ActionScript 3.0 :: Accessing Event Target And Other Class Instances?

Nov 6, 2009

I have mutliple instances on the stage of a custom ThumbNail class. As you click on a particular instance an associated enlarged external image will load. As this is happening I want to make sure that the ThumbNail class animations are inactive for all instances.

I was thinking of using a Boolean variable that would get set right before the image is loading. Using event.currentTarget should help with the instance that was clicked but how do I gain access to the instances that were not clicked?

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I have a button that was added to stage using addChild when the page load, the button is suppose to be removed using removeChild and redirect into its specific page using event.target.name...somehow i got this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

I have try replace this line, var newswf:URLRequest= new URLRequest("./swfs/"+ event.target.name +".swf"); with this, var newswf:URLRequest= new URLRequest("./swfs/about.swf"); and everything works fine, but i dont want that since I want it to load dynamically and uses less code..
 
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[Code]....

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ActionScript 3.0 :: Accessing Class Instances From Another Movie Clip?

Jun 2, 2009

I have a movie clip on the root which contains my menu. And another movie clip which plays my video. Basically when i click a menu item it calls a function which i want to able to send a command to my video player to play another video.

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[Code]....

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Actionscript 3 :: Accessing Main Class Stage Event Listener?

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ActionScript 2.0 :: Target Multiple Instances With One HitTest?

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[Code]..

I want to use the above code (obviously with more meat inside of it) on multiple instances of the same symbol, but when I name the instances "wall" only one of them actually performs the hitTest. Is there a way to pull this off without having to perform a hitTest on every instance?

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ActionScript 3.0 :: Access Event.target Outside Event Listener Method

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how can i access event.target outside event listener method.say for example

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ActionScript 3.0 :: Add Event Listener On Parent For Event.target = Child?

Jul 30, 2009

I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:

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It is only targeting the movie clip, not the buttons inside the movie clip.

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ActionScript 3.0 :: Accessing Instances On Second Frame?

Jun 13, 2009

I can't seem to access instances in a movie clip that aren't on the first frame of a parent movie clip even if I tell flash to go to that frame before I attempt to reference the instance in the actionscript.

Actually this works in flash player 10 but not 9. I could just export for flash player 10 but I would rather know the answer than just avoid it and of course for better compatibility reasons.

I've attached an fla example with source code to show the problem. I'm using CS4 and programming in classes in as3 as you will be able to see from the example.

P.S: the example is saved in CS3 so more people can open it.

Edit: Since there's not alot of code I'll paste it here for people to see.

Code:
package src
{
import flash.display.MovieClip;

[Code].....

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I am using CS3 / AS2 and was wondering if it was possible to load a movie into a symbol, not just an instance of that symbol, from the main timeline. I tried exporting the symbol for actionscript then using loadMovie but I suspect that is not the correct way to go about this.

PHP Code:
symbol.loadMovie("urlToMovie");

Is it even possible to do this or do I have to change every instance of the symbol individually?

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ActionScript 3.0 :: Accessing Instances Through An Array?

Apr 9, 2010

I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.

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[Code]....

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[Code]...

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With the GUI (Flash CS3), I made a button that included an instanced dynamic textfield. Whenever I try to access it, I get the error message 1119: Access of possibly undefined property

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ActionScript 3.0 :: Accessing Stage Instances And Instantiation Order?

Feb 25, 2009

I've been having a problem that I have not found a good solution for. I think this is a problem related to the Flash Player's architecture so an experienced eye here would be welcome.

Imagine you've got 3 symbols in the Library and create instances of them by dragging them onto the stage. Each object is linked to a class. Let's say the object classes are named ObjectA, ObjectB, ObjectC. Their stage instance names are objectA, objectB and objectC.

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var _objectC = MovieClip(root).objectC;

ObjectC might have a reference to ObjectA, like this:

var _objectA = MovieClip(root).objectA;

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I know there are ways around this, but I'm trying to come up with a solution that doesn't involve the document class, a helper class like a singleton, or instatiating objects with addChild().

It seems that the only way you can be absolutely certain that all the objects have been instantiated is on the first frame of the movie. So I've been using a system that adds an enterFrame event listener to just get references of stage objects when the first frame runs, like this:

function findStageInstances(event:Event):void
{
var _objectA = MovieClip(root).objectA;
var _objectB = MovieClip(root).objectB;

[code]....

(Note: The ADDED_TO_STAGE event won't help in this case because objects are added to the stage by the SWF based on the order they were dragged onto the stage from the Library.)

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ActionScript 3.0 :: Event.target Or Event.currentTarget?

Jul 11, 2011

I have a Flex 4 List component which I have tied a click event to. In my event, my assignment of the source file paths works just fine --> my larger image displays just fine when a thumbnail click happens. My problem comes when trying to attach elements of the dataProvider to text inputs on another panel. Actionscript is throwing an error. Can someone point me in the right direction??

[Code]...

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ActionScript 3.0 :: Mouse Event And Event Target

Nov 26, 2009

i have these 2 functions and both are the same:

as you can see disabledAction receives e.target as a paremeter from another function (click function actually).

is there a way to somehow call disabledAction from rollOverHandler ? (so that the code doesnt repeat)

Code:
function disabledAction(target:MovieClip):void {
var txt:TextField = Finder.findTextfield( target as MovieClip ) as TextField;
if (txt) {

[Code].....

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ActionScript 3.0 :: Flash Accessing Stage Instances From .as File Linked To A Movieclip

Aug 28, 2010

i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.

What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.

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ActionScript 2.0 :: Make Class Instances Into Listeners And Broadcasters From Inside Each Class?

Jul 8, 2007

I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}

where "u" is another class, the Updater class with this code...

Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){

[code]....

PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?

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IDE :: Acesssing Derived Class Children (stage Instances) From Base Class?

Jul 16, 2009

I'm slightly new to Flash CS3 + AS3 combo, so its more of a lack of practice question. My question stems from the problem described here http:[url].... . Note, its not the same problem, its a new one.The Problem ,So I have multiple library assets (which are on teh stage) and I want to assign similar functionality to all of them.

Attempt 1: So I create the n assets, create a custom class in AS3, link them to Flash CS3 and obviously enough it gives me the error that multiple assets can't be linked to the same class.Obvious enough to understand (well not completely, because from a programmers background it doesn't make sense).

Attempt 2: Same as attempt 1, but instead of linking all the assets to the same class I make the base class the same class, and let the derived class be dynamically created by Flash on compile time.So the linking works, but the problem is, in my base class I have a method which does something (say an tween) on a child of the library asset. So if the assets on the stage/library are called asset1, asset2, asset3 (same name for asset name, class name, id name), each of them has a sub-movieclip called ... say 'foo'. now if I manually wrote a class for each asset, I could do 'this.foo' to play with the sub-movieclip. However since this functionality is in the parent class, I'm unable to do it.

P.S. If you're form a programming/OOP background, its basically a abstract class problem. My Base class knows how to doSomething(), but it needs aSomething, which is defined in the Derived classes. However I found out that AS3 classes don't support virtual(C++ )/abstract (Java) in the true sense of the word (unless I missed some obvious documentation).

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ActionScript 2.0 :: Checking To See If One Instance Of Class Hits Other Instances Of The Same Class?

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Let's say i have a bunch of balls/cells. I'm having trouble figuring out how to make it so that every other ball bounces off of every other ball.

so in short, it's really one instance being able to check all other instances of the same ball class?

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Flash :: Interact With All Instances Of A Class From A Separate Class?

Jul 25, 2011

I've been hitting dead ends while programming lately all over, and I finally came to the realization all the code I have that is broken is because I don't know how to interact with instances of one class from within another. Here's the gist of what I am trying to do:

if(this.hitTestObject(targetClip)){
trace("hit!");
}

The problem is, if I address a single instance that is on the canvas, I get "access to undefined property targetClip", even though the document class can interact with it fine. If I target the class file of targetClip, I get "Implicit coercion of a value of type Class to an unrelated type flash.display:DisplayObject". It isn't just a problem with hitTest either, I'm having this problem with other actions, so there is some basic syntax I'm failing to comprehend.

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ActionScript 3.0 :: Accessing A Class's Static Functions From A Variable Of Type Class?

Feb 19, 2010

I realize this is kind of an odd issue, but I am wondering if there's any way to get Flash to allow me to access a class's static functions using a class variable that points to the class. Example:I create a class called FooClass that has a static function named fooI then create a variable of type Class that points to it

Code:
var class:Class = Class(getDefinitionByName("FooClass"));
However, when I try to call foo() using the variable, it errors saying the function

[code].....

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ActionScript 3.0 :: Accessing An Object Drawn On The Stage In One Class From Another Class

Jan 6, 2011

I have created a class, call it Class1, that has various objects drawn on the stage (drawn in the IDE). It also has a function, called setColour, for changing the colour of those objects. The function works fine if I call it from within Class1.

Now I have another class, call it testClass1, that imports Class1 and calls the setColour function. First of all, none of the stage objects from Class1 are visible. Secondly, when setColour tries to modify the colour of an object, I get the error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

This is the code for testClass1:

ActionScript Code:
package
{
import flash.display.*;

[Code].....

So, what is the problem? Is it possible to change objects that are drawn on the stage of an imported class?

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Professional :: Accessing A Variable Defined In One Class From Another Class

Mar 14, 2011

I've only been programming in as3 for a couple months, and so far I've written several compositional classes that take MovieClips as inputs to handle behaviors and interactions in a simple game I'm creating. One problem I keep coming upon is that I'd love to access the custom variables I define within one class from another class. In the game I'm creating, Main.as is my document class, from which I invoke a class called 'Level1.as' which invokes all the other classes I've written.Below I've pasted my class 'DieLikeThePhishes'. For example, I would love to know the syntax for accessing the boolean variable 'phish1BeenHit' (line 31) from another class. I've tried the dot syntax you would use to access a MovieClip inside another MovieClip and it doesn't seem to be working for me.[code]

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