ActionScript 2.0 :: Accessing Symbols Without Instances?

Aug 12, 2009

I am using CS3 / AS2 and was wondering if it was possible to load a movie into a symbol, not just an instance of that symbol, from the main timeline. I tried exporting the symbol for actionscript then using loadMovie but I suspect that is not the correct way to go about this.

PHP Code:
symbol.loadMovie("urlToMovie");

Is it even possible to do this or do I have to change every instance of the symbol individually?

View 2 Replies


Similar Posts:


Professional :: Alter Instances Of Animated Symbols?

May 28, 2010

I am stumped as to how to use an animated symbol repeatedly in a timeline while being able to alter its visual qualities without breaking the animation motion.I make a simple 3-layer animation of a body with two legs doing a walk cycle in place.I convert the completed animation as a new graphic symbol in the library.

I can then drag copies of that animated symbol to different timeline layers and alter their overall scales or give them each additional motions with a motion tween so various versions of it can move across the stage independently with tweens while keeping the walk cycle movements of the symbol.

I can change the colour properties of the added symbols but this only affects the whole image, so if the object had a body and legs in different colours, altering the properties changes all of the body parts to the same colour.Doing this does preserve the walk cycle motion, but the new object looks crude because it has become all one colour.I can then alter the visual properties of the components individually, but then it loses its animation motion.Whether I just group it again or convert it to a new symbol, it has lost the animation motion (the walk cycle of the legs) of the original. how to make such an animated symbol so that I can reuse it in the timeline while changing its visual properties (so it looks like a different character in the story) and yet keep its original animation motion.I have tried to duplicate the symbol and to copy and paste the motion but nothing seems to work.

View 1 Replies

Professional :: Jigsaw Game: With Instances - Isn't Recognizing Symbols

Jul 31, 2011

I am trying to make a simple jigsaw game, I have copied the code but it isnt recognising my symbols. Is this an instance-naming problem? [URL]

View 7 Replies

ActionScript 3.0 :: Accessing Graphic Symbols Through Nested MC's?

Nov 2, 2009

Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.

From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?

View 0 Replies

Actionscript 3 :: Accessing External Library Symbols Dynamically?

Aug 14, 2010

I am loading an external SWF containing uninstantiated MovieClip Symbols. I can get the SWF loaded, no problem. If I call:loader.contentLoaderInfo.applicationDomain.getDefinition( "TestClip" ) as ClassI get the class of a Library symbol called "TestClip", which I can then instantiate. Jawesome.The issue I'm having is that basically I want to have access to all of the Library symbols without needing to explicitly know their names. I was hoping to use:

describeType( loader.contentLoaderInfo.applicationDomain );

...to get reflective access to the Library symbols, but the XML returned doesn't seem to include any references to them. Perhaps I'm calling it on the wrong object? I also don't want to have to explicitly create coded instances to gain access. This is for a tool for Flash artists, and it's important to avoid code, even simple code.

View 1 Replies

Professional :: Warning: All Instances Named 'head' Will Be Automatically Declared As JessHead In Symbols That Use Character As Their Base Class

Nov 3, 2010

In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha  sub-sprite labeled "head" of auto-generated Class "JessHead". 

Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite.  But then at least everything works as expected.  This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy.  What can I do to sidestep this error, while keeping the same workflow? 

View 6 Replies

ActionScript 3.0 :: Accessing Instances On Second Frame?

Jun 13, 2009

I can't seem to access instances in a movie clip that aren't on the first frame of a parent movie clip even if I tell flash to go to that frame before I attempt to reference the instance in the actionscript.

Actually this works in flash player 10 but not 9. I could just export for flash player 10 but I would rather know the answer than just avoid it and of course for better compatibility reasons.

I've attached an fla example with source code to show the problem. I'm using CS4 and programming in classes in as3 as you will be able to see from the example.

P.S: the example is saved in CS3 so more people can open it.

Edit: Since there's not alot of code I'll paste it here for people to see.

Code:
package src
{
import flash.display.MovieClip;

[Code].....

View 2 Replies

ActionScript 3.0 :: Accessing Instances Through An Array?

Apr 9, 2010

I'm setting up some Radio Buttons. The desired effect is when you click a button, it calls a function which loops through an array of the button states, switching them off.

The stumbling block is changing the state of the buttons from on to off. I'm sure it's an issue with the way I'm trying to get the instant name (eg radioBtn1) into the MovieClip Variable 'currentRadioName'.

The error I receive is: TypeError: Error #1034: Type Coercion failed: cannot convert "radioBtn1" to flash.display.MovieClip.

