ActionScript 3.0 :: Cumulative Add Calls From An Array Of Point Instances?
Feb 28, 2009
I have a source array with simple Point instances in them (just an object with x and y properties). I want to have a resulting array with the cumulative result of calling Point.add() to each of the instances. (e.g. the resulting point object is a result of adding the current point to the total of the points before it in the source array.) is this possible to dynamically do this?
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Feb 8, 2009
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
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Dec 9, 2011
Im pushing Point locations into an array to Shift em out later. like this:
tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....
What am i doing wrong?
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Jun 11, 2010
In a setup like this is it possible to check the cumulative status of all onLoadInit?
for(var i:Number = 0; i < limit; i++) {
var mcLoader:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
mclListener.onLoadInit = function(mc:MovieClip) {
[Code]....
Initially I was thinking that I could pass an array of Boolean's, but I'm not really sure where to add that checkpoint, because a flash frame doesn't keep looping. Would I have to add it to an onEnterFrame()?
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Aug 4, 2011
My client wants a click tracker. They want the kiosk flash projector to track the cumulative clicks a page receives. They are referencing the use of a third party software using actionscript sharedobject to identify the clicks.
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Mar 31, 2011
Ive created a array to hold an instance of the Zombie movie clip, the movie is given an instance of "Zombie" + 1, 2, 3..... But now i can't work out how to add the movie clips from the Array to the stage. [code]...
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Jun 22, 2010
There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?
boxes disappear in sequence 1-3
var pink:Array = ["","boxInstance1","boxInstance2","boxInstance3"];
var timer:Timer = new Timer(555);
timer.addEventListener(TimerEvent.TIMER, onTimer);
[Code]....
I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.
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Jan 24, 2006
I'm working on a project where I have Multiple instances with the same actions.
Instead of typing out
btn1._visible = false;
btn2._visible = false;
btn3._visible = false;
btn4._visible = false;
Could I store these instances in an array so that I could minimize my code to something like:
btnArray._visible = false;
I've tried to do this but it seems to read the instances as strings instead.
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Apr 9, 2010
I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.
The stumbling block is changing the state of the buttons from on to off. I'm sure it's an issue with the way I'm trying to get the instant name (eg radioBtn1) into the MovieClip Variable 'currentRadioName'.
The error I receive is: TypeError: Error #1034: Type Coercion failed: cannot convert "radioBtn1" to flash.display.MovieClip.
So I'm trying to stick some object into a MovieClip object, which obviously doesn't work.
[Code]....
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Feb 26, 2009
I have a movieclip tweened of a lightbulb bright then fading. 50 or so instances are placed within another movieclip and given instance names of bulb0 to bulb50. I have a stop action on the first frame of this movieclip.
Other animation within the main movieclip is activated on rollover and I have used actionscript to place this main movieclip on the stage and to control the other animation within it.
Within my external as. I have an array as follows:
var bulbclips:Array = new Array();
for (var i:uint; i < 58; i++) {
bulbclips.push("winNav.bulb"+i);
[Code].....
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Jun 2, 2009
the user needs to select an answer from a dropdown list. I am then creating an array that will store the answer to each question when the user clicks the submit button. Each of the drop down menus is named sequentially. So what I am trying to do is write a while loop that will increment through and read each of the values into the array so I can process the responses later. The issue that I am having is writing the syntax to recognize the Instance name of the specific drop down I am trying to reference.
Here is the basic code I am using:
var Store:Array = new Array(2);
public var Increment:Number;
Increment = 1;
[code]....
So the DropDowns instance names are DropDown1, DropDown2 etc... It works fine if I manually enter in each instance name (but there are 43 total and I don't want to do each one individually).
I am assuming that I need to setup some sort of variable to temporarily add the increment number to the "DropDown" and then use that as the reference:
Increment = 1;
while (Increment <=2){
ItemNumber = "DropDown" + Increment;
Store[Increment] = MovieClip(Scroller2.Form_Scroller.content).ItemNumber.value;
trace(Store);
Increment++;
}
But when I do that, I get the following error message:
TypeError: Error #1010: A term is undefined and has no properties.
at combotest/submitted()
I assume this is because it is looking for an instance of ItemNumber instead of the instance of the value of ItemNumber.
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Jun 30, 2009
My project downloads an array from a MySQL server that has URLs for pictures in it. Part of my script then downloads these pictures and splices the array (removing the URL and replacing it with the bitmap). Now i need to use those bitmaps on the stage but i need two instances of the same bitmap at the same time, and it seems like flash is having a problem with this.
How do i create two instances of the same array bitmap?
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Aug 29, 2010
I'm trying to add an instance of a MovieClip inside an array. Inside the House Class is a property called HouseObjects. Inside that array, I created a Comp and a Light class. MovieClips are dynamically placed on the stage, via linkage. The MovieClips also act as "toggle buttons." If the button state is ON, value is 1. If the button state if OFF, value is 0.
If the value is 1, I am trying to add MovieClip instance inside the onList Array. Inside that array will be all the instances that have a button state ON.
I created a property called objSelect.
var objSelect:Object;
That variable holds the currentTarget selected. I'm trying to pass it to function trackItems to either push/pop it in the onList array, based on the button status.
I receive an error for this line:
onList.pop(objSelect);
Incorrect number of arguments. Expected no more than 0.
public class House extends MovieClip
{
[Code]...
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May 22, 2011
Assume I have the myCircle class all defined and all that. If my code is as follows:
[Code]...
How would I write a function to return an array of [circle1, circle 2, circle3, circle4] automatically?
