I'm sure Adobe is sick of hearing about bugs, but.... one issue that I've noticed with Flash CS4 that was never an issue in CS3 is that when selecting the frames of a complex animation, copying them, and pasting them into another Flash file, often results in some of the artwork getting mixed up.
I am having a problem which I I'm pretty sure (hope), there should be an easy answer to. I want to take frames out of a movie clip in a Flash file and paste them on the main timeline. The problem I am having is Flash is pasting them back on the stage in a different spot than where they were when I copied them. This is totally messing up my tweens! Is there a way I can get Flash to paste them in the exact position as they were in when copied?
how frames work in Flash. I'm new to ActionScript, so I don't know the inner workings of the language. I tried checking the API but no Frame class is listed. The closest thing was FrameLabel and that wasn't helpful. I need to know a few things:
1) How can I tell what frame I am in? If there is a class method for this, what is the exact name?
2) How does a frame advance? I have some code with no timer, only event listeners/handlers, and I've got a hacked animation working without playing clips on the time line. The displayed pictures change whenever I press a directional button to move the character. This is not really what I want to do however, because I'm switching the visibility of many different symbols and updating their position according to the original player symbol. Very inefficient. And does that mean that the frame only advances when a button is pressed? Am I even advancing the frame at all? I don't know any frame advance method.
3) How do frames work on the time line? I have all of my symbols on a single frame. I made their visibility false in my constructor because I don't want some things to show when I first load up the .swf file. When I created a second frame, everything went crazy and things began to show up. This suggests that the visibility = false was only done in the first frame? What caused the frame to change? I don't really get it.
Ideally I want to achieve a dynamically modifiable animation because the game actions are not going to be linear. The player character will be responding to controls (which will change the animation) and the AI will be responding to the player (which will also change the animation). I don't think I can do this without understanding frames, so please help me. I'm very confused! Even pointing me in the right direction as to where I can read about frame details would be cool. I've tried Adobe tutorials, support, and documentation but it was not sufficient.
I have a movie that I have been working on.There is a simple animation/intro and then a main frame with several buttons set up to jump ahead to other frames.There are 4 buttons and they all work just fine and go to the respective frame with no problems.
My problem is in trying to add a button to one of those frames. I can't get any button to work on any of those frames at all. I tried to add a "home" button that jumps back to the main frame, but that wouldn't work. So, I tried to copy the main frame and move it ahead on the time line but that didn't work either. I tried to add buttons for the other frames as well and no button would work (regardless of where it was referenced) on those other frames.Here is the error message I keep getting:
Cannot access a property or method of a null object reference.
im planning to create a movie file that might have over 16,000 frames?i know this sounds silly but,i have already created 14 scenes which is just over 15,500.i have created the 15th scene but it stopped playing because i know maximum number of frame we can have is 16,000. is there any way around this problem? its a huge presentation im doin and there is loads of stuff going in it.
Here's the code for my first frame. There's a next button that when clicked, goes to the next frame.
ActionScript Code: next_btn.addEventListener (MouseEvent.CLICK, onClick); function onClick ( event:MouseEvent):void
[Code]....
The second frame is blank. The third frame has an exact copy of the next_btn on the stage.... Yet when I click it, it does not take me to the next frame. It does nothing. What gives?
To be clear, the actionscript timeline stretches throughout the whole flash.
I`m tying to get this script to work across all frames... but it doesn`t so I copied it to the first few - then it works. But why doesn`t the first version work?
I'm making an educational software by AS3.I call "part1Act()" from frame1 and everything works very well.But when I call the same "part1Act()" from the frame 58, flash throw me this error.
I only called the same function from different time frame.The script I wrote is following.
//--------------------- code ---------------------------------// var progressBar:progressBarL=new progressBarL(); var context:LoaderContext = new LoaderContext();context.applicationDomain=appDomain;var ldSnd0:Loader = new Loader();var ldSnd1:Loader = new Loader();var ldSnd2:Loader = new Loader();var ldSnd3:Loader = new Loader();
I've got some tabs that are filled with an XML attribute named tekst. Now with some basic actionscript, I do a check t see if any attributes are undefined. If so, leave the dynamic textfield blank and set the _alpha of that specific tab at 0; this all works fine.
