Professional :: Palette Swap Animation Without Overly Duplicating Symbols?
Jan 10, 2012
This is to be exported into a movie, so not an Actionscript question. I'm making a parody of a fighter-game scenario. One character looks like Subzero and the other like Scorpion. They're the same models but one should be colored differently. They're comprised of symbols such as arms and legs to make a larger overall character animation. There are several animations of them, for kicks, punches, bobbing, etc. Now, I know that if I went in and edited the colors, that all instances would change accordingly. Duplicating the symbol doesn't work because they share the same inner symbols. Is there a method for "deep" duplication? A tint doesn't work because essentially I only want to change the color of some of the components.
I have a VERY big animation, with a huge amount of keyframes, and I like to swap a symbol in this animation with another one. If I just use the swap button on the first frame, Flash only swaps the symbol for the first tween, whereas I have hundreds of tweens in my file... So how do I do this for every keyframe in every tween ?
I have imported voice-over into my flash animation project as a WAV file. When I test it within the library, it's perfect. When I play it back using "Play" under "Controls" it is slightly degraded. And then when I play it back using "Test Movie in flash professional" under "Control" and when I publish the file, the audio is severely compressed and distorted. Why does this happen and how do I fix it?
Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?
How to take one symbol and when I click, convert it to another until I release. Imagine a hand(which is what I am using) and when you click, it pinches 2 fingers together until you release. I have both symbols created but I am stuck as to how to get flash to perform this. The only help I could find was how to make movies play with a click.
I have created this madly complex menu rollout with buttons, tweens lables with dynamic text- you name it.now I want to duplicte this symbol and change its colour to make a new menu tab, but when I try to do this (by going into it and duplicating each nested part- I am getting a linkage error-**Warning** The linkage identifier 'Symbol1' was already assigned to the symbol 'Symbol 2', and cannot be assigned to the symbol 'Symbol 1', since linkage identifiers must be unique.
I use a custom color palette in Flash CS5.5, it was originally created in flash 8. I have it saved as default in the swatches tab. Every time I create a new document it loads this original color palette. But after I save the file, close it and re open it, it always loads the web 216 palette.
Question: i have to make an animated header for the web site. several seconds it's going on and is stoped with action script command stop(); but i need one elenment inside flash-header continue animating like here: [URL] a rolling logo in upper left corner of header. If somewhere the answer has already been written - it would be nice someone write a link to this source.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
*I can't post the file due to the company policy, so I'll do my best to explain. 3 movie clips: slide 1, 2, and 3. Each loads an external image.
Layers (how I have them set up): slide 1 slide 2 slide 3
The slides have a 3d feel, as if they are in the distance. When the user clicks one, the slide(mc) motion-tweens towards the screen, while the other 2 stay back. Obviously, if slide 2 comes towards the screen then slide 1 will be over top of it DUE TO layer structure (above). And of course, 1 & 2 will be over slide 3. To get around this I made a "current" layer over top of all the slide layers. So if I click on slide 2/3 then the tween is up on the "current" layer instead of the "slide 2/3" layer so that it's the highest.
I am trying to swap out one image for another in a Flash animation. On a mouse over, the want the new image (appb_mc) to appear OVER the existing image (appa_mc).I used the following code, but the new image keeps flashing. I am assuming it is because the new image is appearing OVER the existing image. If I have the new image appear other than over the existing image, it works fine. What can I do to make it work properly? These images need to be within the Flash file and not in an array.Actionscript I am using:
appb_mc.visible = false; function showGraphic1(event:MouseEvent):void {[code].....
if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.
Code: import mx.transitions.Tween; import mx.transitions.easing.*; if (_root.nextCard == "Home") {
I'm working on an IK based character animation, and I have a question about the different IK "types".I've started by creating a charater, created using symbols to represent the various body parts, which works great, and I've created a shape based armature as well to handle the mouth because the shape based animation works perfectly for animating it.Is there a way to "attach" the shape armature to the symbol armature to that the mouth will move with the head during animation? It is difficult to keep the mouth armature aligned with the face manually, and the bones don't "stick" when I drag them from the symbol armature to the shape armature.
I've created several movement animations for my character, i've also created several weapons which i've made into symbols. Is there a way to have my weapon stay in a relative position to my character(hand), even during animations?
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.
when i double click a symbol or button to edit it, I get this strange windows-like animation of a chequered rectangle that comes out from where I double click and gets bigger and bigger. Once its as big as the screen I can then edit the symbol.Its like its something to do with vista. If I bring up other applications whilst its doing it the rectangle is always on top and visible over everything. It's like some sort of windows "zoom" animation but for some reason its doesnt work quickly and is painfully slow... 10 seconds or so and when i come out of symbol editing it does the same in reverse.
is there some way to resize all the animation, all the symbols in all keyframes proportionally? I did all the animation, but now I realize thatīs too large on the stage.
I've created a small animation containing a few images which i have converted to graphic symbols so I can alpha-tween them. I tweened the first image then copy/pasted the frames to do the next using the swap symbol function. When swapping the symbol I selected the desired symbol and pressed okay but nothing happened - I then dragged the desired symbol out of the library and onto the stage then deleted the previous symbol. As soon as I did that the new symbol I had just dragged out switched back to the previous symbol. [URL]. I have CS4 V10.0
We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.
Should I use Movie Clip or Graphic Symbols for Character Animation? What do people who make TV shows use. If I'm not planning on manipulating any symbols with ActionScript and I'm not using a symbol that requires it's own time line like a walk cycle, is there any reason to use movie clips symbols? If I put my animation on the web will it download noticeably faster if I use graphic symbols instead of movie clip symbols?
I'm taking a snapshot from a webcam and adding a frame around this snapshot.I add the snapshot before to load the frame from a file. How can I swap between those objects? because the frame appears at last and the snapshot appears infront. I wanna swap those in the way that the snapshot appears at last and then the frame.
ive made a simple button that sends you to the first frame. and its working good but than when i duplicate it only 1 button works i got 33 buttons and only one of them is working....
When Flash starts up, the default color picker looks like this: I have accidentally somehow made mine look like this:And I have no idea how I did this, how to do it again, or how to get it back to the default.
All my web searches come up with a lot of stuff about coding my own color pickers or importing new ones and stuff. I just want to switch between these two modes: I would like mine back to the default, and my coworker would like hers (stuck on the default!) to look like mine.
I am looking to create an area on my homepage that swaps images every 5 seconds and also has a play/pause and next feature for the view to choose if they want to click through or pause on an image. I am looking to create swaping images just like the following link under 'Top Stories'I am using Flash CS4.
My CS5 flash keep on crash when duplicate 1 library moive/button or anything. My CS5 cannot save file, if do so, it will crash on next time when opening. For instance:
I'm looking for a plugin or command so I can swap all the colors in a selected symbol. the find and search thing doesnt quite do it well. It needs to affect anything in a group within that symbol. I was also wondering if there was a way to convert fills back to lines or if there is a plugin for that too. Ineed it for flash pro 8, I know its old.