ActionScript 3.0 :: Duplicating Nested Symbols?
Mar 2, 2012
I have created this madly complex menu rollout with buttons, tweens lables with dynamic text- you name it.now I want to duplicte this symbol and change its colour to make a new menu tab, but when I try to do this (by going into it and duplicating each nested part- I am getting a linkage error-**Warning** The linkage identifier 'Symbol1' was already assigned to the symbol 'Symbol 2', and cannot be assigned to the symbol 'Symbol 1', since linkage identifiers must be unique.
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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Jan 10, 2012
This is to be exported into a movie, so not an Actionscript question. I'm making a parody of a fighter-game scenario. One character looks like Subzero and the other like Scorpion. They're the same models but one should be colored differently. They're comprised of symbols such as arms and legs to make a larger overall character animation. There are several animations of them, for kicks, punches, bobbing, etc. Now, I know that if I went in and edited the colors, that all instances would change accordingly. Duplicating the symbol doesn't work because they share the same inner symbols. Is there a method for "deep" duplication? A tint doesn't work because essentially I only want to change the color of some of the components.
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Nov 2, 2009
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
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Nov 2, 2009
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
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Jan 12, 2012
I'm looking to create an animation loop in Flash. The base character animation I have is 27 frames. However to have the background move at the correct speed, the entire animation is 432 frames.
Since I am making the animation so long anyway, I want the character to blink halfway through the animation loop. I went into the head symbol and extended its animation from a single frame to 432 frames. Halfway through that animation I swap out the image for one that is blinking (3 new images added for the blink).
So, now the symbols are nested like: 432 frames -> 27 frames -> 432 frames
But it doesn't seem like Flash is smart enough to animate it as I would expect. It only repeats the first 27 frames of the child symbol.
The next thing I tried was extending the 27 frame character animation out to 432 frames. I did this by copy-pasting the character animation 16 times. But this also does not work because copying the keyframes also copies the position of the child animation's playback. This causes the animation to constantly reset and never reach the blink.
I also tried using the copy motion option, but it didn't seem to do anything different than copying keyframes.Is there an easy way to make this animation work? I can't possibly need to manually position a total of 576 keyframes (there is actually another level to the nesting which does not use any tweens, just keyframes) could I?
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Oct 29, 2008
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Feb 5, 2010
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
[Code]...
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Feb 13, 2012
Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?
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Jun 24, 2005
As the title says, i would like to have an object which is nested beneath another objects depth set higher than that of one the is NOT nested. Is this possible if so how, may be real easy and im just over-looking it but
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May 19, 2009
I am tring to create a movie clip in which different coloured birds are flying..I am tring to duplicate two or more MovieClips at the same time..but only either of them WorksHow should I modify the code so that I can achieve that ?
PHP Code:
function birds() for(m=1; m<=10; m++)
{firstEnem y= "bird"+1;
[code].....
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Jul 31, 2009
im having a problem duplicating more than 1 mc in my flash movie here's my code which is meant to duplicate it 1 time.
Code:
function createEnemy ()
{
i = i + 1;
[Code]....
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Nov 26, 2009
As the tittle suggests i have some trouble with Duplicating movieclips in a masklayer. The mask works but it wont duplicate. Also when i turn of the masklayer and use it as a normal layer the duplicate works perfectly. cant find any reason why it wont work.
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Jan 27, 2010
I am working on an Augmented Reality project .. This is the code that is called when the marker makes contact with the webcam.
[Code]...
Every time I remove the marker and put it back in view .. this script is called and is causing the action to duplicate itself over and over each time the marker is present. How can I do some sort of check to see if this is already added so that it wont duplicate ?
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Feb 10, 2011
Here's the deal... I built a dynamic image gallery that runs hoizontally, and the idea is tu duplicate it and, when it reaches a certain point, use it's duplicate, so that there's the illussion of a "never ending" gallery.The problem is that, when duplicating the movieclip, it appears empty, even though I duplicate it after having loaded every picture.
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Aug 12, 2004
i have a battlehsip that launches torpedoes. i want the gun of the battleship to aim (not perfectly but not way off so the gn can have 8 directions instead of every direction. [ignore this if u dont know what i mean]) the gun aims near the shark and launches a torpedo.i need the battlehsip turret to aim at the shark and duplicate torpedos and have the torpedos launched near the shark. and i need it to move toward the shark.
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Apr 13, 2003
I have two small dots (stars) that I want to duplicate. I have created a function-[ [code]I placed the function on a blankMC in the onClipevent (load) section. In the onClipEvent (enterFrame) I have placed a setinterval command [code]Now this waits 8 seconds and then creates a massive amount of duplicated stars - more than I want. I had just put the duplicate movie bit in a movie every couple of frames and that did what I wanted but I am trying to challenge myself and use functions and code.
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Apr 9, 2006
Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]
explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.
Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.
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May 2, 2006
I�m tring this AS to duplicate a MC on the main movie. This AS is on a loaded SWF. It�s not working but can�t find the reason.
Code:
duplicateMovieClip(_root.container, "container1", _root.getNextHighestDepth());
_root.container1.loadMovie("grupo01.swf");
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Jun 18, 2007
but in a more complex way. I have an existing 2d array that I want to copy to a new 2d array (but the NEW array can vary in size!).
For example, my current 2d array with the data:
var old_array =
[[0,1,2,3,4],
[5,6,7,8,9],
[10,11,12,13]];
And I want the new array to contain the same data as the old_array, yet if the new array is larger, it will put a zero instead of 'undefined'...like this:
var new_array =
[[0,1,2,3,4,0,0],
[5,6,7,8,9,0,0],
[10,11,12,13,0,0],
[0,0,0,0,0,0,0]];
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Jul 4, 2007
was going well but then i decided to make it so they appear at certain intervals using the amount of seconds elapsed.
Code:
var PreElapsedS=0;
dupCir = function(mc:MovieClip, interval:Number){
[code].....
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Mar 22, 2009
[URL] if you go into my movie section. i want to add movies to my section if i copy for exemple Audi commercial. i'll have 2 that's great when it'S time to change the name like Audi to Marli it will affect the first one, the original section that i copy too. that's my problem. how can i copy a section to be indivudual. without affecting the first one. cause after that i can go and change everything.
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Nov 11, 2009
i've read some other threads about this but i can't seem to get them to work with my script..i'm trying to fill my stage with squares to make a visual grid, using setInterval so it shows them animating across row by row. so far i have this:
[Code]....
however i've tried adding in code to make it break onto the next row after duplicating 50 but can't seem to get it to work no matter what i do..
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Jan 6, 2010
when copying one timeline to another it keeps asking me to 'replace existing items'.When i do this it pastes 2 instances of the same item on my page + another random item.
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Apr 11, 2011
I am a newbie in flash Action script2can anyone please tell me that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it
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Jan 12, 2009
I've developed a resource with drag and drop movieclips within a presentation.There are a huge number of drag and drop clips, so I've added a bit of swapDepth code so that the chosen movieclip is always in view. The problem now is that when I go to the next page (which contains a different drag and drop activity), a movieclip from the previous page is duplicated. Is there any solution to this? I've tried an onenterframe unload for the next page, but obviously this deletes the MC permanently making it fairly useless.
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Aug 9, 2009
i made this code that duplicates a movie clip randomly in the stage but i want it to be duplicated out of the stage.
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Feb 2, 2010
i know i can duplicated a movie clip by using addChild:
Code:
var myMC:MovieClip = new blank_character;
this.addChild(myMC);
myMC.x = 200;
myMc.y = 200;
etc...
Im making somewhat of an online multiplayer game, it loops through an XML file full of character co-ords and names etc and creates movie clips and positions the characters on the screen accordingly.
The characters are pulled out from the library once, and then after that i want to access the movie clips within the characters.
for example, in the root timeline i have all the characters, inside the characters i have movie clips containing their clothing, names, etc, that i want to be able to edit.But im having troubles referencing the movie clips and doing this.
I've tried things like
Code:
var myMC:MovieClip = new blank_character;
this.addChild(myMC);
myMC.name = "character"+characterID;
[code]....
1119: Access of possibly undefined property clothing through a reference with static type flash.displayisplayObject.
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May 15, 2010
in flash 8 im trying to duplicate movie clip - after clicking on button i am calling loadT function.
Code:
function loadT () {
xpos = 1;
ypos = 1;
[code]....
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Dec 15, 2010
The follow code produces a strawberry image that falls from the top of the screen to the bottom. I tried using a for loop to create 10 different instances of this but it doesn't seem to work for me.(Note: ranx is a number produced randomly earlier in the program)
Code:
var nstrawberry:strawberry = new strawberry();
stage.addChild(nstrawberry);
nstrawberry.x = ranx;
[Code].....
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