ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames
May 2, 2011
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
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Jan 7, 2010
Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.
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Jul 30, 2010
I have a symbol that contains all the weapons. I placed 6 of them on the stage. I have 6 variables P1Weapon1... P1Weapon2..etc. I need each one to stop on whatever variable matches them. The scripts needs to be on a external as file linked to the symbol. The variables are declared on a external as file linked to the main timeline.
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Nov 24, 2009
I found this sentence while googling out for Flash help: "Add 3 frames to your timeline. Drop a TextField on your Stage & make sure it extends over all the 3 frames." I was not able to accompolish the second task of this. I added the frames, dropped a TextField on the first frame, but could not find a way to extend it over all the 3 frames.
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Sep 21, 2010
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
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Apr 26, 2010
I am wanting to play a number of movie clips and flash produced video clips. On the main timeline I have a frame for each clip I want to play. In that frame is a flash movie that contains the video that I have embedded onto the timeline for the movie. The filesize for this project is massive and I am struggling to work on the file. I want to be able to play the video files with the playback component in each of the frames where the video was.
[Code]...
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Nov 23, 2010
In CS5, I want to create a series of buttons that when clicked will linked to other frames in the same timeline. So one button will link to frame 5, one will link to frame 10, one will link to 15, etc. All the buttons will appear across the top of the stage on a layer, and I want them to appear on all of the frames so the user can click back-and-forth to the different frames/screens.
1. Is the best way to do this to just add the buttons to frame 1 and add a keyframe to the last frame in the timeline, frame 15, so they are copied to all the frames in between?
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Jun 10, 2010
Im trying to make a game where you are given the choice of 10 object, you choose 2 and they combine in the middle. Is there some actionscript i can use to make this without having to make a complex layout of frames for each button press?
An example is the Splice game at [URL]
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Aug 9, 2011
On the stage, I have a movie clip called mc which contains 20 frames.I have put mc.stop(); on frame1 of the main timeline, this puts a stop action in frame1 of mc.Now I want to put a stop(); action on frame10 of mc using the main time line where all my code is.
The code fl.getDocumentDOM().getTimeline().layers[0].frames[0].actionScript = 'stop();'; does seem to work and I don't know what to import.There also a code method addFrameScript(0, customFunction); but it only crashes flash player.
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Dec 12, 2010
I've heard a few things that people recommend not doing unless you absolutely need to. I'm new to actionscripting. I come from a PHP/Javascript background. I was wondering what kind of things are good and bad.I heard using scenes wasn't a good idea. As well I heard that putting actions on frames outside of the first frame isn't such a good idea unless you absolutely need to.I'm curious what good practice is for working with amfphp. Should I make an AMFPHP class in flash? Do I avoid putting functions into the frame actions
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Mar 17, 2011
how do I use prev frame to go back until it hits a particular frame ?
balls_mc.events1_mc.addEventListener(MouseEvent.CL ICK, startBall_1NavF);
function startBall_1NavF(e:MouseEvent):void{
addEventListener(Event.ENTER_FRAME, ball_1NavF);
[code]....
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May 17, 2009
how to get my navige menu "made in flash" change my second frame to another page.
What i tried whas this
Code:
Drum.addEventListener(MouseEvent.MOUSE_UP, dofunction);
function doFunction(){
getURL("DRUM.html",_target="page");
[Code]....
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Nov 7, 2009
how to use the arrows keys in a flash movie to move the timeline. None of them help, or work (or at least I can't get them to work as advertised). Some of the solutions seem way to complicated for such a simple problem. I don't want to use AS3. What I need to do is to have the ability to move from frame 1 to frame to or from scene 1 to scene 2 in my flash movie. This is the code I have in frame 1 (there is no other code in the swf) -
stop();
myListener = new Object ();
myListener.onKeyDown = function (){
trace ("you pressed a key");
[Code]....
This code "works", by that I mean I can go from frame 1,2,3,4,5 just fine and back from frame 5,4,3,2,1 just fine. The problem is once I am back at frame 1 and want to go back to frame 2, I get to frame 3, going forward goes to frame 5 and going back ends in frame 1.
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Apr 11, 2010
I have an movieclip playing as auto start on the first page of my website. The component continues to play when I navigate away from the page. How can I stop the playback of the movie if it has not completed when navigation away from the page is invoked. I have search and am unable to find such an event using an FLVPlayback component. Presently there is no code in actionscript to display here.
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Dec 22, 2009
I want to know if it is possible to get the decoded frames from FLVPlayback, or if it is known another alternative to access the decoded frames from a flash player. What I want to do is to manipulate the decoded frames before they get rendered on screen. The video source could be an RTMP stream or a FLV (F4V) file.
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Oct 20, 2011
In AS2,suppose there is an input text field in frame 1 with var name ONE,its text content can be accessed in say frame 2 even though that textfield is not in stage.But in AS3,I think this is not possible right?So,how can I access instances or movieclips or variables at different frames?Do I have to make a class and make const vars?If so,If I have some irregular shape,say a man as movieclip,how can I add it to the global class?
