I use a custom color palette in Flash CS5.5, it was originally created in flash 8. I have it saved as default in the swatches tab. Every time I create a new document it loads this original color palette. But after I save the file, close it and re open it, it always loads the web 216 palette.
We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.
This is to be exported into a movie, so not an Actionscript question. I'm making a parody of a fighter-game scenario. One character looks like Subzero and the other like Scorpion. They're the same models but one should be colored differently. They're comprised of symbols such as arms and legs to make a larger overall character animation. There are several animations of them, for kicks, punches, bobbing, etc. Now, I know that if I went in and edited the colors, that all instances would change accordingly. Duplicating the symbol doesn't work because they share the same inner symbols. Is there a method for "deep" duplication? A tint doesn't work because essentially I only want to change the color of some of the components.
I want to create a flash document that allows me to change the colous of an image using a colour palette of my own. I am a complete beginner and have no idea where to start this, hence i would need to know what to do and how to do it. I basically want the image to be a simple 2d image that i will create using different layers in photoshop and import them into flash, the layer images will all be one colour so the colour of the whole layer changes. so the colour palette will be on the side of this and when i click on an image and then a colour the image changes to the colour i clicked.
I have created drawings in Adobe Flash and saved them as .fla files. However, when I try to save the files as JPEGs beyond a certain resolution (such as 4000x4000 pixels), the image gets altered. Essentially, it get's cropped, but some background is left in the remaining pixels. Original image (.fla) Jpeg image (with the saving problem):
I am looking for RGB, for example, 0.5 0.5 0.5, for a gray color.Is there a chance the RGB parameters are hidden somewhere or is there a conversion function at least?
I'm a pixel artist struggling with AS3.I want to load a sprite sheet from file, actionscript through the five rows of colors in the upper left to identify the five palattes (by default, the sprite sheet is colored using the first palette), then recolor the entire sprite sheet according the one of the five palettes, setting magenta to transparent. The end result being the ability to do this...
I can do loops and arrays, but I don't know how to actually cycle through the PNG identifying and replacing colors. I've loaded the sprite sheet and scrolled the palette out of view using scrollRect, but nothing else.
How do you shift the colors of a bitmap image, with a red/yellow cloud, so that red becomes orange, then yellow, then orange, then red again? The yellow should go trough the same process, but start and end with yellow. Same with all the other colors in between.Kind of like when you play with the hue-setting in photoshop, but instead of looping trough the whole spectrum, it only loops trough red>orange>yellow>orange>red.
Well we've all probably seen the "Mortal Kombat" ninja before. But how possible is it to do this with AS3 using a bitmap in a mc. I have searched all over the place for a tutorial on how to go about this but I can't seem to find anything that suites my needs. Do you think Flash has the power to do this at runtime for a game?
I'm having some problems porting a palette shifted animation system from J2ME to Flash. The system is used within a game that construct characters from separate body parts for e.g. head, left arm, legs, eyes, mouth etc. These can then be tinted and animated. Each of these body parts is coloured using a look up table. There is the original palette, then there are 18 other palettes that can be used to tint the image. This way you can configure different looking characters without having hundreds of different images. Each palette has 398 colours, there are 18 different palettes in total.
Each body part contains a small amount of colours, usually around 10-20. Colour A1, Colour B1 etc... Then the body part can be tinted using another set of colours, for eg Colour A3, B3, C3 etc.. It's simply a 2D array. (I have screenshots that help explain if needed) Now I've been trying to use PaletteMap, without success. I believe it uses a full colour palette (i.e. 255 vals per colour), and can't simply change colour A1 to colour A3 etc.
I also tried threshold, but that doesn't seem to be fit for purpose. getPixel / setPixel is way too slow for my purpose. It needs to be pretty fast as each body part is animated. I have a lot of flash programming experience, but never at such a low level! I might have been using paletteMap / threshold incorrectly, but the adobe docs leave a lot to be desired!
I have both CS3 and CS4, I now work only in CS4 with some exceptions. If I open CS4 start a new project then save after working in it the file saves with the cs3 icon. When I doubleclick the file to open it defaults back to opening in CS3.Only way to have files default and open in CS4 is to choose the icon of the CS3 (which is really a CS4 file) and choose open with other, choose the CS4 app and click on it so it opens in CS4 and then only does the icon changes to a cs4 icon.
