ActionScript 3.0 :: Accessing Instances Embedded In SimpleButton
Nov 11, 2011
With the GUI (Flash CS3), I made a button that included an instanced dynamic textfield. Whenever I try to access it, I get the error message 1119: Access of possibly undefined property
The line is:
big_btn.labelTxt.text = "Start";
the button is named big_btn and the textfield is name labelTxt
If I change big_btn to a MovieClip, no error and it works.
Can you imbed an instance inside a SimpleButton? If so, how? If not, what's the logic behind allowing it in a MovieClip, but not in a SimpleButton?
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May 11, 2011
I've been trying to change the text within a SimpleButton instance using this:
var drawButton:SimpleButton = main.drawButton;
var upButton:DisplayObjectContainer = drawButton.upState as DisplayObjectContainer;
var upButtonText:TextField = upButton.getChildAt(1) as TextField;
[code]......
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Jun 13, 2009
I can't seem to access instances in a movie clip that aren't on the first frame of a parent movie clip even if I tell flash to go to that frame before I attempt to reference the instance in the actionscript.
Actually this works in flash player 10 but not 9. I could just export for flash player 10 but I would rather know the answer than just avoid it and of course for better compatibility reasons.
I've attached an fla example with source code to show the problem. I'm using CS4 and programming in classes in as3 as you will be able to see from the example.
P.S: the example is saved in CS3 so more people can open it.
Edit: Since there's not alot of code I'll paste it here for people to see.
Code:
package src
{
import flash.display.MovieClip;
[Code].....
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Aug 12, 2009
I am using CS3 / AS2 and was wondering if it was possible to load a movie into a symbol, not just an instance of that symbol, from the main timeline. I tried exporting the symbol for actionscript then using loadMovie but I suspect that is not the correct way to go about this.
PHP Code:
symbol.loadMovie("urlToMovie");
Is it even possible to do this or do I have to change every instance of the symbol individually?
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Apr 9, 2010
I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.
The stumbling block is changing the state of the buttons from on to off. I'm sure it's an issue with the way I'm trying to get the instant name (eg radioBtn1) into the MovieClip Variable 'currentRadioName'.
The error I receive is: TypeError: Error #1034: Type Coercion failed: cannot convert "radioBtn1" to flash.display.MovieClip.
So I'm trying to stick some object into a MovieClip object, which obviously doesn't work.
[Code]....
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Feb 2, 2010
I made a movieclip (map) with nested instances (cities) in IDE and I want to access them from non-document class.
But the class can't access them until it's added at the stage too.
If I add the class at stage, class can see and access only map, but not cities inside of it.
Both class and map are children of document class...
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Aug 11, 2011
I have programmed a game using the Flash authoring tool and a document class. I'm trying to graphically add instances and add functionality in the document class. Suppose I have a main timeline with 3 frames, each frame reperesents a different level of the game. In frame 1 I have an instance of the MovieClip class named tree1 on the stage and in frame 3 I have an instance of the MovieClip class named tree3 on the stage. In my document class, after an initial stop() command, I want some logic like:
tree3.scaleX = tree1.scaleX;
But tree3 is unknown to the runtime since we are not of frame 3 yet. Any way to access all the instances on all frames declared in the authoring tool from the document class?
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Nov 6, 2009
I have mutliple instances on the stage of a custom ThumbNail class. As you click on a particular instance an associated enlarged external image will load. As this is happening I want to make sure that the ThumbNail class animations are inactive for all instances.
I was thinking of using a Boolean variable that would get set right before the image is loading. Using event.currentTarget should help with the instance that was clicked but how do I gain access to the instances that were not clicked?
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Feb 25, 2009
I've been having a problem that I have not found a good solution for. I think this is a problem related to the Flash Player's architecture so an experienced eye here would be welcome.
Imagine you've got 3 symbols in the Library and create instances of them by dragging them onto the stage. Each object is linked to a class. Let's say the object classes are named ObjectA, ObjectB, ObjectC. Their stage instance names are objectA, objectB and objectC.
The classes of these objects reference stage instances. For example, ObjectA might have a reference to ObjectC, like this:
var _objectC = MovieClip(root).objectC;
ObjectC might have a reference to ObjectA, like this:
var _objectA = MovieClip(root).objectA;
It sounds like this should work but it doesn't. When the SWF is published, objects on the stage are instantiated in the order that they were dragged from the Library. This means if objectA is instantiated before objectC, it's reference to objectC will return null and the code will fail.
