ActionScript 3.0 :: Accessing Instances Through An Array?

Apr 9, 2010

I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.

The stumbling block is changing the state of the buttons from on to off. I'm sure it's an issue with the way I'm trying to get the instant name (eg radioBtn1) into the MovieClip Variable 'currentRadioName'.

The error I receive is: TypeError: Error #1034: Type Coercion failed: cannot convert "radioBtn1" to flash.display.MovieClip.

So I'm trying to stick some object into a MovieClip object, which obviously doesn't work.

[Code]....

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ActionScript 3.0 :: Accessing Instances On Second Frame?

Jun 13, 2009

I can't seem to access instances in a movie clip that aren't on the first frame of a parent movie clip even if I tell flash to go to that frame before I attempt to reference the instance in the actionscript.

Actually this works in flash player 10 but not 9. I could just export for flash player 10 but I would rather know the answer than just avoid it and of course for better compatibility reasons.

I've attached an fla example with source code to show the problem. I'm using CS4 and programming in classes in as3 as you will be able to see from the example.

P.S: the example is saved in CS3 so more people can open it.

Edit: Since there's not alot of code I'll paste it here for people to see.

Code:
package src
{
import flash.display.MovieClip;

[Code].....

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Aug 12, 2009

I am using CS3 / AS2 and was wondering if it was possible to load a movie into a symbol, not just an instance of that symbol, from the main timeline. I tried exporting the symbol for actionscript then using loadMovie but I suspect that is not the correct way to go about this.

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ActionScript 3.0 :: Accessing Instances Embedded In SimpleButton

Nov 11, 2011

With the GUI (Flash CS3), I made a button that included an instanced dynamic textfield. Whenever I try to access it, I get the error message 1119: Access of possibly undefined property

The line is:
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ActionScript 3 :: Accessing All Instances Placed In Different Frames From Document Class?

Aug 11, 2011

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ActionScript 3.0 :: Accessing Stage Instances And Instantiation Order?

Feb 25, 2009

I've been having a problem that I have not found a good solution for. I think this is a problem related to the Flash Player's architecture so an experienced eye here would be welcome.

Imagine you've got 3 symbols in the Library and create instances of them by dragging them onto the stage. Each object is linked to a class. Let's say the object classes are named ObjectA, ObjectB, ObjectC. Their stage instance names are objectA, objectB and objectC.

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ObjectC might have a reference to ObjectA, like this:

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I know there are ways around this, but I'm trying to come up with a solution that doesn't involve the document class, a helper class like a singleton, or instatiating objects with addChild().

It seems that the only way you can be absolutely certain that all the objects have been instantiated is on the first frame of the movie. So I've been using a system that adds an enterFrame event listener to just get references of stage objects when the first frame runs, like this:

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[code]....

(Note: The ADDED_TO_STAGE event won't help in this case because objects are added to the stage by the SWF based on the order they were dragged onto the stage from the Library.)

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ActionScript 3.0 :: Accessing Class Instances From Another Movie Clip?

Jun 2, 2009

I have a movie clip on the root which contains my menu. And another movie clip which plays my video. Basically when i click a menu item it calls a function which i want to able to send a command to my video player to play another video.

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[Code]....

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ActionScript 3.0 :: Accessing Stage Instances From Within The Main Constructor Class?

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Aug 28, 2010

i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.

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ActionScript 3.0 :: Accessing An Array Of Items Within An Array

Jan 20, 2010

I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:

[CODE]....

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ActionScript 3.0 :: Add Movieclips From Instances In Array?

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Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...

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As3 :: Flash - Array Loop With Instances?

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There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?

boxes disappear in sequence 1-3

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[Code]....

I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.

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ActionScript 2.0 :: Holding Instances In An Array?

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I'm working on a project where I have Multiple instances with the same actions.

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ActionScript 3.0 :: Playing Mc Instances Sequentially In An Array?

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I have a movieclip tweened of a lightbulb bright then fading. 50 or so instances are placed within another movieclip and given instance names of bulb0 to bulb50. I have a stop action on the first frame of this movieclip.

Other animation within the main movieclip is activated on rollover and I have used actionscript to place this main movieclip on the stage and to control the other animation within it.

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[Code].....

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ActionScript 3.0 :: Incrementing Through Instances Of Movieclips To Get Them Into An Array?

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the user needs to select an answer from a dropdown list.  I am then creating  an array that will store the answer to each question when the user clicks the submit button.  Each of the drop down menus is named sequentially.  So what I am trying to do is write  a while loop that will increment through and read each of the values into the array so I can process the responses later.  The issue that I am having is writing the syntax to recognize the Instance name of the specific drop down I am trying to reference.
 
