Use Movie Clip Or Graphic Symbols For Character Animation?
Mar 12, 2008
Should I use Movie Clip or Graphic Symbols for Character Animation? What do people who make TV shows use. If I'm not planning on manipulating any symbols with ActionScript and I'm not using a symbol that requires it's own time line like a walk cycle, is there any reason to use movie clips symbols? If I put my animation on the web will it download noticeably faster if I use graphic symbols instead of movie clip symbols?
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Oct 29, 2008
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Aug 15, 2011
Question: i have to make an animated header for the web site. several seconds it's going on and is stoped with action script command stop(); but i need one elenment inside flash-header continue animating like here: [URL] a rolling logo in upper left corner of header. If somewhere the answer has already been written - it would be nice someone write a link to this source.
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Jan 13, 2004
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
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Dec 23, 2009
I want to know all differents betweent Movie Clip and Graphic & Also I want to know when I use graphic or Movie Clip
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Feb 9, 2010
Is it possible to serialize (or equivalent) a Flash movie clip object or graphic object? I'm trying to find out if it's possible to send such an object via XMLSocket.send.
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Feb 23, 2012
I have two jpeg images that are converted to movie clip symbols. When attempting to scale one from zero out to infinity (zoom out look), I apply the classic tween and the image zooms out above the top of my document window instead of going straight out. Is there something I can troubleshoot to fix this? I belive the registration point on the symbol is in the center, but how can I confirm?
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Aug 15, 2009
I've tried hitTestPoint(x,y,true) but then I realized that it works fine only with vector graphics (for my .png image the resault was tha same as hitTestPoint(x,y,false) - so it was unacceptable). Then I tried hitTest function from a BitmapData class like this:[code]is it possible to get a graphic from a movie clip without drawing it (it is not necessary for me to check colission)?Then, having this bitmap (transparent png file) i tried to use hitTest function:[code]
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Nov 15, 2010
I have 7 movie clip symbols which i would like to become visible using a timer.I would like to be able to make them appear one at a time, to a time of my choice after a 'start button' has been pressed.When the start button is pressed another movie clip already plays as a back ground.
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Oct 6, 2010
In flash cs4, i've created motion tweens on 4 separate layers with 4 different movie clip symbols that were created with the pen tool. it seems to be fine when i scrub the playhead, but when i test the movie, 2 of the movie clip graphics distort, and the bottom halves of them move faster than the top halves.
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Aug 4, 2009
I am having a problem loading a bitmap/graphic into the place of a movie clip using AS 2.0 on Flash CS3.You see, I am uploading an image into a library, for example, Bitmap1.jpg, and I upload another image to turn into a movie clip, for example, Bitmap2.jpg turns into Symbol 1.I place Symbol 1 onto the screen and I've been trying code after code and I'm not sure how to load Bitmap1.jpg in the place of Symbol 1 using the 'if statement'. I've tried the 'load' functions, but since I've just bought CS3 and I don't have Flash 8, a lot of the functions have changed.Here's an example of my code:
ActionScript Code:
stop();
if(Junior == "Stranger") {
loadMovie("Bitmap1.jpg")
}
Cut to the chase, I'm trying to load "Bitmap1.jpg" or my library name (Bitmap) into the place of Symbol 1 (my MovieClip) when Junior is equal to Stranger, using AS 2.0 on Flash CS3. This code doesn't work on CS3.
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Jan 22, 2010
I have a menu that loads external images as buttons and once its built I need to create multiple instances of it next to one another. Senoculars duplicateMovieClip class wont duplicate graphic information, which my menu has, so can anyone suggest an alernative method to creating this using the same instance of the set of loaded images?
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Mar 14, 2007
I need a few answers and pointers for my game [URL] First off, is it possible for a graphic to be hidden once a movie clip has been dragged over it? The plan is for the grid to be covered in question marks, until the users drags the small smiley over the same large smiley at which point the question mark will be hidden revealing the large smiley. The user then gets a 2nd chance to match up the other remaining smiley, if they fail to get the right smiley is it possible for the question mark image to appear back over the top of the smileys?