I know there are ways around this, but I'm trying to come up with a solution that doesn't involve the document class, a helper class like a singleton, or instatiating objects with addChild().
It seems that the only way you can be absolutely certain that all the objects have been instantiated is on the first frame of the movie. So I've been using a system that adds an enterFrame event listener to just get references of stage objects when the first frame runs, like this:
function findStageInstances(event:Event):void
{
var _objectA = MovieClip(root).objectA;
var _objectB = MovieClip(root).objectB;
[code]....
(Note: The ADDED_TO_STAGE event won't help in this case because objects are added to the stage by the SWF based on the order they were dragged onto the stage from the Library.)
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Jun 2, 2009
I have a movie clip on the root which contains my menu. And another movie clip which plays my video. Basically when i click a menu item it calls a function which i want to able to send a command to my video player to play another video.
This is code inside my video player movie clip (i've missed out the including of the class and various config stuff - below is just so you see the name of the class instance)
var MDVideo:MD_VideoPlayer;
var videoPath:String = "assets/ski_video.flv";
MDVideo = new MD_VideoPlayer(videoPath, local_config_obj);
[Code]....
How do i access the MDVideo instance from my menu movie clip?
i know its probably been answered here before but I havent been able to find exactly what i need to make it work. Plus this is my first time doing AS3 so
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Oct 26, 2009
my movie is linked to an external class called game, and in the game cosntructor I am trying to access instances on my stage. I have tried MovieClip(root).instancename, root.instancename and even tried adding an event listener to listen when the movie is done loading because I thought maybe it was because the instances on the stage weren't created before the constructor is ran. This is the main class, shouldn't it be easy?
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Aug 28, 2010
i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.
What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.
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May 31, 2009
Is it possible to access variables or even functions of an embedded SWF? (One which has been embedded manually and has not loaded from somewhere)For example, I embed an swf called Movie1 which contains a string variable declared in its root, would it be possible for the parent SWF to access that string?
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Aug 14, 2011
I'm programming an AS3 application where I'm loading an external SWF file to a movie clip in my stage:
var bgLoader:Loader = new Loader();
var bgURL:URLRequest = new URLRequest("file.swf");
bgLoader.load(bgURL);
addChild(bgLoader);
My question is this: how can I read a variable inside the embedded swf (probably through the bgURL, but I can't figure out how)
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Dec 18, 2009
I'm trying to use addEventListener with a SimpleButton object. In an earlier version of my movie, I had identical addEventListener code on a button from the library, and it worked great. But I had to switch to creating the button in AS3 instead, and now the code won't execute. [cpode]...
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Jun 1, 2009
I tried to load a XMLfile to a listbox when you click the workbutton. But I get this output error:ReferenceError: Error #1069: Property data not found on flash.display.SimpleButton and there is no default value.at Flash_ns_fla::MainTimeline/onLoaded()
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Jan 3, 2010
I am loading a series of images from an XML file into Loader() objects, but I am having some issues with what I want to do with those images afterwards.
I need to set the size of the images to thumbnails for a sliding chooser and since the images are various widths, I cannot use a constant. I have to get the Bitmap from the contentLoaderInfo:
//This is found within an array loop and loads for each picture in the XML file (actually, every other pic)
picLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadChooserImages);
function loadChooserImages(evt:Event):void{
[Code].....
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Apr 7, 2010
I have a menu with button objects in As3. I want to display the page where user is and for this I must show buttons' over state (which is mc) when flash loads. I'm sending the page parameter to flash. I just need to play the movie clip inside the specific button. Looking for something like:
btn1.m1.gotoAndPlay(1); or btn1.m1.play();
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Feb 12, 2009
I have the images that I want to use for the button in the library, using simpleButton(), how do I link the parameters of that function to the library resources?I also have a button already made, would it be easier just to create an instance of that in the ActionScript? If so how would I do that?
Edit:Even when I try this, I get errors:
Code:
var createNew:SimpleButton = new SimpleButton();
createNew.upState = newoff;
createNew.overState = newon;
createNew.downState = newon;
addChild(createNew);
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Nov 20, 2009
I have a button on the stage that when it is clicked I want to disable it until an animation is done playing then re-enable it.
Code:
button.addEventListener(MouseEvent.CLICK, onButtonClicked);
function onButtonClicked(e:MouseEvent):void {
[code]....
