ActionScript 3 :: Accessing All Instances Placed In Different Frames From Document Class?
Aug 11, 2011
I have programmed a game using the Flash authoring tool and a document class. I'm trying to graphically add instances and add functionality in the document class. Suppose I have a main timeline with 3 frames, each frame reperesents a different level of the game. In frame 1 I have an instance of the MovieClip class named tree1 on the stage and in frame 3 I have an instance of the MovieClip class named tree3 on the stage. In my document class, after an initial stop() command, I want some logic like:
tree3.scaleX = tree1.scaleX;
But tree3 is unknown to the runtime since we are not of frame 3 yet. Any way to access all the instances on all frames declared in the authoring tool from the document class?
I'm being really dumb today and I know this should be simple.....How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width? So I've written.....
ActionScript Code: var myTweenX:Tween = new Tween(this, "x", Regular.easeOut, this.x, stage.stageWidth, 60, true);
I can access the targetObj instance inside the document class, but when I try to access it in another .as class,get this error: Access of undefined property targetObj.
How do i access the stage from a class which isn't the Document Class? For instance, I want to create a tween which takes in the parameters of the stage's width?[code]
I have created a movieclip in the library and added a class to it. I want to access a function and set an Array in that class from the document class...Heres what im doing now which is not working... it says startnow function is undefined.
PHP Code: package comimport flash.display.*; import flash.events.*; import com.NavMC public class Capability extends MovieClip Constants: //
I have created a game in flash, and due to the nature of the game, I have many movieclips placed on the stage manually in Flash CS4. They are not programmatically added as children to the stage, and so I am having difficulty getting access to them in the document class. So far the only method I have been able to use is to do stage.addChild(active_area); (for example), but there are many movie clips, all very differently named, so this method seems incorrect.I've discovered that my MovieClips are not children of the stage, but in fact MainTimeline, as when I for loop through stage.getChildAt(i);, only one child, root1, is traced out. How can I access movieclips that were placed on the stage in the timeline from the document class, without having to manually add them as children to the stage? So it looks like my problem wasn't that I couldn't access the MovieClips, it was that I wasn't modifying the MovieClips' values, so I wasn't registering any change in them.
Here is the code after I fixed it: function manage_cursor(e:Event):void { prevX=currX;
I have mutliple instances on the stage of a custom ThumbNail class. As you click on a particular instance an associated enlarged external image will load. As this is happening I want to make sure that the ThumbNail class animations are inactive for all instances.
I was thinking of using a Boolean variable that would get set right before the image is loading. Using event.currentTarget should help with the instance that was clicked but how do I gain access to the instances that were not clicked?
I have a movie clip on the root which contains my menu. And another movie clip which plays my video. Basically when i click a menu item it calls a function which i want to able to send a command to my video player to play another video.
This is code inside my video player movie clip (i've missed out the including of the class and various config stuff - below is just so you see the name of the class instance)
var MDVideo:MD_VideoPlayer; var videoPath:String = "assets/ski_video.flv"; MDVideo = new MD_VideoPlayer(videoPath, local_config_obj);
[Code]....
How do i access the MDVideo instance from my menu movie clip?
i know its probably been answered here before but I havent been able to find exactly what i need to make it work. Plus this is my first time doing AS3 so
I have a really peculiar problem that relates to the old question of how to best access the instance of the document class from a different class. I usually add a 'this' as parameter when I create an instance of another class inside the document class. Then I save this 'this' in a class property of the type 'Object'. It usually works just fine but lately I have encountered a really bizzarr error.
When my movie first starts I have to load 2 xml-Files. I do that in another class - that calls upon the document class instance when it is finished. I use 4 methods for that, each calling the other, when it is finished. (like one doing loader.load(urlRequest), then loader.addEventListener (Event.Complete, nexthandler) and so on
Now, when I call back to my document class from the last of these 4 methods it works just fine. But when I try skipping the first two methods (since I now need only one xml-File) - my try/catch-statement suddenly complains: TypeError: Error #1010! Like it needed more time to establish the instance of the document class or something similar strange.
when I try to access a property of the document class from another class, I get an error:
Quote:
1119: Access of possibly undefined property _left through a reference with static type flash.displayisplayObject.
Maybe I'm not doing it correctly? This is how I've been accessing document class properties so far. Does the fact that they're private make a difference?
I have a main document class with another class instanciated (mouse follower.as) within it. I want the mouse follower class to access a stage instance. How is this done?
I'm currently working on an interactive app, (site) which requires me to modify a few textfields, and change images dependant on the user choice (using mouseevent). This is a separate module, thus I'm posting the question in here instead:there are three images, that are lined up, with a textbox next to them. When a image is chosen, and enlarges, the text changes with the chosen image, according to XML.The textFields, 'text_title', 'text_description' are contained in a movieclip, called 'textbox'.This has been built in the Flash IDE (CS3) named info.fla/swf, which refers to a Document class 'com.info', made in Flex Builder 3...I attempted to modify the textfields using this:textbox.txt_title.text = "Loading";textbox.txt_desc.text = "test";But, I was unable to at first to change the text using the document class, as it gives "1120: Access of undefined property <variable>".
I have an instructions.as file which is trying to call a function in the document class through a mouse click event listener and am getting a 1009 error.
Here are my to actionscript files:
** this the the instructions.as** package Elements{ import flash.display.MovieClip; import flash.events.*;
- a fla file with movieClips on the timeline , this fla is linked to the Main class
- a Main class who does some randomization of the animations
- a MenuItem class which function is to give each button menu the same functionnality
the problem is that I'm trying to access to the randomNumber function inside the Main class from the MenuItem class to prevent the rewriting of the function inside this class. I've made some research on Google and apparently I have to create a Singleton class so I can access the Main class from everywhere, I've followed those instructions but it still doesn't work, when I trace the Main class from the MenuItem class it gives me a Null result!Main Class code :
I have a class called 'Main' that runs as document class but the class i only want to work on a few frames. I can't use MyClass:Classname = new Classname(); because it doesn't work the same.
What happened with it being document class is that all my game functions happened on all of the frames when i want the games functions to happen on certain frames. So my question is, how do you get a class to work the same a document class for specific frames?
Is there a way to import the class 'Main' that will work the same as document class using MyClass:Main = new Main();? Because from my knowledge that is for objects.
i'm having DocmentClass for my FLA..i'm having main movieclip inside that main movieClip i'm having n number of frames..Which is having same name called my_MC.According to the condition i'm giving gotoAndStop(1)or (2) or etc.But my Document class functionality not at all working Except 1st frame..
my movie is linked to an external class called game, and in the game cosntructor I am trying to access instances on my stage. I have tried MovieClip(root).instancename, root.instancename and even tried adding an event listener to listen when the movie is done loading because I thought maybe it was because the instances on the stage weren't created before the constructor is ran. This is the main class, shouldn't it be easy?
Instead of posting my entire files and such, I'll make a brief example of my situation and my desired outcome. My files consist of my document class entitled Engine.as and another class Abilities.as all within the same folder. On my stage I have a MovieClip with the instance name of item1_mc. On its personal timeline I have 2 frames, one entitled "inactive" and the other "active". Here's a sample of very similar code....
I have loaded one swf externally in my main class. and there is one button in loaded swf suppose its name submit_btn. i have to do that when i click on submit_btn, this loaded swf should be removed. what is the code for that
have a very simple question, (Bear with me I'm still quite new to as3 and some of my terminology may not be solid) I want to access a function that is within my document class when a movie clip on the timeline has played to a specific point (being the end). I have already been able to call another function from the document class at the top/root level (it is called to initialize all clips and buttons when you click on the "enter" button on the splash screen. Problem is that I cannot call another function (in the document class) from a movie clip within a movie clip on the timeline. Is there an easy way to do this? I have considered writing a separate class for the movie clip and then adding it onto the movie clip (using the property panel). I don't really want to do it this way because I am already using a base class on that movie clip and 3 others that use a set of generic functions.
On the stage I have a movieclip by the name of rect_mc. Inside it have have a MovieClip square_mc.In the time line that I get when I double click on rect_mc (timeline of rect_mc) I have written the following code
var width1:Number; width1 = sqaure_mc.width;
How can I access width1 from the document class?The thing that I want to is access the variable declared (width1) in the timeline of rect_mc. Just for the sake of a example only I choose the width of MovieClip.My doubt is how can access a variable declared inside the timeline of rect_mc from the document class. It could be any variable.My document class is:
I want to find out whether my swf was loaded locally or from another swf. For this purpose I have declared a variable 'parentType' in my fla. var parentType:String = String(parent); There is a function in the document class that determines whether swf was loaded locally or from another swf. The name of the function in the document class is 'externalOrInternal'. The varaible parentType is passed as a parameter to the function externalOrInternal externalOrInternal(parentType); The name of the document class is Main. In the constructor of Main I have the function pollResize() (the use of this function is to listen for the resizing event. That part of the code is not shown in the snippet given below).
[Code]...
I see that swfParentType is has value insde the function externalOrInternal. My doubt is why null is traced inside the function pollResize. Why is it not [object Stage] as inside externalOrInternal. Due to this I am not able proceed further with the stage resizing event.What needs to be done so that proper value is traced in the function pollResize.
I have built a button in the fla timeline and need to have it fire a method in a document called gigyaSocial. the Timeline code works fine but I cant get it to recognise the method that I commented out at the bottom if this code snipit.
I'm trying to access a MovieClip object in a SuperClass from a SubClass. The only way I can tell this is possible is through an event dispatch, but I'm dealing with a preloader and a loaded external SWF. So I can't make an instance of the "not yet loaded" classes because I'll get errors. Furthermore, the objects in both SWF need to be controlled in sync.