I'd been using flash cs4 fine for a few weeks before this happened but in the last few days whenever i save a file i'm working on i can no longer preview it (by preview i mean ctrl + enter) my cursor turns to the symbol to show it's working for a few moments but once i move the mouse this goes back to being my normal cursor. Whenever i try and publish a file i get the error "Parameter is incorrect". Before i save the work the file previews fine and even blank documents that i start and immediately save will not allow me to preview or publish them following the save
I'm running w7 64bit on a quad core with 4gb ram. I've tried uninstalling and reinstalling but this hasn't helped. My flash professional cs4 is also fully updated.I've attached one of my .fla files that to me i can't use properly anymore, it's just a basic animation of squares forming the words 'enemy down' on a black background.
I have a couple of Flash CS5 users who are having problems saving files. They can open the file, edit/make changes to the file and save it and from all appearances the save has been successful - the save progress bar has popped up and completed and everything "looks" ok.
However the file changes were not saved. This problem is intermittent, however if it is occuring in the current flash "session" then it will affect all save actions performed - including attempting to save the existing file under a new filename. I've checked for obvious problems on the PC including disk errors and readonly files and so on but I'm otherwise at a loss to explain why this is happening?
I bought a flash intro for my website, I edit it, then I go to save it which works. When I try to re-open my saved file, Adobe Flash crashes. why it keeps crashing whenever I go to re-open the project.
I have created a simple flash animation for my employer. I basically have a square that changes color depending on which of three buttons are clicked. This is replicated about 30 times on the page. There is also about 15 circles that have a toggle button created so that when you click on the circle, they change between two colors. As I said, a very simple application.
Now, I need to save the data so that whenever someone new opens the swf, the current color combination is displayed. My way of thinking, with my limited AS3 experience, is that each button click, in addition to changing the color of a movie clip, should also send the data to a server. Then when someone opens the application fresh, I can use the URLLoader to load the most current data.
Am I on the right track, or am I missing it completely? I think I can figure out the URLLoader, but what code would I use to create the text file or xml file?Here is a snippet of my code:
var rtmColor:ColorTransform = f13335.transform.colorTransform; var okColor:ColorTransform = f13335.transform.colorTransform; var usColor:ColorTransform = f13335.transform.colorTransform;
[code].....
By clicking on either the rtm_13335, ok_13335, or us_13335 buttons, they will change the f13335 movie clip to the appropriate color (blue, green, or red). The default color is green.
What I would like to do is make the movie clip red, for example, then another person opens the swf, and the movie clip is red as opposed to the default green because I saved the current state to a text or xml file.
So I've got an .swf file embedded in a document (SMART board in this case, but a simple Word doc would probably serve in the same fashion). I'm trying to replicate the same functionality I see in another .swf. Basically its got a configuration menu where you can open and configure the .swf to behave differently, then save off and have it keep that. More importantly, if I close the document and re-open, it keeps the configuration. Harder yet, if I mail the document to someone else, it will keep the configuration.
Oops, its that last step that kills me. I understand how to use shared objects to save settings locally. I don't believe they're using server based shared objects in this case (no maintained server for it). So how can they be saving settings that travel with the document?
I have in mind a very basic swf file that allows someone to enter data (via dynamic text box), submit this data (via php), which in turns saves it as a file on the Server. This file (.txt) would be used to populate text on the main site. Most of this seems quite straight forward, and standard practice, apart from actually saving the data as a particular file and on the server (or overriding an existing file), which I'm sure comes up against problems such as FTP access and everything else, but I was wondering if someone might have an insight on how this could be done?
When the users loads the Flash File, I want the ActionScrip to create an XML file that says:<id="000000" tutorial="no" name="000000" coins="3000">Now, I want the flash file to see that the user hasn't completed the tutorial.. and if it says NO it should load: tutorial.swfThen, once the tutorial.swf end, after the final button is clicked I want it to edit the XML file so that tutorial="no" is replaced with tutorial="yes" and it loads 'user.swf' And when the FlashFile is reloaded, it checks that the tutorial="" says yes, and it skips outtutorial.swf and it goes straight to user.swf..If it's not clear I'll show it below:Load tutorialcheck.swfIf tutorial="" says no load tutorial.swfIf tutorial="" says yes load user.swf
I have a presentation to do using Flash on Wednesday and have been warned by my university that files MUST be in CS4 format. So, having used CS5 to create the whole site/presentation how much will I lose back-saving it to CS4? I'm worried I'm going to have to do a lot of the same work twice.
