ActionScript 2.0 :: Unable To Trigger The Instances Form Array
Jul 23, 2006
i got a array which stores some elements, in string form, and these elements actually represent the name of the instances on the stage. now i want to trigger the instance to reset it's alpha value..
eg: i got an array["A"."B"."C"];Instances name available: A,B,C,D....Znow how i should do to make the instance A to got triggered?? i call them by using on button. i try some like _root.name.array[0]=_alpha=0; but not success.
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Apr 8, 2011
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Dec 18, 2008
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Mar 6, 2009
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[code].....
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Nov 28, 2009
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Mar 4, 2010
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I'm working on a project where I have Multiple instances with the same actions.
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Apr 9, 2010
I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.
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Feb 26, 2009
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Jun 2, 2009
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var Store:Array = new Array(2);
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[code]....
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TypeError: Error #1010: A term is undefined and has no properties.
at combotest/submitted()
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Incorrect number of arguments. Expected no more than 0.
public class House extends MovieClip
{
[Code]...
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[Code]...
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[Code]....
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there an easy way of removing all instances of a string from an array?Say i had, [0] forward, [1] forward, [2] right, [3] crash, [4] crash, [5] crash(this structure will change)How would i remove all "crash" instances? the splice method just doesn't cut it =/
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Feb 26, 2011
There isn't any error displaying. I traced the "rectAry[1]" and it's "undefined"
When I change the variable "i" inside the statement to 3 or other values,
the instance will be displayed probably.
Code:
package
{
import flash.display.Sprite;
public class testClass extends Sprite
[Code]....
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Mar 14, 2011
I am unable to get the length of the array.[code]...
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I loaded multiple xml files inside Array now I am unable to use the xml files from array
Code:
function onLoaded(e:Event):void
{
var xml:XML = new XML(e.target.data);
[Code]....
How I can retrive data from XML files saved in array ??
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Mar 4, 2009
where each of my buttons have a dynamic text label.
So this button is a symbol, and the instances are named let say btn1, btn2, btn3. The label tag name inside the symbol is btnName.
How I can make this work if I define my array on top level? How I can make sure that the label btnName will have the correct array name for each btn instances?
found out the benefits of .children usage...
btn1.children.btnName = xArray[0];
btn2.children.btnName = xArray[1];
...
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Feb 3, 2009
I wanted to do something like:
ActionScript Code:
arrayTucano = (tucano1, tucano2, tucano3); // movieclips instances
// Function to drag
[Code]....
But it drags only the last movieclip, tucano3.
Why? How could I make to drag all of them?
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long title i know. This concerns the data handling for a physics engine i'm writing. At the moment, i divide objects in my engine, into three broad groups (2d arrays), which allows me to save on a lot of processing. every object has an array for its records which is held inside one of the three main arrays. however, this division is causing more processing work in other spots, particularly where finding things is concerned.
what i'm wondering is if it would be possible to make a master list, but still keep my three smaller arrays, and for an object's records to be synchronised regardless of whihc place i update it. actually going and synchronising it would be extra work that kind of defeats the point, but what i hope to do is reference object records from the master array, so thst both the master array and the three small arrays hold references to the same data objects
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I have a source array with simple Point instances in them (just an object with x and y properties). I want to have a resulting array with the cumulative result of calling Point.add() to each of the instances. (e.g. the resulting point object is a result of adding the current point to the total of the points before it in the source array.) is this possible to dynamically do this?
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Dec 13, 2010
i would like to place various instances of the same library object on the stage.
the different instances (0,1,2,...) are meant to be containers for their individual content. hence, each instance (0,1,2,...) is one container and each containter embeds different placeholders (textfields- and image-instances) in itself.
[Code].....
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May 4, 2009
Code:
var userdataArray = new Array();
for (var s = 0; s<5; s++) {
[code].....
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