So I'm trying to stick some object into a MovieClip object, which obviously doesn't work.

[Code]....

View 4 Replies

ActionScript 3.0 :: Accessing Nested Instances From Another Class?

Feb 2, 2010

I made a movieclip (map) with nested instances (cities) in IDE and I want to access them from non-document class.

But the class can't access them until it's added at the stage too.

If I add the class at stage, class can see and access only map, but not cities inside of it.

Both class and map are children of document class...

View 0 Replies

ActionScript 3.0 :: Accessing Instances Embedded In SimpleButton

Nov 11, 2011

With the GUI (Flash CS3), I made a button that included an instanced dynamic textfield. Whenever I try to access it, I get the error message 1119: Access of possibly undefined property

The line is:
big_btn.labelTxt.text = "Start";
the button is named big_btn and the textfield is name labelTxt

If I change big_btn to a MovieClip, no error and it works.

Can you imbed an instance inside a SimpleButton? If so, how? If not, what's the logic behind allowing it in a MovieClip, but not in a SimpleButton?

View 4 Replies

ActionScript 3 :: Accessing All Instances Placed In Different Frames From Document Class?

Aug 11, 2011

I have programmed a game using the Flash authoring tool and a document class. I'm trying to graphically add instances and add functionality in the document class. Suppose I have a main timeline with 3 frames, each frame reperesents a different level of the game. In frame 1 I have an instance of the MovieClip class named tree1 on the stage and in frame 3 I have an instance of the MovieClip class named tree3 on the stage. In my document class, after an initial stop() command, I want some logic like:
tree3.scaleX = tree1.scaleX;
But tree3 is unknown to the runtime since we are not of frame 3 yet. Any way to access all the instances on all frames declared in the authoring tool from the document class?

View 1 Replies

ActionScript 3.0 :: Accessing Event Target And Other Class Instances?

Nov 6, 2009

I have mutliple instances on the stage of a custom ThumbNail class. As you click on a particular instance an associated enlarged external image will load. As this is happening I want to make sure that the ThumbNail class animations are inactive for all instances.

I was thinking of using a Boolean variable that would get set right before the image is loading. Using event.currentTarget should help with the instance that was clicked but how do I gain access to the instances that were not clicked?

View 0 Replies

ActionScript 3.0 :: Accessing Stage Instances And Instantiation Order?

Feb 25, 2009

I've been having a problem that I have not found a good solution for. I think this is a problem related to the Flash Player's architecture so an experienced eye here would be welcome.

Imagine you've got 3 symbols in the Library and create instances of them by dragging them onto the stage. Each object is linked to a class. Let's say the object classes are named ObjectA, ObjectB, ObjectC. Their stage instance names are objectA, objectB and objectC.

The classes of these objects reference stage instances. For example, ObjectA might have a reference to ObjectC, like this:

var _objectC = MovieClip(root).objectC;

ObjectC might have a reference to ObjectA, like this:

var _objectA = MovieClip(root).objectA;

It sounds like this should work but it doesn't. When the SWF is published, objects on the stage are instantiated in the order that they were dragged from the Library. This means if objectA is instantiated before objectC, it's reference to objectC will return null and the code will fail.

I know there are ways around this, but I'm trying to come up with a solution that doesn't involve the document class, a helper class like a singleton, or instatiating objects with addChild().

It seems that the only way you can be absolutely certain that all the objects have been instantiated is on the first frame of the movie. So I've been using a system that adds an enterFrame event listener to just get references of stage objects when the first frame runs, like this:

function findStageInstances(event:Event):void
{
var _objectA = MovieClip(root).objectA;
var _objectB = MovieClip(root).objectB;

[code]....

(Note: The ADDED_TO_STAGE event won't help in this case because objects are added to the stage by the SWF based on the order they were dragged onto the stage from the Library.)

View 12 Replies

ActionScript 3.0 :: Accessing Class Instances From Another Movie Clip?

Jun 2, 2009

I have a movie clip on the root which contains my menu. And another movie clip which plays my video. Basically when i click a menu item it calls a function which i want to able to send a command to my video player to play another video.

This is code inside my video player movie clip (i've missed out the including of the class and various config stuff - below is just so you see the name of the class instance)

var MDVideo:MD_VideoPlayer;
var videoPath:String = "assets/ski_video.flv";
MDVideo = new MD_VideoPlayer(videoPath, local_config_obj);

[Code]....

How do i access the MDVideo instance from my menu movie clip?

i know its probably been answered here before but I havent been able to find exactly what i need to make it work. Plus this is my first time doing AS3 so

View 1 Replies

ActionScript 3.0 :: Accessing Stage Instances From Within The Main Constructor Class?

Oct 26, 2009

my movie is linked to an external class called game, and in the game cosntructor I am trying to access instances on my stage. I have tried MovieClip(root).instancename, root.instancename and even tried adding an event listener to listen when the movie is done loading because I thought maybe it was because the instances on the stage weren't created before the constructor is ran. This is the main class, shouldn't it be easy?

View 2 Replies

ActionScript 3.0 :: Flash Accessing Stage Instances From .as File Linked To A Movieclip

Aug 28, 2010

i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.

What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.

View 5 Replies

ActionScript 2.0 :: Make The Slider To Move After A Movie Clip Symbols Instead Of Button Symbols?

Oct 29, 2008

I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.

View 1 Replies

ActionScript 3.0 :: Flash CS5 IDE - Symbols And Nested Symbols And The Difference Between Graphics And Movie Clips And Scoping

Oct 26, 2010

I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.

How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.

View 9 Replies

Professional :: Embedding Symbols Inside Symbols That Are Runtime Exported

Feb 5, 2010

I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.

[Code]...

View 4 Replies

ActionScript 1/2 :: Linking / Attaching And Connecting Symbols With Other Symbols

Feb 13, 2012

Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?

View 5 Replies

Cannot Swap Symbols At All In CS3?

May 2, 2009

Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?

View 13 Replies

Professional :: Symbols In CS5.5 When Using CS5 Doc

Feb 21, 2012

When I open a document in Flash CS5.5 that was created in CS5, for some reason the buttons appear invisible when the document is published.

Buttons are also appearing invisible when they have been brought in from the library of another CS5.5 file.

View 1 Replies

Flash :: What Symbols Are Available Within A .swf

Jul 10, 2011

I know nothing about Flash Professional, but a friend has given me a .swf that supposedly contains some graphics that he wants imported into a Flex program - which I know a fair bit about.I have the .swf, but I have no idea what to put for "symbol". My friend doesn't seem to know what I'm talking about. How can I determine the symbol name to put in the 2nd parameter of the embed?[Embed(source='SomeSwf.swf', symbol='WhatGoesHere??')]Is there some way to browse the .swf, or some way to just import the whole thing and step through the symbols in actionscript?

View 4 Replies

[CS3] Swaping Multiple Symbols?

Oct 30, 2007

I have multiple instances of the same symbol on different keyframes on the same layer on the timeline.Is there a way to swap all of them at once, or do I have to click on each one individually and swap them one at a time?

View 5 Replies

ActionScript 3.0 :: Symbols Are Not Showing Up

Jul 13, 2009

All my symbols disappeared. they're still there, and when i click into them to edit, i see everything, and also when i publish the movie i see everything. the layers are not invisible, and there are no masks. this happens to every symbol. i quit, closed, restarted, same thing. now it's happening with everything i open in flash.

View 1 Replies

Checking Collision Between Two Symbols

Jan 7, 2010

What kind of code would one need to check for collisions between two symbols? I am hoping to become a game designer so this is important for future references.

View 8 Replies

Symbols Disappearing In Mac Flash Pro CS4?

Aug 28, 2009

All symbols have stopped rendering while in the IDE. They publish fine, but I can't see them on stage.

Details: Flash Pro CS4 10.0.2 Mac OS X 10.5.8 on MacBook Pro w/ 4GB RAM.Objects that are not symbols render fine (shapes, groups, text, components).Symbols are selectable and show the blue selection boundary.Symbol selection is constrained to the shape of the symbol, not the bounds.The 'empty clip' handle is shown for each symbol(and effects / filters are rendered on it).The layers are not hidden, and switching to outine doesn't change the appearance.All files opened on this Mac show this behavior(IDE pref setting for don't display symbols?) .Files openfine on other machines (PC & Mac).I trashed the 'Flash CS4 Preferences' file, but it didn't fix it.Here's the IDE view of the stage:

View 6 Replies

ActionScript 3.0 :: Use Symbols In One FLA File In Another?

Nov 26, 2009

I am working on a learning project to create a web based sound player interface that is based on external class definitions and packages. I want reference buttons, movie clips and graphics in another FLA file. These items have been exported for ActionsScript but I am uncertain if that means that they are only available in the FLA file in which they are saved, or are they accessible to scripts connected to another FLA file?

View 10 Replies

Combine Symbols In Timeline?

Jul 11, 2011

I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.

View 6 Replies

ActionScript 3.0 :: Get Rid Of Those Extra Symbols?

Jun 30, 2011

I want to start with a new as3 projekt in flash but whenever I open the actions panel and start whriting some code this is what I get -

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved