ActionScript 3.0 :: Buttons Don't Work In Frames/swf Files On Stage?

Mar 20, 2012

I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.

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ActionScript 2.0 :: Movie Clip Buttons - Target / Make The Buttons On The Other Frames Work

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I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function

I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0

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Actionscript 3.0 :: Buttons Inside External Files Wich Controls Its Timeline Doesn't Work

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i'm loading an external swf files in one but the buttons inside the external files wich controls its timeline doesn't work, i'm using AS3 but why it doesn't work.The external file just has some simple actions to move between keyframes in the timeline with buttons goto and some other similar actions

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I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.

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there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

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ActionScript 2.0 :: Move Frames Within A Movie Clip With Buttons On Other Frames?

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basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.

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ActionScript 2.0 :: Buttons And Transitions - Load In External Swf Files Into An Empty Movie Clip On The Main Stage Called Container

Jan 11, 2004

I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following

[Code]....

I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.

[Code]....

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IDE :: Swf Files Work Fine Separately, Don't Work When On Same Page?

Feb 22, 2010

I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....

If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.

on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "home";[code].....

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ActionScript 2.0 :: Get The Mc To Move But The Buttons Remain Inactive And Also The Rollover States On The Buttons Don't Work

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I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.

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Flash Buttons - Manu Buttons Does Not Work On Some Computers ?

Dec 4, 2009

I'm having problems with the flash buttons on the flash website i made for a client. or some reason the buttons in the top and bottom menu work on some people's computers but on some they don't. I don't know what to do, i had this code for all the buttons,

on (release) {
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and they worked on my computer but on others the buttons didn't work at all so i added this code to each button also

on(press) {
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}

and they still work on my computer and some other people's computers but still some they don't work on some people's computers.

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ActionScript 1/2 :: 2 Buttons Won't Work That Were Created Exactly Like Many Others That Work

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I am using Flash CS4 with actionscript 2 to create an interacitve portfolio.I have 2 text buttons that work when I test them with "enable simple buttons." When I publish to IE these buttons won't work. I have created over 50 buttons using the same methods, they all work.

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ActionScript 2.0 :: 2 Swf Files In Html Frames?

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I have been desperate to find how to do this. I have found some answers to this, but nothing I can make work. The main place I have found is[URL].. and it wants to have the html docs as a template for flash. This is just confusing the issue and would rather find an example and don't mind editing and adding things by hand. I know this is difficult, at least from what I read and I don't know what I am missing. I assume the java in the html is what is messing me up.I don't have mx, so I cannot do the local thing, and need a flash 4 or 5 way of doing this. I have found some small ways of java, but I need to instruct the second movie to go to a label depending on what button is pressed in the first movie.

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Copying Frames Sometimes Mixes Up Art Work?

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I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.

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ActionScript 3.0 :: How Frames Work In Flash

Dec 14, 2009

how frames work in Flash. I'm new to ActionScript, so I don't know the inner workings of the language. I tried checking the API but no Frame class is listed. The closest thing was FrameLabel and that wasn't helpful. I need to know a few things:

1) How can I tell what frame I am in? If there is a class method for this, what is the exact name?

2) How does a frame advance? I have some code with no timer, only event listeners/handlers, and I've got a hacked animation working without playing clips on the time line. The displayed pictures change whenever I press a directional button to move the character. This is not really what I want to do however, because I'm switching the visibility of many different symbols and updating their position according to the original player symbol. Very inefficient. And does that mean that the frame only advances when a button is pressed? Am I even advancing the frame at all? I don't know any frame advance method.

3) How do frames work on the time line? I have all of my symbols on a single frame. I made their visibility false in my constructor because I don't want some things to show when I first load up the .swf file. When I created a second frame, everything went crazy and things began to show up. This suggests that the visibility = false was only done in the first frame? What caused the frame to change? I don't really get it.

Ideally I want to achieve a dynamically modifiable animation because the game actions are not going to be linear. The player character will be responding to controls (which will change the animation) and the AI will be responding to the player (which will also change the animation). I don't think I can do this without understanding frames, so please help me. I'm very confused! Even pointing me in the right direction as to where I can read about frame details would be cool. I've tried Adobe tutorials, support, and documentation but it was not sufficient.

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Professional :: Can't Get Any Button To Work On Some Frames?

May 6, 2010

I have a movie that I have been working on.There is a simple animation/intro and then a main frame with several buttons set up to jump ahead to other frames.There are 4 buttons and they all work just fine and go to the respective frame with no problems.

My problem is in trying to add a button to one of those frames. I can't get any button to work on any of those frames at all. I tried to add a "home" button that jumps back to the main frame, but that wouldn't work. So, I tried to copy the main frame and move it ahead on the time line but that didn't work either. I tried to add buttons for the other frames as well and no button would work (regardless of where it was referenced) on those other frames.Here is the error message I keep getting:

Cannot access a property or method of a null object reference.

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Work A Flash File That Has Over 16,000 Frames?

Feb 25, 2010

im planning to create a movie file that might have over 16,000 frames?i know this sounds silly but,i have already created 14 scenes which is just over 15,500.i have created the 15th scene but it stopped playing because i know maximum number of frame we can have is 16,000. is there any way around this problem? its a huge presentation im doin and there is loads of stuff going in it.

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ActionScript 3.0 :: Can't Get Button In Different Frames To Work

Nov 27, 2009

Here's the code for my first frame. There's a next button that when clicked, goes to the next frame.

ActionScript Code:
next_btn.addEventListener (MouseEvent.CLICK, onClick);
function onClick ( event:MouseEvent):void

[Code]....

The second frame is blank. The third frame has an exact copy of the next_btn on the stage.... Yet when I click it, it does not take me to the next frame. It does nothing. What gives?

