ãªã‚Šã¾ã›ã‚“。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
[code]....
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Jan 16, 2004
lets say when a button is released, it will play from frame 1 to 10 then it will skip the 11th frame then go to the 12th frame btw, the 11th frame has a stop action script on it
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Jul 25, 2009
I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.
The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.
Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.
Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?
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Jul 14, 2009
I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have
gotoAndPlay(8220);
This does not seem to be doing the job.
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Feb 7, 2011
I'm creating a flash game which uses time intervals with setInterval and sometimes does heavy calculations. The problem is that on slower machines these calculations can't keep up with the framerate and the movie slows down BUT the timers are unaffected what makes them asynchronous to the movie. Looking back, it was a bad idea to use timers but I can't change it back now. So...is there a way to skip drawing frames?
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Jul 2, 2011
Game I'm making slows to half the speed when there's a ot going on. I'm sure I'll be able to get rid of a lot of that whe I optimize it, but is there some way of telling flash to skip frames when things get slow?
If not, was thinking I might be able to change the speed of the character so when the frame rate drops to half they get twice as fast.
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Mar 25, 2009
I need to create a button that will make a movie clip slide over 24 frames from the current frame the movie is on when the button is clicked. How I can do this with actionscript?
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Aug 1, 2010
how to make my "animation" (more of an interactive slideshow) skip forwards and backwards by two frames rather than one.
Each frame's action starts with stop(); and I know how you can implement the Action script to register keystrokes, the problem is I can't get how to jump by 2 rather than 1 frame at a time.
It would be preferable not to have to use gotoAndStop(#); on every 2nd frame as I have over 350+ frames.
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Feb 10, 2009
I was following this tutorial: [URL] To make the buttons feel more smooth, can anyone modify the Actionscript to make it so that the animation on the "over" label not skip even if the mouse is no longer on the button or rerolls on the button too early? (In other words, let the "over" animation finish even if the mouse leaves the button, thus letting it finish before it goes and animate the "out" label). I hope that isn't too confusing.
[Code]...
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Apr 14, 2010
I have a movieclip in the main stage that has several frames. Then, I created a separate layer for the code that goes like this:
Code:
addEventListener(MouseEvent.CLICK, nextPage);
function nextPage(e:MouseEvent):void {
this.gotoAndStop(this.currentFrame+1);
}
Except for the last frame, which does not contain this code, seems to perform as expected. However, when I called up the same movieclip again by having it go back to a certain frame:
Code:
tutorial_MC.gotoAndPlay("2");
And the whole stuff seems to work fine, when I click and expecting the frame to go to the next, it seems to skip one frame and land on the other instead. For example, if I'm on frame 16 it'll jump to 18, then 20, and so forth. I tried other alternatives but they all seem to yield the same result.
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Jan 13, 2010
I'm embedding a font at runtime with flex, using the following syntax:
Code:
[Embed(source='./Regular.ttf', fontFamily="Arial", fontName="Arial", fontWeight="normal", mimeType='application/x-font')]
public var Regular:Class;
I want this to be optional such that if this TTF file unexists at the specified location, then it can just be skipped and Regular takes a value of null.
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Oct 16, 2009
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code:
var i:Number = 0;
var myInt:Number;
var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
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Apr 21, 2010
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
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Feb 3, 2010
I'm having trouble with a script I'm writing and don't understand why. I have
[Code]....
on a a button that I have, but when i test my file and click on the button, it doesn't change frames.
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Aug 7, 2006
I'm trying to target labeled frames using a simple gotoAndStop command but for some bizzare reason the code doesn't recognise labels only frames.
[Code]....
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Dec 16, 2011
I have my main swf and another swf in "/tools/FrameJumper.swf" In my main swf I have a movieclip container on the stage "myContainer" and when I click a button it loads that "FrameJumper.swf" into that container. Now in that "FrameJumper.swf" I have a txt box and a button. here is the code on that button
[Code]...
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Aug 20, 2009
I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.
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Dec 14, 2009
how frames work in Flash. I'm new to ActionScript, so I don't know the inner workings of the language. I tried checking the API but no Frame class is listed. The closest thing was FrameLabel and that wasn't helpful. I need to know a few things:
1) How can I tell what frame I am in? If there is a class method for this, what is the exact name?
2) How does a frame advance? I have some code with no timer, only event listeners/handlers, and I've got a hacked animation working without playing clips on the time line. The displayed pictures change whenever I press a directional button to move the character. This is not really what I want to do however, because I'm switching the visibility of many different symbols and updating their position according to the original player symbol. Very inefficient. And does that mean that the frame only advances when a button is pressed? Am I even advancing the frame at all? I don't know any frame advance method.
3) How do frames work on the time line? I have all of my symbols on a single frame. I made their visibility false in my constructor because I don't want some things to show when I first load up the .swf file. When I created a second frame, everything went crazy and things began to show up. This suggests that the visibility = false was only done in the first frame? What caused the frame to change? I don't really get it.
Ideally I want to achieve a dynamically modifiable animation because the game actions are not going to be linear. The player character will be responding to controls (which will change the animation) and the AI will be responding to the player (which will also change the animation). I don't think I can do this without understanding frames, so please help me. I'm very confused! Even pointing me in the right direction as to where I can read about frame details would be cool. I've tried Adobe tutorials, support, and documentation but it was not sufficient.
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May 6, 2010
I have a movie that I have been working on.There is a simple animation/intro and then a main frame with several buttons set up to jump ahead to other frames.There are 4 buttons and they all work just fine and go to the respective frame with no problems.
My problem is in trying to add a button to one of those frames. I can't get any button to work on any of those frames at all. I tried to add a "home" button that jumps back to the main frame, but that wouldn't work. So, I tried to copy the main frame and move it ahead on the time line but that didn't work either. I tried to add buttons for the other frames as well and no button would work (regardless of where it was referenced) on those other frames.Here is the error message I keep getting:
Cannot access a property or method of a null object reference.
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Feb 25, 2010
im planning to create a movie file that might have over 16,000 frames?i know this sounds silly but,i have already created 14 scenes which is just over 15,500.i have created the 15th scene but it stopped playing because i know maximum number of frame we can have is 16,000. is there any way around this problem? its a huge presentation im doin and there is loads of stuff going in it.
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Nov 27, 2009
Here's the code for my first frame. There's a next button that when clicked, goes to the next frame.
ActionScript Code:
next_btn.addEventListener (MouseEvent.CLICK, onClick);
function onClick ( event:MouseEvent):void
[Code]....
The second frame is blank. The third frame has an exact copy of the next_btn on the stage.... Yet when I click it, it does not take me to the next frame. It does nothing. What gives?
To be clear, the actionscript timeline stretches throughout the whole flash.
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Apr 4, 2005
I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works.
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Apr 4, 2005
I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works. But why doesn`t the first version work?
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Mar 28, 2011
I watch the video tutorial of Mr. Lee Brimelow, I follow the tutorials but I encountered an error the loaded swf file doesn't start at frame 1 it jumps up to 115 frames.preloader.flamain.fla - animation starts at frame 115main.fla containts different scenes.
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Jul 27, 2010
im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help
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Mar 20, 2012
I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.
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Jul 23, 2009
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
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Feb 14, 2010
I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:
ActionScript Code:
_root.gotoAndStop(3);
For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the
ActionScript Code:
stop();
Code on frame 2 but none on the other frames.
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Apr 8, 2010
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML();
xmlResultFinish.ignoreWhite = true
xmlResultFinish.onLoad = loadXmlResultFinish;
[code]....
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