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Mar 8, 2011
I have a MC called Enemy. It contains a monster that pops out at a random time (a timer with animation inside the MC). It stays on the stage for a few seconds and then hides again. If it hides, I want it to be removed and another enemy be added instead. All the monsters are instances of Enemy MC that are inside enemies[] array.[code]
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Jul 8, 2011
I've continued with it and have hit another hurdle. When I run the loop to load in the XML images, inside the same loop I add instances of a "thumb" movieclip onto the stage. It's just a little graphic that I want to use as thumbnail buttons. So for example, if the XML loads in 3 images, 3 instances of the "thumb" mc also load onto the stage. I currently give then unique names in the loop but that name gets overwritten each time the loop runs. How can I record each name of the instance? I'm guessing an array but how do you populate an array with a loop?
Then, I'm hoping if those names are recorded in an array, then I can reference the different thumb instances (so they can do different things with the images) and also use removeChild on them when I close the gallery and load in the next gallery. Here is my code so far,
[Code]....
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Feb 27, 2007
there an easy way of removing all instances of a string from an array?Say i had, [0] forward, [1] forward, [2] right, [3] crash, [4] crash, [5] crash(this structure will change)How would i remove all "crash" instances? the splice method just doesn't cut it =/
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Feb 26, 2011
There isn't any error displaying. I traced the "rectAry[1]" and it's "undefined"
When I change the variable "i" inside the statement to 3 or other values,
the instance will be displayed probably.
Code:
package
{
import flash.display.Sprite;
public class testClass extends Sprite
[Code]....
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Mar 4, 2009
where each of my buttons have a dynamic text label.
So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.
How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?
found out the benefits of .children usage...
btn1.children.btnName = xArray[0];
btn2.children.btnName = xArray[1];
...
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Feb 3, 2009
I wanted to do something like:
ActionScript Code:
arrayTucano = (tucano1, tucano2, tucano3); // movieclips instances
// Function to drag
[Code]....
But it drags only the last movieclip, tucano3.
Why? How could I make to drag all of them?
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Dec 20, 2011
long title i know. This concerns the data handling for a physics engine i'm writing. At the moment, i divide objects in my engine, into three broad groups (2d arrays), which allows me to save on a lot of processing. every object has an array for its records which is held inside one of the three main arrays. however, this division is causing more processing work in other spots, particularly where finding things is concerned.
what i'm wondering is if it would be possible to make a master list, but still keep my three smaller arrays, and for an object's records to be synchronised regardless of whihc place i update it. actually going and synchronising it would be extra work that kind of defeats the point, but what i hope to do is reference object records from the master array, so thst both the master array and the three small arrays hold references to the same data objects
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Jul 23, 2006
i got a array which stores some elements, in string form, and these elements actually represent the name of the instances on the stage. now i want to trigger the instance to reset it's alpha value..
eg: i got an array["A"."B"."C"];Instances name available: A,B,C,D....Znow how i should do to make the instance A to got triggered?? i call them by using on button. i try some like _root.name.array[0]=_alpha=0; but not success.
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Dec 13, 2010
i would like to place various instances of the same library object on the stage.
the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.
[Code].....
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Apr 18, 2005
I have been using FLASH for years and I make websites with it as my regular job but I have never had to deal with arrays so never learned them. I really want to, I saw Kirupa's tutorial but I still don't understand what they are for. Could someone give me some examples as to their usage? Why do I need an array? What can I do with them? I am usually creative with my FLASH techniques and I know arrays are useful but I am like a monkey with a revolver...I know they have power, but what are they for?
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Feb 22, 2012
Is this correct? I am gettign this errorTypeError: Error #1007: Instantiation attempted on a non-constructor.I am trying to created a new instance of a movieclip on stage based on the number from elderCount.
//elderCount is a var:Number
var elderMan:Array = new Array(new starMovie());
var Star:starMovie = new elderMan[elderCount](stage);
[code].....
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Feb 18, 2009
I have been looking to see if it is possible to force an array's elements to only be instances of a specific class. Is it possible in AS? If not could the same result be achived with my own custom object?
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Jul 7, 2009
The code works fine, but I am getting unexpected results; the array seems to be shared across multiple instances of the same class? I've coded an example to highlight what is happening:
Code:
import myClass;
var instance:Array = new Array();
instance[0] = new myClass;
[Code].....
keep all objects/arrays separate across multiple instances of the class.
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Jun 25, 2009
I tried to take similar code from this same forum, but I was either getting an error 1118 or an 1009 (null object reference).
Basically I have a series of movie clip instances on the stage with instance names of:
number_1
number_2
number_3
[Code]....
I tried but I kept getting an error...I think I am a little confused as to how to make it work properly.
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May 16, 2011
I am currently trying to create a piece of code that will retrieve values from a 2D array and use them as x and y values to position instances of a MovieClip called mcMain. The code for the array will look something like this...
Code:
var lvlMain:Array = new Array();
lvlMain.push(new Array());
var xAxis:Array = new Array([150,400,200,300,100]);
[Code]....
how to create a piece of code that would retrieve the x and y coordinates listed in the arrays and use them to create instances of mcMain. So going from the code above it would create the first instance at x=150 and y=100, second instance........fifth instance at x=100 and y=500.
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Feb 18, 2012
I'm declaring an array like this:
data[0] = [200, 10, 0, 32, -20, 0.25, 0.154, 0.5, 10, 0.95, 1, 20, 90, 0.95, 1, 1, 1, 1, 0];
it's an array within an array, as you can see. However the way things are laid out here isn't as efficient or manageable as i'd like.The second two values, 10 and 0, are actually linked coordinates. When i'm using them, i extract them and use them as X and Y for a point.
What i'm thinking is that this extra step seems like an unnecessary annoyance, and bloats my code.It would be best to simply put a point type variable into tjhe array in the first place. But can i do that? what would be the correct syntax?
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