ActionScript 3.0 :: Creating Custom Color Palette On Paint Project

Feb 9, 2009

I want to make a custom color palette on my paint project that I am developing. Also need 'paint bucket tool ' functionality.

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We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.

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ActionScript 2.0 :: Color Palette - So The User Can Select The Color?

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Anyone knows a good color palette source? something with a choice of, i don't know, 20 or so colors.. So the user can select the color he wants..

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How do you shift the colors of a bitmap image, with a red/yellow cloud, so that red becomes orange, then yellow, then orange, then red again? The yellow should go trough the same process, but start and end with yellow. Same with all the other colors in between.Kind of like when you play with the hue-setting in photoshop, but instead of looping trough the whole spectrum, it only loops trough red>orange>yellow>orange>red.

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This is my drawing code that I have now, and I wanna be able to use the color picker palette to chosse between color red, green and blue.

[Code]...

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a drawing application in Flash that that you can paint on using a custom "brush", and not use the default lines that are made by lineTo. The idea I had was to create a brush movie clip, and as the mouse moves duplicate it and place it at the mouse location. However, the problem arises that I often get large gaps in between movie clips if I move the mouse fast enough (which is more like normal speed for me).

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I'm a student currently trying to learn Flash CS3. However I've encountered a problem with the paint bucket. In my assignment I've created a simple rocket, each part with it's corresponding layer. Now I need to go back in and fill the body in a light gray color. I did so successfully with the nose cone. The problem now is that the bucket won't fill any other area no matter what I do, or which layer is selected.

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Professional :: When Click Paint Bucket Color Chooser, Normally Get An Eyedropper?

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If I click my paint bucket color chooser, it will give me an eyedropper but it doesn't show the correct colors of what my mouse is hovering over. It's just a completely random jumble of colors whenever I move my mouse.

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ActionScript 2.0 :: [F8] : Creating A Paint Like Program In Flash?

Mar 24, 2009

Creating a paint like program in Flash. I have it so the mouse is replaced with a brush and when the brush is over the toolbar, the brush goes back to the mouse. It works until you start to paint.

Code:
var currentDepth:Number = 0;
var startDrawing:Boolean = false;
var brushSelect:Boolean = true;

[code].....

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Professional :: Draw A Triangle And Then Fill The Color Inside Using The Paint Tool CS4

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Trying to draw a triangle and then fill the color inside using the paint tool. I am not able to fill any color inside. Made sure the lines are overlapping, tried using the fill large gaps, made sure alpha is set to 100%.

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IDE :: Use Paint Bucket Tool To Fill / Color Concretely Space In Picture?

Aug 29, 2009

I am beginner in flash and I started to learn flash c4 (with video lessons in my language but from flash 8! but it is not problem now about drawing than only about code in actionscript). I have now problem in using of Paint Bucket Tool in flash cs4. I made a ship, I made a whole document/white page for drawing in rectangle tool (frame for picture), and I made to lines which will be like a hill. it is for background, behind the ship. but when I want to color this background, to be green for example, my Pain Bucket Tool don't want to color ONLY place behind the ship and under mentioned "hill lines", than Paint Tool color whole document. therefore I can't make a hill because I get everything colored in green.

I tried all option about closing of gaps. how can I color only wanted places in picture and not whole picture? "hill" is not strait line so I don't know how to select hill space. of course, after it I will have to repeat process to color space above "hill lines", it will be blue like sky. and just to say that "2 hill lines" are from left to right side of document, there is no hole, it is closed line.

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ActionScript 3.0 :: Graphics - Paint (change Color) Inside Of Circle When A User Draw A Circle

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I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.

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ActionScript 3.0 :: Get A Custom Mask To Work On A Project?

Jan 12, 2010

I'm having a hell of a time trying to get a custom mask to work on a project I'm creating.

The mask I'm trying to use is applied as a pixel mask on a layer in the photoshop doc I'm working off, but I can't seem to figure out the proper way to get that layer mask imported into flash, to then compile into my .swc and be called from actionscript. (I'm coding in Flex)

Whats the proper workflow for getting a pixel mask imported from photoshop so that when I call:

container.mask = myMask;

It'll show up as the shape I want, and not just a square box the size of my shape?

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ActionScript 3.0 :: Include Custom Package In Any Project?

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I'm using Flash Builder and was wondering how I can include a package created in one project into another project?

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Set A Custom Default Easing For All Classic Tweens In A Project?

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Does anyone know if it is possible to set a custom default easing for all Classic Tweens in a project?

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Actionscript 3 :: Flash - Embed Custom Font In Project?

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I want to display "Hello World" with calibri.ttf using only AC3. How would I do that?Found two solutions on the web but I cannot use any of them

- The Adobe documentation site requires the use of Flash CS4. (Don't know how to use this in Flex Builder)

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I created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?

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Creating Menu Navigation For Flash Project

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I am an intermediate flash user and need to create navigation for my flash project. Basically what I have is one swf with several scenes and I need a small pop up menu with clickable buttons to jump to different scenes. I know scenes are not generally recommended, but I cannot load separate swfs due to technological constraints at my company. The way my project is set up is like one continuous movie that plays from start to finish. I don't need a player controls or anything. I have divided it into scenes to make it easier to work on the fla.

It starts and plays through to the end, one scene after the next. What I want is a small menu button at the bottom that when clicked pops open a list of buttons that can be clicked to jump to and play a different scene. It never stops or anything, just jumps to and plays the chosen scene. I have created a movieclip with a menu button and the pop up list with buttons. I can get the list to open and close, but it won't jump to a different scene. Is this because it is in a movieclip?

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ActionScript 1/2 :: Creating A Website For A Final Project?

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Ok so my website is a basic portfolio site. the interface is as follows: on the right is a box shape...to the left are my buttons and on the top is my logo and such. now for my coding questions.
 
1. I want a gallery to appear in the box showing my work

2. My buttons are named "Photoshop", "Illustrator", and "Indesign", i would like to have it so when you click on each button a new window gallery will appear in the box to show my work for each pogram

3. How do i insert my images? Do i just place them in my library in Flash? Do i use dreamweaver?
 
thats pretty much it.Unfortunately my teacher is refusing to teach coding.

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Does anyone know of an automatic UML generator for AS3, that runs through the code automatically creating a UML diagram for the project?

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I need to load a custom compiler config when compiling my project with textmate (as3 project).How can i do this?

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Actionscript 3 :: Flash - How The Kernel Could Interact With An Application When Creating A Project

Mar 8, 2012

Im learning flash actionscript at a local college and have been asked to find out 3 ways how the kernel could interact with my application when creating an actionscript project.

EDIT: The Kernel is a class that is being linked to the swf. Weve been asked to find out how the Kernel can effect and interact with the application. This is the class thats been created:

public class kernel extends MovieClip
{
public function kernel()
{

[code]....

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Actionscript 3 :: Prevent MXML Custom Component In Flex Library Project Always In Default Package??

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I'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.

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ActionScript 3.0 :: