ActionScript 3.0 :: Pushing Point Locations Into An Array - Point(x,y) Conversion Faillure?
Dec 9, 2011
Im pushing Point locations into an array to Shift em out later. like this:
tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....
What am i doing wrong?
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[code]....
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[Code]....
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[Code]...
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Nov 9, 2010
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http:[url]....
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[code].....
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[Code]...
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if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.
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I have been using FLASH for years and I make websites with it as my regular job but I have never had to deal with arrays so never learned them. I really want to, I saw Kirupa's tutorial but I still don't understand what they are for. Could someone give me some examples as to their usage? Why do I need an array? What can I do with them? I am usually creative with my FLASH techniques and I know arrays are useful but I am like a monkey with a revolver...I know they have power, but what are they for?
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I'm declaring an array like this:
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I have a source array with simple Point instances in them (just an object with x and y properties). I want to have a resulting array with the cumulative result of calling Point.add() to each of the instances. (e.g. the resulting point object is a result of adding the current point to the total of the points before it in the source array.) is this possible to dynamically do this?
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When I right-click a symbol the options "set transformation point" and "reset transformation point" come up. They don't seem to do anything for me. I thought it would center them or something. This is not the case. I have the white transformation point in one corner in one keyframe and a different corner in another keyframe I click "reset transformation point" on both frames and they don't move.
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flash knows this is a 2d array, correct? Code: var arr:Array= new Array([1,0,6],[4,3,7]); i see it treats it as one. My question, is there any difference to declare each array as such, before pushing them to the main array? trace(arr[0]);// i know it traces the arrays contents, but if it could, would it tell me this is data type Array , exactly the same as if i had declared it?
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Aug 15, 2010
Is it possible to push an object into a specific index in an array. Because I have a set array from 1-10 and each index has a unique purpose so I was wondering if it would be possible to do something like:
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ok this is going to be tricky to explain. The scenario is i have an array like so Code: var Final:Array = new Array(); and i have a class with a bunch of variables grouped together (no function in this one) the original reason was for this to serve as a way making seperate instances (something like a structure from C++ i suppose) when needed but once i explain further it might just be making it more complicated. now what im doing is to use array.push to add new objects inside the above array. but the problem is every time i push i mostly likely will need to "create" a new instance of the object am i correct.but i cant do that sice the function that does will have a static name for the instance of the object i push into the array.
i hope that made sense, now what i need as a solution is some way to dynamically add unique instances of the object into the array without having to have unique names everytime. i can only see two logical method of doing this, one is to figure a way of dynamical naming the instances, or to have some sort of syntax like array.push(new Object(Copy stuff from a temporary Object)); But one more would be to avoid using objects all together but even that ive tried to figure out
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I was wondering if it was possible to push an array of boxes for example, through a function so that it formats all of them?
I've tried looking this up, but I have no idea what it would be called.
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