The only thing I want to achieve is, when say only tabs 1 and 2 are filled, I want to start the animation over after tab 2 has finished. At the moment the animation plays all 5 tabs and then starts over.
I tried a 'simple' myMC.gotoAndPlay(5), but this didn't work. (5 is the framenumber from which the animation must start). I thought maybe I'm calling something that isn't there, so I tried only gotoAndPlay(5); this didn't work either, because my MC with all the animations is not on the .root timeline.
im new to Action script 3 and im having problems i cant get a calculation to work across multiple frames and then to have the answer passed to an other frame plz help
I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.
I've created three keyframes on the main timeline, the first is empty, and so is the third. In the second I have a movieclip that contains a classic tween. The movieclip has an alpha of 0 at frame 1, and 100 at frame 15, then at 45 it does the same in reverse until frame 60. On the last frame (60) of my movie clip I have the code:
ActionScript Code: _root.gotoAndStop(3); For some reason when I test the movie, the fade effect will not work, and the screen will just be blank. I have the ActionScript Code: stop(); Code on frame 2 but none on the other frames.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I have a 15 frame composition, a new image on every frame. Each image is the same H x W size as the stage. I can click "Edit multiple frames", and I get the selector/slider thing above my timeline which sets which frames are to be included in the editing operation. I widen it to encompass all frames and then select all frames. But, when I attempt to center up all frames on my stage (Modify-->Align to stage) or set the x y to "0", "0", only one frame cooperates- the one on which the timeline marker is on. The other ones don't comply, even though they are all selected.
i am happy with it and now want to repeat it with all the other images in the slideshowhe problem is, when i copy the keyframes (with a tween) on the first image that animated and try and paste them onto the 2nd image in my series, it actualy charges the image as well ! So that the second image becomes the firts image on the keyframes.Is there a way just to copy the opacity and motion animation ONLY ? My guess is there must be because to animate each picture by hand with a custom ease in & out curve would take forvever
I want to copy some text to edit in the same style and size etc, however when I do change the wording, it changes the original too. How can I do this so only the copy changes when editing?
I don't come to you guys for help until I have completely exhausted my other on-line sources. I want to copy my buttons and their functions from one file to the next with out having to recreate it each time.
I have an object, which I would like to copy into a new object. This new object would not be a pointer to the new object. I need it to be totally independent, yet identical to the first object. Example
This is probably something really simple but I have this multi-dimensional array which holds vital data. At one point in my program I need to copy the array so that I can sort it numerically and display the data, without permanently altering the original array order. I thought okay, create a new array and copy the original array data into it.[code]...
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
Im working on an application for a website. When the user finishes entering all of the information into the Flass application, they press a button. I want it to open another page from that website and enter the information into it.
I have a movie clip with a graphic. I want to copy the clip and change its colour. How do I create a copy of the movie clip change its properties without the other movieclip's properties changing as well. I have it now. I was copying the instance not the graphics themselves.
I have a text field with a variable name of "name" I have a second text field with a variable name of "name2"I have a buttonWhen the button is pressed, I simply want the text that the user has entered in "name" to appear in the "name2" text field.What action do I need to add to the button?
I am an newbie trying to take an existing Flash game and modifying it for my own selfish goals. I am duplicating symbols and trying to preserve all of their actions so that I can then swap them out for my own symbols. When I swap, actions are preserved, but I have run out of symbols to swap, so now I am trying to duplicate the remaining symbol so I have more to swap with, but when I duplicate the actions are lost. I have adjusted the actions code to accommodate more symbols ( or at least I think I have)
I have two flash files, the one Im editing and the original. I want to copy two perfect layers from the original and past them on the one im editing, but each time I copy, it only copies the image, cant copy the entire layer with the animation.