Flash :: Drawing A Line From Point To Point In ActionScript3.0?
Oct 27, 2011
Lets say I have two objects, and I want to use action script to draw a line connecting them, which will update automatically as they are moved/ dragged.Can anyone show me how to do that, and also how to control line's parameters like colour, weight etc?
I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.
is it possible to somehow use a the clear() function on a line that has been dynamically drawn only at a certain point? i need a line to be drawn and then gradually erased with time. currently i'm drawing a green line and then a few seconds later, a start up a function that creates a white line above it. it works great if this line is above a white background, but if it's above some other element, you see a white line.
Any way to get a curved line to draw from a known point a to a known point b. Point b will always be changing and will be in any position around point a. I can work with an existing line from a movieclip and change it somehow, but right now I can't find any way to accomplish it.
I've been unable to find info on this because it's tricky to find the correct keywords. I want to allow the user to draw a line so that the application can measure the distance between two points chosen by the user. I could let the user click on one point and then the other but it would be much better if, after clicking the first point, a line would follow the mouse cursor like in most graphic applications. How would you do that? Is there a convenient method for that? Maybe use the MOUSE_MOVE event after the MOUSE_CLICK and continuously draw a line?
From the Robert Penner code given in this tutorial: [URL] i was wondering why controlx and controly has to be so complicated. I've tried changing it to just _root._xmouse but it messes up. I don't get this, shouldn't the curve point be the same point as the mouse?
I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.
Okay, there are a few things I want to know how to draw in one-point perspective: a toilet, a shower, a bath; basically I want to know how to draw everything in a bathroom.
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
I have been looking at how to reflect a point in a line, and found this question which seems to do the trick, giving this formula to calculate the reflected point:
Given (x,y) and a line y = ax + c we want the point (x', y') reflected on the line.
Set d:= (x + (y - c)*a)/(1 + a^2) Then x' = 2*d - x and y' = 2*d*a - y + 2c
However there are two problems with this implementation for my needs:
My line is not described in the form y = ax + c (so I'd have to translate it, which is easy to do, but it means the process is slower). What if a is infinity ie. a vertical line?
Is there a simple way to calculate (x', y'), the reflection of point (x, y) in a line, where the line is described by the two points (x1, y1) and (x2, y2)?
Edit:
I've found a formula which does this, but it seems as though it does not work with lines that look like they have equation y = x.
Here it is in actionscript:
public static function reflect(p:Point, l:Line):Point { // (l.sx, l.sy) = start of line
Given a MovieClip containing a vectorshape (loaded from the library) - is there a way to check whether a line (from point(x1,y2) to point(x2,y2) intersects this shape?
I have drawn a series of lines using flash's graphics.lineTo command, and placed them in an array to be referenced later. Based on certain user interactions, the clips that hold these lines can be shifted to the right, causing the lines to move with them, no longer connecting to the point they originally connected to. So I need to extend the lines by the amount their parent clip was shifted (I've called this incVal). So what I need to do is find the point at which each of these lines ended at, and draw from that point to the left by incVal. How do I get that ending point of the line?
This is my code:
To draw line and add it both to the clip and to an array for future reference:
This should be a bit of simple geometry: How do I calculate the points to draw the lines in the code below so that it makes a 2D cone or wedge shape?
import flash.geom.Point;
//draw circle var mc=new Sprite()[code]...........
UPDATE:I should have mentioned my aim is not to draw a wedge shape, but to draw a line from a random point to the edge of an existing circle.If you're more comfortable with algebra than actionscript,
I'm doing this project, about 2 lines intersecting each other(the 2 lines are not always on the same position). I try to find the intersections point using collision detection method but how do I place an object on the intersections point? if(line1.hitTestObject(line2)) // So this is how we find the intersection point but we do not know how to draw / place an object on the intersection point.
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points. A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
my preloader bar isn't growing smoothly. it appears to jump from point to point -- and i want to make it smooth. you can see the example here at: [URL] would anyone mind taking a quick look at the file i've attached,
Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.
I am trying to develop a Quadratic Bezier Curve using the graphics.curveTo() method. Initially when i drag mouse to draw the shape, i use start point and end point of mouse to draw the curve line. I assume control point at any position below or up to the line. An draw the curve using this control point. some what like:-
[Code]...
Now i add a tip on this curve segment. I have x and y position of tip. I want to change the curve segment by dragging tip. but now i don't have the exact control point according to tip position. If i use tip coordinate as control point it reduce the height of curve and now tip does not lie on the curve segment. What i have to do is calculate the exact control point on the basis of tip coordinate. But i failed to get this point.
how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.
I'm trying to figure out how to find a point relative to the center of an object, modified by its rotation. For example, in the attached swf, I've been messing around trying to draw trails to a bitmap, coming out of the thrusters. I didn't have a problem at first, but as the ship rotated, the lines that were being drawn wouldn't remain relative.
http:[url]....
I'm sure this is because I have no idea what I'm doing, and I've just been sort of idioting my way through it. That aside, is there an easy way to find the point I'm looking for? For instance, say I want a point at Y -14 of my ship, but I want that to remain relative to the ship as it rotates.
Can anyone tell me if an instance of a line as origin point and end point properties that can be read or changed? I know that if you create a line with actionscript you have to set them. But can the X and Y coordinates of the points be accessed once the line exists and moved to a different location?