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Dec 22, 2011
I've been going over several tutorials and whatnot and I'm confused on the point of movie clip symbols and motion tweens. To me using the other tweens and symbols are "easier". Can someone explain to me why they're so beneficial to have been added to CS4/CS5? Except I understand that movie clip symbols can be adjusted using the 3D tools but is that the only difference?
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Nov 2, 2009
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
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Sep 16, 2009
Does anyone know if it's possible to have Graphic-type symbols in a shared library as it won't let you add an identifier to them? It's ok to use Move Clips but they increase the file size.
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Jul 8, 2011
I'm trying to export my flash animation to quicktime, but because for some odd reason the normal .mov exporter on flash corrupts the images, I'm exporting to .swf, importing to premiere pro, then exporting again to .mov. The problem is that .swf import on premiere pro only captures the first layer of the timeline, so I have to use graphic symbols in order to get all the animations out on the first layer. Now I'm trying to do blur on some of the symbols, but graphic symbols can't have filters, and movie clips won't show up on premiere pro.
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Nov 2, 2009
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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May 29, 2010
As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].
Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?
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Aug 19, 2009
allow the user to clip a button and then place a sybmol (either movie clip or graphic) where the user clicks. I would like to use AS2. The project is simply to label a supply and demand curve graph and user needs to plot, or place points wherever they want on the canvas.
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Aug 22, 2011
I want to make a new instance of an existing symbol (movie clip or graphic) when an object hits the side of the stage. I have the code to figure out if it hit the side of the stage, i just need to know how to make a new instance and make it show up where the ball hit. I also want to be able to have multiple of these instances on screen.
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Apr 16, 2010
I press a button and have an object (a movie clip) move onto the stage - that works ok.When that movie clip gets to a certain spot, I want it to stop - that works ok.I want to be able to press the button again and have it leave the stage - that works ok.Then if I press the button again, it will come back on the stage again - that works ok.when it stops on the stage, I want a part of it to animate just once. I've been trying to do this by putting a second movie clip inside of the first, but it won't work.
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Aug 24, 2007
I've got a problem with a game I am creating, I want a movie clip to play once when my character hits it, it has a stop function at the end of the movie clip, but as long as the character is on top of it, it continues to loop, how do I get it to stop at the last frame?
Here is the script applied to the movie clip:
onClipEvent (enterFrame) {
if (this.hitTest(_root.bubMC)) {
play();
}
}
All I've been able to do was make the last frame extremely long and load an alternate movieclip without the hittest function applied that runs the animation.Essentially, I am asking, "How do I make a piece of actionscript run only once", like:
onClipEvent (enterFrame) {
if (this.hitTest(_root.bubMC)) {
play(ONLY ONCE BUT AFTER THAT DON'T DO IT AGAIN);
}
}
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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May 27, 2010
I am trying to decrease a graphic symbols width by a percentage based on two external variables.
Code:
var currentHealth:Number=70
var totalHealth:Number=70
[code].......
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Jun 26, 2008
Using AS2, how can I have a character movie clip walk along a line/curve without falling through it? By this I mean the character could say, walk over a hill whilst jumping (falling back down due to gravity physics) but would not fall through the curve that represents the hill.An example of this would be BMX star or BMX backflips and any game that is a side-on view of a character walking.
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Apr 12, 2003
For my menu on my page, I want to do things dynamically. For the drop down menu, I want to have a box around the link when moused over, that changes depending on the number of characters that are going to be placed on it.
[URL]
See how the "tab" around team is smaller than the menu? But GRAPHICS will be larger, and so on.
I'm parsing an XML file to pull in the data for the menu, so I want to handle this portion dynamically as well.
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Nov 3, 2010
In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha sub-sprite labeled "head" of auto-generated Class "JessHead".
Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite. But then at least everything works as expected. This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy. What can I do to sidestep this error, while keeping the same workflow?
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Sep 24, 2009
I know it`s possible to do the following on Button symbols:
btn1.mouseEnabled = false;
to make it so when the user rolls over the button, the mouse icon doesn`t change to a hand.
But it seems that all the Graphic symbols "mouseEnabled" are by default "true". As when using "Convert to Symbol" -> "Graphic" objects cannot be instanced, the following cannot be used:
graphic1.mouseEnabled = false;
What is the solution to turn all graphics "mouseEnabled" to false?
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