ActionScript 3.0 :: Possible To Access TextBox Directly In SimpleButton?
Apr 22, 2010
I need to have a button that contains a text box, and have the text change. First, is there a way to access a text box directly in a SimpleButton? While I know this doesn't work, it would look something like
Code:
btn.upState.textField.text="Text"
Second, since I could not get that to work, I made a movie clip, put the button i made in it, and simply put the text box over the button. The problem this creates is that when the mouse is hovering over just the button it is in the over state. When the button moves over the text box it goes back to the up state. Why it does this and if it is possible for the button to still be in its over state when the mouse is over an object that is on top of the button itself?
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Jul 3, 2009
i have a simple navigation system with three buttons, each button have a text field in it. On mouse over they change color to blue. I can achieve all these without a single line of code. I simply make a button of my text field in flash, and change the color of the text in the timeline.
My problem occurs when i want to make the color to stay blue when i click on the button. Apparently you can't access the child within a button, in my case a dynamic text field. I've googled this problem and they all say that you should use a MC instead of a button. Thats exactly what i have done so far. But i'm getting tired of writing a bunch of eventlisteners and put an extra layer with an invisible button in my button mc so i can get the hand cursor (because the .buttonMode = true and useHandCursor doesn't work when there is text field inside the mc). Any way, shouldn't there be a more elegant way to solve this problem?
I've been trying to build a new base class for my button that extends SimpleButton, and from there access the embedded child object, but the problem remains.
In this example i'm trying to simply change the text of the text field inside of my new MyButton instance. But i get the same old Error #1009: Cannot access a property or method of a null object reference.
package
{
import...
public class Mybutton extends SimpleButton
[Code].....
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May 6, 2010
I created a button (button symbol), inside this button symbol there is a vector shape which will change colours in mouse over and a dynamic text field. i want to use this button symbol in more than one locations in my stage. so i need to change the label of these instances (by changing dynamic text ). but i can't access the dynamic text in as3 using following code,
btnsample.txtbtnlabel.text = "button label"
this code is working fine for a movie clip symbol but not for a button symbol.
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Jan 28, 2010
This is a problem that's best explained in code. I don't see how active_button.upState, which I know is a TextField (see trace statements), mysteriously turns into a DisplayObject when I try to access the textColor property. I've included the error messages below for reference. Also, why is it that when I have an object that I know is a SimpleButton (again, see traces) I need to cast it to SimpleButton in order to store it in a var? That doesn't make any sense to me.
[Code]...
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Mar 5, 2011
...but I keep getting these errors (i will post them in order below):
1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton.
1119: Access of possibly undefined property onRollOut through a reference with static type flash.display:SimpleButton.
1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton.
1119: Access of possibly undefined property onRollOut through a reference with static type flash.display:SimpleButton.
[code]...
This is the code I am using:
thumb1.onRollOver=function(){
this._alpha=100;
}
thumb1.onRollOut=function(){
[code]...
What do I need to add to this to make it work.
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Dec 18, 2010
I have the following class:
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[Code]...
Is there a way to access the properties directly? I tried making this = new new swfShip() but that doesn't work.
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Dec 16, 2009
Just wondering if there is any way to access the serial port directly in adobe flash ?
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Oct 25, 2010
I am start developing small games (I have just finished reading a nice book from Rex van der Spuy) but I would like to use the best OO approach.Let's make a very simple example: suppose that i have a Player class which adds a listener to the stage waiting for keyboard events in order to move around the stage.I have also some enemies on the stage and the player must register a collision with them; what is the best approach in order to access the enemies on the stage and check for a collision with them on the ENTER_FRAME player's event? I have read a lot of solutions, but I am just starting coding and so I don't know which one is the best approach.
a) Access the document class directly with a getter (e.g. Main(root).allEnemies, supposing that every time an enemy is created it is added to the allEnemies array)?
b) A singleton class which has a reference to every instance in the stage?
c) I have read about using events, how?
ActionScript Code:
package
{
import flash.display.MovieClip;[code].....
