ActionScript 3.0 :: Accessing Graphic Symbols Through Nested MC's?

Nov 2, 2009

Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.

From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?

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ActionScript 3.0 :: Access Graphic Symbols Through Nested MC's?

Nov 2, 2009

Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.

From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?

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ActionScript 3.0 :: Flash CS5 IDE - Symbols And Nested Symbols And The Difference Between Graphics And Movie Clips And Scoping

Oct 26, 2010

I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.

How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.

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Graphic-type Symbols In A Shared Library?

Sep 16, 2009

Does anyone know if it's possible to have Graphic-type symbols in a shared library as it won't let you add an identifier to them? It's ok to use Move Clips but they increase the file size.

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Professional :: Blur Filter On Graphic Symbols?

Jul 8, 2011

I'm trying to export my flash animation to quicktime, but because for some odd reason the normal .mov exporter on flash corrupts the images, I'm exporting to .swf, importing to premiere pro, then exporting again to .mov.  The problem is that .swf import on premiere pro only captures the first layer of the timeline, so I have to use graphic symbols in order to get all the animations out on the first layer.  Now I'm trying to do blur on some of the symbols, but graphic symbols can't have filters, and movie clips won't show up on premiere pro.

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Use Movie Clip Or Graphic Symbols For Character Animation?

Mar 12, 2008

Should I use Movie Clip or Graphic Symbols for Character Animation? What do people who make TV shows use. If I'm not planning on manipulating any symbols with ActionScript and I'm not using a symbol that requires it's own time line like a walk cycle, is there any reason to use movie clips symbols? If I put my animation on the web will it download noticeably faster if I use graphic symbols instead of movie clip symbols?

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Professional :: How To Animate Resizing And Moving Of Graphic Symbols

May 29, 2010

As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].

Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?

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ActionScript 3.0 :: Decreasing A Graphic Symbols Width By A Percentage Based On Two External Variables?

May 27, 2010

I am trying to decrease a graphic symbols width by a percentage based on two external variables.

Code:
var currentHealth:Number=70
var totalHealth:Number=70

[code].......

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ActionScript 3.0 :: Duplicating Nested Symbols?

Mar 2, 2012

I have created this madly complex menu rollout with buttons, tweens lables with dynamic text- you name it.now I want to duplicte this symbol and change its colour to make a new menu tab, but when I try to do this (by going into it and duplicating each nested part- I am getting a linkage error-**Warning** The linkage identifier 'Symbol1' was already assigned to the symbol 'Symbol 2', and cannot be assigned to the symbol 'Symbol 1', since linkage identifiers must be unique.

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Flash - Nested Animated Symbols With Child Longer Than Parent?

Jan 12, 2012

I'm looking to create an animation loop in Flash. The base character animation I have is 27 frames. However to have the background move at the correct speed, the entire animation is 432 frames.

Since I am making the animation so long anyway, I want the character to blink halfway through the animation loop. I went into the head symbol and extended its animation from a single frame to 432 frames. Halfway through that animation I swap out the image for one that is blinking (3 new images added for the blink).

So, now the symbols are nested like: 432 frames -> 27 frames -> 432 frames

But it doesn't seem like Flash is smart enough to animate it as I would expect. It only repeats the first 27 frames of the child symbol.

The next thing I tried was extending the 27 frame character animation out to 432 frames. I did this by copy-pasting the character animation 16 times. But this also does not work because copying the keyframes also copies the position of the child animation's playback. This causes the animation to constantly reset and never reach the blink.

I also tried using the copy motion option, but it didn't seem to do anything different than copying keyframes.Is there an easy way to make this animation work? I can't possibly need to manually position a total of 576 keyframes (there is actually another level to the nesting which does not use any tweens, just keyframes) could I?

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ActionScript 2.0 :: Accessing Symbols Without Instances?

Aug 12, 2009

I am using CS3 / AS2 and was wondering if it was possible to load a movie into a symbol, not just an instance of that symbol, from the main timeline. I tried exporting the symbol for actionscript then using loadMovie but I suspect that is not the correct way to go about this.

PHP Code:
symbol.loadMovie("urlToMovie");

Is it even possible to do this or do I have to change every instance of the symbol individually?

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Actionscript 3 :: Accessing External Library Symbols Dynamically?

Aug 14, 2010

I am loading an external SWF containing uninstantiated MovieClip Symbols. I can get the SWF loaded, no problem. If I call:loader.contentLoaderInfo.applicationDomain.getDefinition( "TestClip" ) as ClassI get the class of a Library symbol called "TestClip", which I can then instantiate. Jawesome.The issue I'm having is that basically I want to have access to all of the Library symbols without needing to explicitly know their names. I was hoping to use:

describeType( loader.contentLoaderInfo.applicationDomain );

...to get reflective access to the Library symbols, but the XML returned doesn't seem to include any references to them. Perhaps I'm calling it on the wrong object? I also don't want to have to explicitly create coded instances to gain access. This is for a tool for Flash artists, and it's important to avoid code, even simple code.

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ActionScript 3.0 :: Disable "mouseEnabled" From Graphic Symbols?

Sep 24, 2009

I know it`s possible to do the following on Button symbols:

btn1.mouseEnabled = false;

to make it so when the user rolls over the button, the mouse icon doesn`t change to a hand.

But it seems that all the Graphic symbols "mouseEnabled" are by default "true". As when using "Convert to Symbol" -> "Graphic" objects cannot be instanced, the following cannot be used:

graphic1.mouseEnabled = false;

What is the solution to turn all graphics "mouseEnabled" to false?

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ActionScript 3.0 :: Accessing Nested Buttons In Mc's?

Feb 12, 2009

I'm trying to organize a presentation using several movieclips as "scenes." The problem I have is related to buttons nestedwithin those mc's--I would like them not to be available until eachindividual mc begins, but if I don't include the buttons on thefirst frame of the mc timeline, the main timeline cannot accessthem (and throws me an error)

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ActionScript 3.0 :: Accessing A Property In A Nested Mc?

Mar 19, 2010

I would like to rotate the yellow circle mc, w/ it's nested white circle movie clip, and use the drawing API to have a line continuously drawn to the white circle as it moves around.
 
I'm using the code below.  The line gets drawn to a static point, and not to the white circle (smBall) movie clip as I would expect. 

[Code]....

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ActionScript 3.0 :: Accessing Dynamic Nested MC's?

Jul 30, 2009

I'm working on an educational game that interacts with randomly selected characters. The names and attributes are imported from xml. I have a mc called characters that contains each character on a frame tagged with their name. The frame label is the characters name and I am having no problem displaying each character as they are randomly called.

Code:
characters = new Characters();
characters.gotoAndStop(characterName);
characters.y = 350;
gameSprite.addChild(characters);

Each charater is a mc with 2 frames one with mouth closed and one with mouth open. Because the characters are accessed using the variable characterName as the frame tag I can't figure out how to tell the movie in AS3 to gotoAndStop on frame 2 of the character mc. I've tried numerous variations and just can't get it to work.

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ActionScript 2.0 :: Accessing A Nested Movieclip?

Sep 1, 2010

This is probably a very simple solution, but I can't seem to find it online. Basically, I have a button that need to change a movieclip's frame in it's parent.So I tried:

ActionScript Code:
_parent.slideshowImages.gotoAndStop(2);

But it's not working! I know I'm getting to the right locaiton because _parent holds a variable, and I can access that just fine. But I for some reason can't access the movieclip at all.

Note: I can't upgrade to AS3 (What I'm used to) as this isn't my file.

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Actionscript 3.0 :: Accessing A Nested Clip?

Sep 11, 2010

I'm trying to activate a nested movie clip with a button in the main timeline. I want the button to move the nested clip to the 2nd frame, thereby passing over the stop(); in the first frame. I'm not sure how to point the button at the correct timeline, though.

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ActionScript 2.0 :: [F8] Accessing Nested Nodes In XML

Oct 3, 2006

I'm trying to access some information in XML. I got the first few nodes working, but for the life of me, I can't figure out how to get to the nested nodes. I've tried everything i can think of. I thought it would have to do with nested for loops, but i couldn't get it to work. What am I missing? I've been pretty successful with simple XML, and this is relatively simple too, but more than I'm used to at this point... If there is a better way to do any of this, I'm all ears (or all eyes in this case )

[Code]...

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ActionScript 3.0 :: Accessing Nested Movieclips?

Dec 5, 2009

I have a movie clip (assigned to a class) with several keyframes. Each keyframe consists of another movieclip, which contains an animation and all use the same name. Lastly, several of the animations contain a third movieclip, which is also assigned to a class and also use the same name. I need the first movieclip to speak to the third, unfortunately, it simultaneously tells me that the clips in the second layer (the ones at the keyframes) exist and do not exist. Namely: second layer "does not exist" in that the primary movieclip has only one child: a null. If I add other movieclips to the primary's frames, they also report back as nulls depending on what frame I'm on. I've tested this in several parts of the code, though I suppose it's possible that I managed to pick five equally bad spots. It's just so bizarre I still don't know what to think about it. However, the second layer of named clips are there, but I can only prove it by deliberately breaking the code in hopes of deliberately getting a reference error (by attempting to make the clip private, which isn't allowed given my setup).

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ActionScript 3.0 :: Accessing Stage Elements From Within Nested MC?