Here is the basic code I am using:
 
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[code]....

So the DropDowns instance names are DropDown1, DropDown2 etc...  It works fine if I manually enter in each instance name (but there are 43 total and I don't want to do each one individually).  
 
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But when I do that, I get the following error message:
 
TypeError: Error #1010: A term is undefined and has no properties.
at combotest/submitted()
 
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ActionScript 3.0 :: Create Two Instances Of An Array Object?

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My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
 
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Flash - Add Dynamic Instances Of MovieClips To An Array

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I'm trying to add an instance of a MovieClip inside an array. Inside the House Class is a property called HouseObjects. Inside that array, I created a Comp and a Light class. MovieClips are dynamically placed on the stage, via linkage. The MovieClips also act as "toggle buttons." If the button state is ON, value is 1. If the button state if OFF, value is 0.

If the value is 1, I am trying to add MovieClip instance inside the onList Array. Inside that array will be all the instances that have a button state ON.

I created a property called objSelect.

var objSelect:Object;

That variable holds the currentTarget selected. I'm trying to pass it to function trackItems to either push/pop it in the onList array, based on the button status.

I receive an error for this line:
onList.pop(objSelect);
Incorrect number of arguments. Expected no more than 0.
public class House extends MovieClip
{

[Code]...

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Actionscript 3 :: Get An Array Of All Instances Of A Class On A Stage?

May 22, 2011

Assume I have the myCircle class all defined and all that. If my code is as follows:

[Code]...

How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?

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ActionScript 3.0 :: Removing And Adding Instances To Array

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I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]

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ActionScript 3.0 :: Use An Array To Record Names Of Instances?

Jul 8, 2011

I've continued with it and have hit another hurdle. When I run the loop to load in the XML images, inside the same loop I add instances of a "thumb" movieclip onto the stage. It's just a little graphic that I want to use as thumbnail buttons. So for example, if the XML loads in 3 images, 3 instances of the "thumb" mc also load onto the stage. I currently give then unique names in the loop but that name gets overwritten each time the loop runs. How can I record each name of the instance? I'm guessing an array but how do you populate an array with a loop?

Then, I'm hoping if those names are recorded in an array, then I can reference the different thumb instances (so they can do different things with the images) and also use removeChild on them when I close the gallery and load in the next gallery. Here is my code so far,

[Code]....

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ActionScript 2.0 :: Removing All Instances Of A String From An Array?

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ActionScript 3.0 :: Flash Instances In An Array Cannot Be Displayed?

Feb 26, 2011

There isn't any error displaying. I traced the "rectAry[1]" and it's "undefined"

When I change the variable "i" inside the statement to 3 or other values,
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Code:
package
{
import flash.display.Sprite;
public class testClass extends Sprite

[Code]....

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ActionScript 3.0 :: Spawning Several Instances Of A Button With A Different Names By Using Array

Mar 4, 2009

where each of my buttons have a dynamic text label.

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ActionScript 2.0 :: Create Array To Hold Some Movieclip Instances?

Feb 3, 2009

I wanted to do something like:

ActionScript Code:
arrayTucano = (tucano1, tucano2, tucano3); // movieclips instances
// Function to drag

[Code]....

But it drags only the last movieclip, tucano3.

Why? How could I make to drag all of them?

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Dec 20, 2011

long title i know. This concerns the data handling for a physics engine i'm writing. At the moment, i divide objects in my engine, into three broad groups (2d arrays), which allows me to save on a lot of processing. every object has an array for its records which is held inside one of the three main arrays. however, this division is causing more processing work in other spots, particularly where finding things is concerned.

what i'm wondering is if it would be possible to make a master list, but still keep my three smaller arrays, and for an object's records to be synchronised regardless of whihc place i update it. actually going and synchronising it would be extra work that kind of defeats the point, but what i hope to do is reference object records from the master array, so thst both the master array and the three small arrays hold references to the same data objects

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ActionScript 2.0 :: Unable To Trigger The Instances Form Array

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i got a array which stores some elements, in string form, and these elements actually represent the name of the instances on the stage. now i want to trigger the instance to reset it's alpha value..

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ActionScript 3.0 :: Cumulative Add Calls From An Array Of Point Instances?

Feb 28, 2009

I have a source array with simple Point instances in them (just an object with x and y properties). I want to have a resulting array with the cumulative result of calling Point.add() to each of the instances. (e.g. the resulting point object is a result of adding the current point to the total of the points before it in the source array.) is this possible to dynamically do this?

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ActionScript 3.0 :: Flash Multiple Instances Of Same Object Via Array?

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i would like to place various instances of the same library object on the stage.

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[Code].....

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