ActionScript 3.0 :: Can't Get Button In Different Frames To Work
Nov 27, 2009
Here's the code for my first frame. There's a next button that when clicked, goes to the next frame.
ActionScript Code:
next_btn.addEventListener (MouseEvent.CLICK, onClick);
function onClick ( event:MouseEvent):void
[Code]....
The second frame is blank. The third frame has an exact copy of the next_btn on the stage.... Yet when I click it, it does not take me to the next frame. It does nothing. What gives?
To be clear, the actionscript timeline stretches throughout the whole flash.
I have a movie that I have been working on.There is a simple animation/intro and then a main frame with several buttons set up to jump ahead to other frames.There are 4 buttons and they all work just fine and go to the respective frame with no problems.
My problem is in trying to add a button to one of those frames. I can't get any button to work on any of those frames at all. I tried to add a "home" button that jumps back to the main frame, but that wouldn't work. So, I tried to copy the main frame and move it ahead on the time line but that didn't work either. I tried to add buttons for the other frames as well and no button would work (regardless of where it was referenced) on those other frames.Here is the error message I keep getting:
Cannot access a property or method of a null object reference.
I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.
how frames work in Flash. I'm new to ActionScript, so I don't know the inner workings of the language. I tried checking the API but no Frame class is listed. The closest thing was FrameLabel and that wasn't helpful. I need to know a few things:
1) How can I tell what frame I am in? If there is a class method for this, what is the exact name?
2) How does a frame advance? I have some code with no timer, only event listeners/handlers, and I've got a hacked animation working without playing clips on the time line. The displayed pictures change whenever I press a directional button to move the character. This is not really what I want to do however, because I'm switching the visibility of many different symbols and updating their position according to the original player symbol. Very inefficient. And does that mean that the frame only advances when a button is pressed? Am I even advancing the frame at all? I don't know any frame advance method.
3) How do frames work on the time line? I have all of my symbols on a single frame. I made their visibility false in my constructor because I don't want some things to show when I first load up the .swf file. When I created a second frame, everything went crazy and things began to show up. This suggests that the visibility = false was only done in the first frame? What caused the frame to change? I don't really get it.
Ideally I want to achieve a dynamically modifiable animation because the game actions are not going to be linear. The player character will be responding to controls (which will change the animation) and the AI will be responding to the player (which will also change the animation). I don't think I can do this without understanding frames, so please help me. I'm very confused! Even pointing me in the right direction as to where I can read about frame details would be cool. I've tried Adobe tutorials, support, and documentation but it was not sufficient.
im planning to create a movie file that might have over 16,000 frames?i know this sounds silly but,i have already created 14 scenes which is just over 15,500.i have created the 15th scene but it stopped playing because i know maximum number of frame we can have is 16,000. is there any way around this problem? its a huge presentation im doin and there is loads of stuff going in it.
I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works. But why doesn`t the first version work?
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------// var progressBar:progressBarL=new progressBarL(); var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.
The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.
I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.
im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help
I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.
I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:
ActionScript Code: _root.gotoAndStop(3); For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the ActionScript Code: stop(); Code on frame 2 but none on the other frames.
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I have a MC, which i would like to act as a button, controlled by AS. So,inside the MC is a simple animation (the button just goes left for ten frames (preferred rollOver action) and then back for another ten (preferred rollOut action).On the MC actions I put:
on (rollOver) { this.useHandCursor; this.gotoAndPlay(1);[code].......
What happens is the following: on mouse over the mc goes left, on mouse out the mc goes back to its original place.It works exactly as it is supposed to. Exactly until you try again... if you move the mouse away from the mc (onRollOut), before the animation reaches the end, it goes bezerk.what happens and also how the animation can be done using only AS (with some for loop or function or something and chaning _x property)?
I'm using flash for the first time to create my graphic design portfolio and I'm having trouble keeping the file size small, and can reduce it by (hopefully) doing the following:
My resume has a lot of classic tweens with alpha channels (to create fadein/fadeout effects) and as of right now, I need to create a separate layer of fadein, fadeout for each transition. IE: My resume to portfolio page needs one 20-frame transition, my portfolio page to resume needs a 20-frame transition, my 2nd page of my portfolio page to my biography needs a 20-frame transition, etc. It's getting out of hand.
