im planning to create a movie file that might have over 16,000 frames?i know this sounds silly but,i have already created 14 scenes which is just over 15,500.i have created the 15th scene but it stopped playing because i know maximum number of frame we can have is 16,000. is there any way around this problem? its a huge presentation im doin and there is loads of stuff going in it.
how frames work in Flash. I'm new to ActionScript, so I don't know the inner workings of the language. I tried checking the API but no Frame class is listed. The closest thing was FrameLabel and that wasn't helpful. I need to know a few things:
1) How can I tell what frame I am in? If there is a class method for this, what is the exact name?
2) How does a frame advance? I have some code with no timer, only event listeners/handlers, and I've got a hacked animation working without playing clips on the time line. The displayed pictures change whenever I press a directional button to move the character. This is not really what I want to do however, because I'm switching the visibility of many different symbols and updating their position according to the original player symbol. Very inefficient. And does that mean that the frame only advances when a button is pressed? Am I even advancing the frame at all? I don't know any frame advance method.
3) How do frames work on the time line? I have all of my symbols on a single frame. I made their visibility false in my constructor because I don't want some things to show when I first load up the .swf file. When I created a second frame, everything went crazy and things began to show up. This suggests that the visibility = false was only done in the first frame? What caused the frame to change? I don't really get it.
Ideally I want to achieve a dynamically modifiable animation because the game actions are not going to be linear. The player character will be responding to controls (which will change the animation) and the AI will be responding to the player (which will also change the animation). I don't think I can do this without understanding frames, so please help me. I'm very confused! Even pointing me in the right direction as to where I can read about frame details would be cool. I've tried Adobe tutorials, support, and documentation but it was not sufficient.
I am very new to ActionScript. I have a .fla file which contains the AS2 code for the frames. What I need to do is that I have to export this code as a separate file. There may be a separate file(or class file) for each frame code. Is it possible to me do it automatically without losing animation interactivity and functionality? Or is there any other way?
I have a 15 frame composition, a new image on every frame. Each image is the same H x W size as the stage. I can click "Edit multiple frames", and I get the selector/slider thing above my timeline which sets which frames are to be included in the editing operation. I widen it to encompass all frames and then select all frames. But, when I attempt to center up all frames on my stage (Modify-->Align to stage) or set the x y to "0", "0", only one frame cooperates- the one on which the timeline marker is on. The other ones don't comply, even though they are all selected.
I changed a layer entry of my Flash file by moving around various elements within the layer. I sitll have the original file, too. I'd like to put it back exactly like it was in the original file. How do I replace the changed sprite element from the new file with the original from the old file?
Let me give the context first. A user opens a local html file which has a reference to a network url of an swf file to embed.
(1) If the embed swf requests a local image file , will Flash allow the request? ( 2) If the embed swf requests an image file on a non local url other than one of the swf file, will Flash check a crossdomain.xml file on the url?
I would like to be able to create a folder for the copied video frames access the individual frames frome a .flv video file and/or .swf file save these frames to the auto-created folder I assume one would need to do this using Action Script 3 to scan through the .swf and .flv files and extract the frames.
I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.
I have a movie that I have been working on.There is a simple animation/intro and then a main frame with several buttons set up to jump ahead to other frames.There are 4 buttons and they all work just fine and go to the respective frame with no problems.
My problem is in trying to add a button to one of those frames. I can't get any button to work on any of those frames at all. I tried to add a "home" button that jumps back to the main frame, but that wouldn't work. So, I tried to copy the main frame and move it ahead on the time line but that didn't work either. I tried to add buttons for the other frames as well and no button would work (regardless of where it was referenced) on those other frames.Here is the error message I keep getting:
Cannot access a property or method of a null object reference.
Here's the code for my first frame. There's a next button that when clicked, goes to the next frame.
ActionScript Code: next_btn.addEventListener (MouseEvent.CLICK, onClick); function onClick ( event:MouseEvent):void
[Code]....
The second frame is blank. The third frame has an exact copy of the next_btn on the stage.... Yet when I click it, it does not take me to the next frame. It does nothing. What gives?
To be clear, the actionscript timeline stretches throughout the whole flash.
I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works. But why doesn`t the first version work?
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------// var progressBar:progressBarL=new progressBarL(); var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.
The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.
I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.
im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help
I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.
I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:
ActionScript Code: _root.gotoAndStop(3); For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the ActionScript Code: stop(); Code on frame 2 but none on the other frames.
[URL] I'm using 2 .swf files. The Main.swf file loads the portfolio.swf file when you click on the Portfolio tab. On the portfolio.swf page I have 4 buttons that go to different frames on the portfolio.swf file The buttons do not work when you click on them and I have no idea why.
I am a Flash novice and ran into a problem when my Flash generated html file opens in Safari (I'm designing on a Mac) but would not open on a recipient's computer - a PC using IE. I'm using CS5 and set up the file for actionscript 2.0. I know one needs to be sensitive to the various browsers being used, but how does one go about that and how can I begin to troubleshoot my current problem? I didn't use any special coding...I don't know action script yet.
Basically I'm using Flash to connect to a Java server.Despite my Java application replying to the <policy-file-request/>, in the Flash debug log it lists (not sure about the order as there are lots):
Security Sandbox Violation * Connection to 192.168.1.86:4049 halted Warning: Timeout on
I have a SWF file emedded withing a HTML page. Trying to do a simple operation - go to and play certain frame in SWF using javascript. I'm using ExternalInterface to do this but for the life of me can't get the two to communicate. I add all the code but when clicking on the link which calls javascript, it says my flash object is undefined?
I have created a movie clip, called it data link, then I tried applying different scripts to get the mc to link to a web page defined in the XML. But I always get undefined, I have searched for a solution, but nothing seems to work.
I am trying to make a button work in a Flash cs4 file using as2. It is a template I am modifying from DreamTemplate. I don't know what I am supposed to change and exactly what I should change that unknown code to Here is the code I have:
[Code]...
As you can see I have tried to replace the url that was in the quotes and it does not work.
. I heard that there's a 128 character limit for links in Flash. Is there any way around this?
What about forms? PayPal has the option of doing a form for a shopping cart. Flash won't even begin to recognize it when I just drop the form code in there.
The static xml file works fine for my flash movie but the dynamic xml file generated with php won't. How is that even possible. The output is the same.. I get no error from the flashmovie or something
I have another preloader question to go on pile with all the others.I have various preloader scripts that I have used in the past, but for some reason with the flash file I'm working on, they don't work. sort of.Basically I have a flash file that dynamically creates a majority of the movieClips through AS (not sure if this makes a difference). Then images are pulled out of the library and into the movieClips. This makes my swf size approximately 4.9mb. So I need a preloader.When I go to simulate the download, I don't see the preloader. The preloader shows up for a second after the loading is done and the movie starts.
Is there a change in the policy file required for Flash Player 10 ? I have it setup so that when my (home-brewed) server receives "<policy-file-request/>" I send back the xml data, which worked perfectly with Flash Player 9, but does not work with 10.Does the policy file itself need to be changed or can I no longer send it the way I am (and instead use that port 843 method) ?