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Dec 8, 2009
Im following a 'recipe' in the O'reilly AS3 Cookbook, but it doesnt work.i keep getting the error 5000: The class 'RectangleButton' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Code:
package {
import flash.display.*
import flash.text.*;[code]]........
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Jul 30, 2009
I have a virtual keyboard on screen, with SimpleButtons for each of the keyboard keys. In addition to using the on-screen keyboard, I want to allow for physical keyboard input as well.
Everything works, but I am looking for a way to trigger the rollover/down/up animation of the SimpleButton if the user uses the keyboard. Is this possible? I'm already capturing the keystroke info and matching it against the SimpleButton, but I don't know how to get the button to play.
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Oct 7, 2010
I am working in Flash (not Flex) with Actionscript 3. I have an instance of the class SimpleButton. I have a TextField that I don't want to lose focus when the user clicks my SimpleButton. It is my understanding that both Actionscript 2 as well as the Flex class 'Button' both have a settable/gettable property called "focusEnabled". I can't seem to find an equivalent for Flash Actionscript 3's SimpleButton. I did find a link to an IFocusManager and IFocusManagerComponent
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Feb 16, 2011
I'm working on a small project in AS3, and I need to make some interface buttons. I had them as separate classes at first, but then realized that it was probably overkill, and on top of that, figured out a way to simplify the event calls by making them buttons and assigning the event dispatches to their parent.
I tried remaking them using the SimpleButton class, but I can't figure out how to give the buttons any sort of design. Every tutorial on the web uses SimpleButton to make only the most bare-bones Actionscript graphics by actually drawing them with the code (why anybody would want to do that is beyond me), and my attempt at assigning a library item to the upState:
_deletebutton = new SimpleButton();
_deletebutton.upState = mc_deleteButtonUp; <--- exists in my library
doesn't do anything.The Adobe docs say that the various states take DisplayObjects, which mean they take Sprites and MovieClips, so you should be able to do this. Does anyone know how?
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Aug 4, 2011
I'm working on a Flash project using ActionScript 3.
Our interface switches between different modes by adding and removing the direct children of the main stage--we call these scenes.
The problem I've encountered is this: One of these scenes has a SimpleButton (flash.display.SimpleButton) with distinct up and over states. When I mouseover a button, it goes to the over state as expected. But if the application automatically switches to a new scene (in this case, a video finishes and the app moves on) and then the user navigates back (causing the original scene to be re-added), the button stays in the over state until I mouse back in and then out again. I'd like to be able to force that button back into its up state.
I've tried setting b.overState = b.upState, but then there's no appearance change on subsequent rollovers. I've also tried dispatching a ROLL_OUT event to the button object, but that doesn't do anything either.
other than implementing something from scratch that exposes a way to force a state change?
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Aug 29, 2008
how to make a SimpleButton stay in its down state?
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Aug 16, 2009
I just spent three hours on trying to understand basic positioning of TextFields and SimpleButtons...
I have a movieclip with a dynamic TextField and a SimpleButton inside. The TextField is NOT inside the SimpleButton (because then I can't change the text dynamically).
I want the TextField centered in the SimpleButton but when I set the Textfield.x it is displayed somewhere completely different than when I set the SimpleButton.x to the same value. Regardless of if I do i programmatically or not.
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Jan 7, 2010
I was hoping to extend the simple button class in order to have it contain a text field that I can set with code but still have the benefits of the up/over/ states etc... (To set a textfield within a SimpleButton doesn't seem possible with SimpleButton out of the box, you cant reference anything in it).
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Feb 13, 2010
I have a SimpleButton that contains a different MovieClip for the Up, Over, and Down states. These MovieClips all have 10 frames and corresponding frame labels. I can use gotoAndStop on the MovieClip in the Up state, but that only works until I hover over the button. Adding stop() commands in the timeline seems to give unpredictable results. Is there a way to get a SimpleButton working with the Up and Over states with a multi-frame MovieClip?
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Apr 22, 2010
I need to have a button that contains a text box, and have the text change. First, is there a way to access a text box directly in a SimpleButton? While I know this doesn't work, it would look something like
Code:
btn.upState.textField.text="Text"
Second, since I could not get that to work, I made a movie clip, put the button i made in it, and simply put the text box over the button. The problem this creates is that when the mouse is hovering over just the button it is in the over state. When the button moves over the text box it goes back to the up state. Why it does this and if it is possible for the button to still be in its over state when the mouse is over an object that is on top of the button itself?
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