To be clear, the actionscript timeline stretches throughout the whole flash.

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ActionScript 2.0 :: Actions Don`t Work Across Frames?

Apr 4, 2005

I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works.

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ActionScript 2.0 :: Actions Dont Work Across All Frames

Apr 4, 2005

I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works. But why doesn`t the first version work?

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Professional :: When Importing Multiple Files Into Key Frames?

Mar 16, 2010

I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600. Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.

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ActionScript 3.0 :: Activating Different Audio Files Over Different Frames?

Oct 6, 2009

Recently I bought CS4 as I decided that I wanted to design and create a new website for hosting my music productions, I have used dreamweaver in the past so I am quite familiar with XML etc but I wanted to make something with a little more to it. After talking to quite a few people and reading into it all I found that this would be my best option. After thinking that it was all going to be quite nicely straight forward Im banging my head against a wall in trying to learn and understand Actionscript.

I have currently designed all of the pages, I have used a few tutorials on actionscript 3.0 and have the whole website is functioning, my pages, frames, labels and buttons are all functioning how they should on the timeline and there is around 14 pages..

The problem i've had for around 4 days now is getting all of my audio previewssnippets to work, i have around 20 of these and I need them to be spaced out on about 6 pages (frames) ; Each frame is a different release etc

In each frame, I have 8 buttons 4X play buttons next to each track and 4xStop next to that... play_btn, play_btn2, stop_btn2 and so on..

I've set it so that all I want to do is be able copy the code into the other frames and also the buttons (which are on a different layer) and then all I have to do is enter the filenames in the code below (Track1.mp3, Track2.mp3 etc)

So... it all works fine on my first frame of my release page.. The audio plays and stops for each track, no problems at all.

Now,, the problem happens when i copy the actionscript from my first release page(frame) to the next.. its about 25 duplicate functions, duplicate variables etc

Is there some kind of way I can put all of this into some kind of Class or Tag.. And this code only operates inside this frame and not in the next to cause the duplicate errors? I realise that I could Label every single variable, function and button differently covering all of the frames so that it dosn't cause the duplications to occur but, I am hoping there is some other way around this..

import flash.media.SoundMixer;
//PLAY TRACK 1
var soundReq:URLRequest = new URLRequest("track1.mp3");
var sound:Sound = new Sound();

[Code]....

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ActionScript 3.0 :: Use *.as Files Instead Of Frames To Place Code?

Feb 14, 2010

I would like to hear from experienced AS3 users: are there any kind of rules or 'good behavior' on where to place a code for files. Should one use *.as files instead of frames to place code? I mean, yes *.as file is pretty easy to track and modify. But there are a lot of stuff that could be done using frames.

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ActionScript 3.0 :: Why Doesn't The Same Function Work From Different Frames

Apr 10, 2009

I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.

TypeError: Error #2007: パラメータ child は null 以外でなければなりません。 at flash.display::DisplayObjectContainer/addChild() at L_oni_fla::MainTimeline/loadSnd()[L_oni_fla.MainTimeline::frame2:699] at L_oni_fla::MainTimeline/part1ActT()[L_oni_fla.MainTimeline::frame58:6 7]

I only called the same function from different time frame.The script I wrote is following.

//--------------------- code ---------------------------------//
var progressBar:progressBarL=new progressBarL();
var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();

[code]....

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ActionScript 2.0 :: Skip Frames Doesn't Work?

Jan 4, 2009

I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.

The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.

I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.

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ActionScript 3.0 :: Cant Get Calculation To Work Across Multiple Frames

Jul 27, 2010

im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help

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ActionScript 3.0 :: Stage.stageHeight - Stage.height - Do Not Work

May 6, 2011

I need to double my stage size, as well as all of the objects on the stage. Is there an easy way to do this? stage.stageHeight, stage.height, etc do not work.

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ActionScript 3.0 :: Buttons In Different Frames

May 25, 2009

I'm trying to make a button in each frame which directs to different URL in each frame, and buttons which navigate between the frames right.url... Here I uploaded the *.fla file (Couldnt attach to kirupa, cause of the very small size limit)Throws 1009 error for me. How can I make my idea happen?

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ActionScript 2.0 :: First Preloader Frames Are Some Small Files With Transitions Only

Apr 28, 2003

my preloader starts at 55 percent. this is because the first frame (if i can trust the bandwidth-profiler) has a size of 32 kb. i think this is strange, because the b-profiler also tells me the film has a total size of 35 kb. after the first preloader frames are some small files with transitions only, and then there is the main frame, which has a size of 18 kb my preloaderframe only contains a small bar and a dynamic textfield, just like the tutorial says... i ve already searched the forums, i found that quite many people have the same problem, but i didnt find any solution... i do not load any swfs dynamically. the only thing i can imagine that could cause that problem is the embed font which i use for the dynamic textfield in the preloader. is that possible?

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ActionScript 3.0 :: Buttons - GotoAndPlay At Different Frames

Mar 19, 2009

I got 2 buttons that i want them to gotoAndPlay at different frames... here is the code

[Code]...

when i play the .swf i get an error message

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ActionScript 3.0 :: 3 Same Buttons & 3 Different Frames But Each Frame?

Aug 25, 2011

I have 3 frames and 3 buttons. Each button takes you to their respected frame. However, I noticed that I cannot have 1 key frame of actionsript read the same on those 3 frames. Why? because if I jump from frame 1 to frame 2 or 3, then I cannot jump back. Instead, each frame has to have it's own actionscript. The only thing that would change is the method name. I find it tedious. Is that how it is? This almost felt seem like it would be less tedious but even for 3 frames, I have to change each method name as I build more frames to navigate to. Check my example below:

[Code]...

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