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Mar 15, 2012
In code I use this before URLLoader (swf will be used with many different domains and this will be changing in time):
Security.allowDomain("*");
In http:[url]...., I have this for test:
<?xml version="1.0" ?>
<cross-domain-policy>[code].........
I used [url].... to create access for any domain (for test) and copied it directly into file server and also test if [url].... is accessible. I checked flashlog.txt and found that [url].... is loaded but will be ignored because of its syntax error - its generated by crossdomainmaker website and also correct with specifications and examples over internet, so what can I do?
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Aug 16, 2010
I am new to actionscript. I have a movie clip (mc)in my library. The Movieclip has a dynamic text whose instance is "dynamic_txt". I need to create copies of movieclip and each dynamic_txt within that mc, want to assign a value.
for (i=1 , i< 20, i++) {
mymc = mc add i;
duplicatemovieclip(mc, mymc,10);
_level0.mymc.dynamic_txt.text = i
}
However, "_level0.mymc.dynamic_txt.text = i " is giving me compilation error. Will it be
_level0.['mymc'].dynamic_txt.text = i
or
_level0.'mymc'.dynamic_txt.text = i
or anything else. I have tried few combination and either its compilation error or not working as required.
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Jan 1, 2012
I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?
package {
public class ChatHistory extends MovieClip {
public function ChatHistory()
[Code]....
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Jan 24, 2012
I'm doing a project using ActionScript 2 where I'm loading in text from an XML file to dynamic text boxes. I'm loading everything in on the first frame, but there are boxes that do not exist in the timeline until frame 5 or so. Is there anyway I can access those to set their text property from the first frame
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Nov 24, 2003
I have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
mylogin.username = username;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Is this possible?
Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.I doubt there is a way to do it, because the actual textbox hasn't be created yet, but if there were a way, that would be nice.
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Jun 15, 2007
how to kill focus from a textbox as the mouse is clicked outside the textbox?
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Nov 24, 2003
I have some button code on frame one. that looks like this:
[AS]on (release, keyPress "<Enter>") {
mylogin = new LoadVars();
mylogin.password = password;
[code]....
basically sending and recieving variables from a php page. I want to be able to specify what my textbox on frame 5 says in the onLoad statement. Currently the only way I have been able to get the text to display is either to use the textbox variable and declare that in the onload statement, or to put textbox.text = mylogin.message; on the actual frame.
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Jun 17, 2009
i have 2 set of textbox, 1 set of the text box contain 6 textbox and the other set of text box contain 12 textbox. how do i make it like for the first set of textbox to compare with the second set of textbox? eg. 1textbox1.text = 2textbox1.text and the first set of textbox right, each of the 6 textbox have to compare with second set of textbox which is 12 textbox.
[Code]....
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Jan 11, 2010
i am trying to do this After you type in textbox A (eg." HAHAHA")And when you pressed a button "submit_mc""HAHAHA" will appear in textbox B i know it involve strings , but i tried my best but i cant figure out
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Dec 18, 2009
I'm trying to use addEventListener with a SimpleButton object. In an earlier version of my movie, I had identical addEventListener code on a button from the library, and it worked great. But I had to switch to creating the button in AS3 instead, and now the code won't execute. [cpode]...
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Jun 1, 2009
I tried to load a XMLfile to a listbox when you click the workbutton. But I get this output error:ReferenceError: Error #1069: Property data not found on flash.display.SimpleButton and there is no default value.at Flash_ns_fla::MainTimeline/onLoaded()
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Jan 3, 2010
I am loading a series of images from an XML file into Loader() objects, but I am having some issues with what I want to do with those images afterwards.
I need to set the size of the images to thumbnails for a sliding chooser and since the images are various widths, I cannot use a constant. I have to get the Bitmap from the contentLoaderInfo:
//This is found within an array loop and loads for each picture in the XML file (actually, every other pic)
picLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadChooserImages);
function loadChooserImages(evt:Event):void{
[Code].....
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Apr 7, 2010
I have a menu with button objects in As3. I want to display the page where user is and for this I must show buttons' over state (which is mc) when flash loads. I'm sending the page parameter to flash. I just need to play the movie clip inside the specific button. Looking for something like:
btn1.m1.gotoAndPlay(1); or btn1.m1.play();
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May 11, 2011
I've been trying to change the text within a SimpleButton instance using this:
var drawButton:SimpleButton = main.drawButton;
var upButton:DisplayObjectContainer = drawButton.upState as DisplayObjectContainer;
var upButtonText:TextField = upButton.getChildAt(1) as TextField;
[code]......
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Feb 12, 2009
I have the images that I want to use for the button in the library, using simpleButton(), how do I link the parameters of that function to the library resources?I also have a button already made, would it be easier just to create an instance of that in the ActionScript? If so how would I do that?
Edit:Even when I try this, I get errors:
Code:
var createNew:SimpleButton = new SimpleButton();
createNew.upState = newoff;
createNew.overState = newon;
createNew.downState = newon;
addChild(createNew);
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Nov 20, 2009
I have a button on the stage that when it is clicked I want to disable it until an animation is done playing then re-enable it.
Code:
button.addEventListener(MouseEvent.CLICK, onButtonClicked);
function onButtonClicked(e:MouseEvent):void {
[code]....
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Dec 8, 2009
Im following a 'recipe' in the O'reilly AS3 Cookbook, but it doesnt work.i keep getting the error 5000: The class 'RectangleButton' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Code:
package {
import flash.display.*
import flash.text.*;[code]]........
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Jul 30, 2009
I have a virtual keyboard on screen, with SimpleButtons for each of the keyboard keys. In addition to using the on-screen keyboard, I want to allow for physical keyboard input as well.
Everything works, but I am looking for a way to trigger the rollover/down/up animation of the SimpleButton if the user uses the keyboard. Is this possible? I'm already capturing the keystroke info and matching it against the SimpleButton, but I don't know how to get the button to play.
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Oct 7, 2010
I am working in Flash (not Flex) with Actionscript 3. I have an instance of the class SimpleButton. I have a TextField that I don't want to lose focus when the user clicks my SimpleButton. It is my understanding that both Actionscript 2 as well as the Flex class 'Button' both have a settable/gettable property called "focusEnabled". I can't seem to find an equivalent for Flash Actionscript 3's SimpleButton. I did find a link to an IFocusManager and IFocusManagerComponent
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Feb 16, 2011
I'm working on a small project in AS3, and I need to make some interface buttons. I had them as separate classes at first, but then realized that it was probably overkill, and on top of that, figured out a way to simplify the event calls by making them buttons and assigning the event dispatches to their parent.
I tried remaking them using the SimpleButton class, but I can't figure out how to give the buttons any sort of design. Every tutorial on the web uses SimpleButton to make only the most bare-bones Actionscript graphics by actually drawing them with the code (why anybody would want to do that is beyond me), and my attempt at assigning a library item to the upState:
_deletebutton = new SimpleButton();
_deletebutton.upState = mc_deleteButtonUp; <--- exists in my library
doesn't do anything.The Adobe docs say that the various states take DisplayObjects, which mean they take Sprites and MovieClips, so you should be able to do this. Does anyone know how?
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Aug 4, 2011
I'm working on a Flash project using ActionScript 3.
Our interface switches between different modes by adding and removing the direct children of the main stage--we call these scenes.
The problem I've encountered is this: One of these scenes has a SimpleButton (flash.display.SimpleButton) with distinct up and over states. When I mouseover a button, it goes to the over state as expected. But if the application automatically switches to a new scene (in this case, a video finishes and the app moves on) and then the user navigates back (causing the original scene to be re-added), the button stays in the over state until I mouse back in and then out again. I'd like to be able to force that button back into its up state.
I've tried setting b.overState = b.upState, but then there's no appearance change on subsequent rollovers. I've also tried dispatching a ROLL_OUT event to the button object, but that doesn't do anything either.
other than implementing something from scratch that exposes a way to force a state change?
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Aug 29, 2008
how to make a SimpleButton stay in its down state?
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