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Aug 11, 2011
I have programmed a game using the Flash authoring tool and a document class. I'm trying to graphically add instances and add functionality in the document class. Suppose I have a main timeline with 3 frames, each frame reperesents a different level of the game. In frame 1 I have an instance of the MovieClip class named tree1 on the stage and in frame 3 I have an instance of the MovieClip class named tree3 on the stage. In my document class, after an initial stop() command, I want some logic like:
tree3.scaleX = tree1.scaleX;
But tree3 is unknown to the runtime since we are not of frame 3 yet. Any way to access all the instances on all frames declared in the authoring tool from the document class?
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Feb 20, 2012
I am using AS3 with CS5. I created a flash project which contains multiple instances of flvplayback. Each plvplayback plays a separate video and each has its own controls. It all works fine when playing, pausing and controlling the videos. The problem is with the fullscreen functions. If I click the fullscreen button on the first flvplayback, it makes the second video go full screen. If I click the second video fullscreen button, it opens fine into its own video except when I do it three to four times. After three to four times of toggling fullscreen on the second video, it opens the first video into the browser larger than its original size but not full screen. I have tried recreating the flvplayback instances by re-importing the video files. Each flvplayback has been given its own instance name. Even when I create a separate custom button, not part of flvplayback, and give it the command to launch fullscreen on the first video, it still opens the second video to fullscreen. When I use just one video and remove the other ones, toggling fullscreen works fine for that particular video.
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May 8, 2008
i have one FLVPlayback instance on the Video page and another on the Discography page...when i navigate away frm either of the two pages, i need the loaded flv to stop playing... so i've used the following code for my navigation buttons : (the navbar is a movieclip on the maintimeline...video_mc and discog_mc are also on the main timeline... flvPlayer is the instance name of the FLVPlayback component..)
Code:
stop();
//setting destination frame label variable
var destin:String;
[Code]....
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Nov 16, 2009
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
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Jun 7, 2011
i have 4 flvplayback components on stage loading 4 different videos. How do i sync them?
I have ensured they are all fully buffered i.e fully loaded and then play them all at once. But they keep getting out of sync. I.e i am checking the sync with the playheadtime. I had written an timer/enterframe event to check for out of sync at and pause and seek times to the fastest playing player . But this happens for every second. i keep gettting a very jittery video with breaking sounds due to the constant pause /seek / play cycle.
How can we sync multiple flvplayback videos properly.
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Aug 7, 2009
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
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Mar 26, 2009
I have a function that counts days and some other variables and displays the values via dynamic text.
[Code]...
I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?
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Aug 22, 2011
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
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Aug 18, 2010
I have developed an application using various FMS2 Communication Components. One of those is the Chat component. The application has various display modes (minimized, normal, maximized). These display modes require the Chat component instance to be resized and repositioned on the screen. I took the approach of having a separate frame represent each of the display modes.
The problem I am having is that the Chat component won't resize or relocate from the size/position on the first frame. The visual layout isn't respected, and calling this.moveTo(x,y) has no effect either. The only way I can get the component to have the desired behavior is to comment out the last line of the Chat component actionscript[code]...
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Aug 24, 2009
I'm using CS4, and I'm attempting to align animations in flash. To make it easy, lets say I have two animations which start in a standing position, facing east. One of these animations (in a movie clip) is on fame 2 and the other is frame 11. The only way I can find to do it - without flicking between frame 2 and 11 constantly - is onion skin. The problem is that when i turn it on, it shows every frame - I can change the start to frame two, but the end will not go back past whichever frame I have selected - 11 in this case, and so it it too messy by far to see what I'm doing. Is there a way to allow me to see only frame 2 in that ghost style, while I edit frame 11? Even if its not onion skin, it doesn't matter.
Second to this - I cannot seem to work out how to edit multiple frames. By that, I mean that frame 11 through to 19 need to be aligned by the same amount, and yet even when I select all those frames, only one is affected.
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May 25, 2009
I'm trying to make a button in each frame which directs to different URL in each frame, and buttons which navigate between the frames right.url... Here I uploaded the *.fla file (Couldnt attach to kirupa, cause of the very small size limit)Throws 1009 error for me. How can I make my idea happen?
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Feb 10, 2012
I am getting the following error message:
"TypeError: Error #1009: Cannot access a property or method of a null object reference.
at fl.containers::ScrollPane/endDrag()"
The problem occurs when I like this: I click a button on the Main Frame which takes me to frame #2. I go back to the Main Frame and then come back to the frame #2. When I go to Frame #2. I get the error message. I suspect the problem is occurring because I am not emptying the "scrollPane_1" component on exit. In the code below scrollPane_1 is a scroll pane component. This is occurring on all pages that I have the scroll pane on. Also the scroll pane component is on stage and has an instance name of "scrollPane_1".
This is an Air for iOS file. Here's the code.
stop();
scrollPane_1.source= myText_1;
scrollPane_1.setSize(600,585);
bnt_home_1.addEventListener(MouseEvent.CLICK, bnt_Goto_home_1);
function bnt_Goto_home_1(event:MouseEvent):void {
[Code] .....
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Jan 8, 2010
I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.
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