With CS5.5 on OSX, after saving a file and reopening it, certain frames (and their artwork) end up missing, i.e. aren't saved with the rest of the file. This happens with random frames. Other artwork, created after these frames, is still there.
I'm using Flash CS4 & Actionscript 3.0 to create a grid with different objects that a user can move with the mouse. This is a standalone application meant to be used on a Windows machine. Is there a way to download and save the user's responses (viz. location of mouse, type of object clicked, etc.) onto the local computer without using the Flash Debugger?
I came across an article [URL] which states that it is possible to save local data onto a user's computer without a backend script (e.g. php) in Flash Player 10 but the article doesn't really say how this is done.
I've got a large(at least I assume it's large, ~200meg) flash file I'm working with that upon saving, it goes into the dreaded "(Not Responding)" mode. Is this a symptom of being such a large file? It's image intensive--I can try reducing the image quality--or is there something else I'm missing?I'm on a toshiba laptop, using the latest version of windows.
At work we've been having a particularly irritating issue with svaing flash files in CS5.After making some changes to a flash file, and trying to save it, the flash file simply doesn't commit the changesand keeps the earlier version.We believe we've isolated the issue to importing from illustrator (CS5).It seems if you copy any rasterized images, or vectors with effects on them (such as drop shadows, glows etc)saving starts to have some issues, the saving itself seems to work fine, but reopening the files with often result withflash being reverted to a pervious saved version.I'm not sure what is the exact cause of the issue, but I do think it's certainly linked to illustrator importing.Has anyone else had issues with saving, and it rolling back to previous saves, and is there any way to avoid/fix this issue?
Please provide the feature to disable the system screensaver & power saving features while a video object is currently playing a video. I get this request all the time when developing video players and now that the netflix player provides this feature it is becoming a must have in the online video market. If you know other solution which does not require .net, silverlight , or any other browser plugin besides flash please let me know.
Well ok so, I've been looking, and I see similar things, but not really going anywhere. And I also can't make it happen at will, it just happens.But often enough to make it really frustratrating and scary to close a file.It's easy to explain what happens when it happens.I open a file, work on it for a while, during which time I've imported some images or wav files and placed them on the main timeline or movie clip timelines.I can test and save the file often while I'm working and everything seems fine. Eventually I close the file.When I reopen the file, the imported images are all missing from the timelines. It's very odd.All of the edits are still complete.The keyframes where the assets were placed are still where they belong, and the assets are all in the library.So I have to go through to each location and put the image or wav file back in its keyframe where it belongs.So far, it seems like after I go through this exercise once, it doesn't happen again.Here are the only details I can really offer.
Don't know about new files.The files I'm working on originated on a Mac, and they may have gone back and forth between CS4 anc CS5 versions, and finally are going to CS5.5 on a pc.I have seen this problem now in both CS4 and CS5 on both the Mac and the pc.It only seems to affect newly imported assets.Doesn't seem to matter how they're imported.Sometimes I use the menus, sometimes I drag and drop them into the library, sometimes I copy them from other Flash files and paste them into the current one.So far, I'm not sure that his problem has been seen on my own equipment.Just at my contractor location.Because of the things I'm seeing around, I'm beginning to suspect that this could have something to do with these RAID systems these guys usually set up, which I know virtually nothing about. RAID5 on these new machines.But I'm wondering if some caching of something is going on somewhere, and somehow not being saved somewhere else
I'll probably start trying some things like importing assets, saving,closing and re-opening before I do anything, or some such exercises, in an attempt to make it stop happening.Like I said though, it's virtually impossible for me to reproduce.It really seems to be one of those things that just likes to happen out of the blue.Maybe 15 to 20 percent of the time.Probably whenever it'll do the most damage.