I could easily remedy this by using a lot of separate fadeins fadeouts and then coding buttons to navigate from, say, frames 120-130 (resume fadeout) then go to frame 160-170 (biography fadein), then navigate to a static page. I'm not sure if this is possible, as my buttons would have to change functions each frame.
Another possible way is that currently for each button I have different layers in order to direct the button to different frames, and have placing hem in the same spot. I'm wondering if there's any way to have buttons go to separate frames on different frames, if you get what I mean (on frame 120 it'll go to 130, on frame 150 it'll go to 160 but still be the same button". Right now each button is coded with on release gotoandplay <frame>.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I have a 15 frame composition, a new image on every frame. Each image is the same H x W size as the stage. I can click "Edit multiple frames", and I get the selector/slider thing above my timeline which sets which frames are to be included in the editing operation. I widen it to encompass all frames and then select all frames. But, when I attempt to center up all frames on my stage (Modify-->Align to stage) or set the x y to "0", "0", only one frame cooperates- the one on which the timeline marker is on. The other ones don't comply, even though they are all selected.
commands.. now i have some buttons that all have the above script on them,the only difference being the "1100" number. they all work fine except 1 of them. If you go to the site and click on this problem button it will go to where you tell it , but if you go to this site and click on any other button first and THEN the problem button it will go to a random frame. it usually has about 10 particular frames it goes to but they are never in any order. The real kicker ... is that it will only do this once, after the button has taken you to the correct frame once it will keep taking you to the correct frame, until you refresh the page.
It seems like no matter where I check, there isn't a clear answer to this particular issue.Rather than blabber on about the code, I think it is important for me to address that I may just not be setting up my document correctly. At present, I created several layers, some in folders, for a basic portfolio website. I have my problems with my main buttons, in my "Sections" folder, where each button is a distinctive layer so it can be animated when it is pressed.I have a button called 'architecture' that is pressed, but instead of just statically moving the frame to the desired content, I want to play 5-7 frames that I tweened for a small transition (sometimes opacity, sometimes sliding mask) that occurs right before the content. All my transitions and everything is just on this one main timeline.
Basically, I sort of want to have the best of both worlds, where I can goToAndPlay, but then stop it at the end of that segment, as to not run into my next frames of content.My first solution was to simply place a stop(); at the end of the transition, but then the menu just locks and stops. Of course this was on my top layer named 'actions.'I then tried applying each event listener to it's buttons' layers, but that resulted in the button simply not working.I segmented up the actions layer into keyframes, but then realized that it didn't call on the event listeners if I did that.
I make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
I am new to AS3 and was doing a little bit of research before diving in. I wish I could just create external swfs to load with each button, but the CMS system that I am uploading to won't allow it~ so I HAVE to make the thing into one swf, but the file size is too large. Is it possible to make a button that loads only a few frames within the timelime? and the next button will load another few? this is what i found and it says i can't:[URL]
HJow to change frames within a symbol, by using a button in the actuall stage. Every time I try searching for it, I get lost in half completed answers, action script 2, and things that throw a ton of code and words and stuff at me, but never explain the parts of it.
I need to create a button that will make a movie clip slide over 24 frames from the current frame the movie is on when the button is clicked. How I can do this with actionscript?
Everything was working perfect until I added an invisible button to the first 315 frames and added the Link_1 clickTag code. We use an ad server so I have to use the clickTag code that they provided for each external link. I am not sure why it worked just fine before I added in the invisible button and now it does not. I am wondering if the Fire Animation movie (see AS3 down below) is somehow comflicting with the button being overtop of it?I used the Debugger and it says:[Code]....
Decided to stick with AS2.0, i've got buttons that are working great, linking to certain frames in my timeline etc. The only problem I'm having is after they have been clicked and gone to their respected frame, they remain clicked. This is my code for each button
[Code]...
Could this be something in my code or something in the timeline i've possibly done wrong?
I am trying to step from AS2 to AS3, not that easy.. I got to this point with a simple 3 frames movieclip. Frame 1 gives the option of loading 2 different external swf, frame 2 load directly a 3rd external swf, frame 3 nuttin happen. All works ok except when from frame2 i will go back to frame1, one of the 2 button (to load ext swf) disappear. The code i wrote down is prolly not the best.[code]...