Apr 3, 2011

After quite some time I finally decided to pick up Flash again, this time taking the OOP route. I'm a bit rusty though, so I'm stuck on something pretty basic.Here's my Layout of relevant objects and scripts:

Stage > gunAmmo (TextField)
Stage > player (MC) > pistol (MC)
........ > player.as > pistol.as

As you might've guessed, what I'm trying to do is set the gunAmmo.text property from within my pistol class. I've tried using MovieClip(root).gunAmmo, stage, etc., but neither seems to be working. I sort of get why, but I don't know what the correct syntax is. (And yes, the TF's instance name has been set correctly.

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ActionScript 3.0 :: Accessing Stage From Nested Movieclip?

May 22, 2010

I have the following code nested in a movieclip, how can I reference the stage correctly from that movieclip?

stage.addEventListener(KeyboardEvent.KEY_DOWN, reactToArrowKeys);
function reactToArrowKeys(keyEvent:KeyboardEvent):void
{
if (keyEvent.keyCode == 37)

[Code].....

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ActionScript 3.0 :: Accessing Nested Instances From Another Class?

Feb 2, 2010

I made a movieclip (map) with nested instances (cities) in IDE and I want to access them from non-document class.

But the class can't access them until it's added at the stage too.

If I add the class at stage, class can see and access only map, but not cities inside of it.

Both class and map are children of document class...

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ActionScript 3.0 :: Accessing Nested Text Fields?

Feb 19, 2009

I have a dynamic text field, which I then converted to an object and instanced. Both the text field and the object have a instance.I tryed both:

Code:
//startbtn being the object, text1_txt being the text field.
startbtn.text1_txt.text = "lol";

And

Code:
text1_txt.text = "lol";

I found the ladder to be more logical, but neither worked. Anyone have a way to get at these nested text fields?

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ActionScript 3.0 :: Accessing Nested Functions And Scope?

Jun 22, 2009

How can one class access a nested function in another class.Examplish.

Code:
main class{
public function main(){

[code].....

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ActionScript 3.0 :: Accessing Nested Movieclips From Loaded SWF?

Jan 18, 2010

I am having a newbie problem here. I am loading an external SWF with embedded movieclips (all clips are set to export in the original file). However, I can't figure out how to access those embedded clips in my new, parent, flash file. Here is my code:

Code:
var container:MovieClip=new MovieClip()
var house_Loader:Loader = new Loader();

[code].....

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ActionScript 2.0 :: Accessing (Nested) Component Properties From Class

Jul 29, 2009

(Actionscript 2 btw - and actually cs4, not that it really makes any difference?) I have a class that instantiates a movieclip from the library, e.g.:
Code:
debugbar:MovieClip = thing.AttachMovie("debugbar", "debugbar_mc", 999);
So attaching it to the where ever "thing" is - could be movie clip or level0 or whatever, doesn't matter as "debugbar" is a private variable of the class. Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.

I would have thought that this would work:
Code:
debugbar.input_txt.text = "hello";
In order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (put there in author time). However, this does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).

I also appear not to be able to add event handlers to the component - at least for the usual component events. I tried casting it to a component, such as:
Code:
var temp:TextInput = TextInput(debugbar.input_txt);
trace(temp);
which gave "temp" as null.
However if you trace the thing itself without casting to what it is, it gives the path to correctly. It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?

The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were child instances. This meant I could just reference them directly too - so input_txt rather than debugbar.input_txt , although that is probably largely irrelevant. I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc.

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ActionScript 3.0 :: Accessing A Nested Object Inside Array?

Nov 24, 2009

private var myObject:Object = new Object();
private var myArray:Array = new Array();
myObject[dynamic_name] = true;

[code]......

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ActionScript 3.0 :: Accessing Nested MovieClips From The Main Timeline

Jun 3, 2009

I was trying to access some nested movieClips from the main time line but it was giving an error. What I have is a movieClip on the stage called "dog" and inside this movieClip I have two nested movieClips called "dogLH" and "dogRH". The movieClip "dog" was brought to the stage using actionscript 3.0 and when I tried to move the moveClips inside "dog" it gave me an error.

This is the code I have:

var dogog = new Dog();
dog.x =200;
dog.y =150;

[Code]....

What is strange is that if I add the movieClip "dog" to the stage manually and try the same thing it works. Any idea why it doesn't work when it is brought to stage with actionscript, but it works if I bring this manually?

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ActionScript 3.0 :: Flash Accessing Nested Movie Clips Using XML?

Nov 22, 2010

I am trying to access a nested movie clip that I get from an XML. Only problem is when I try passing the name to my function

Code:
public function PlayAction(parentClip:MovieClip, mcName:String, frameName:String):void
{

[code]....

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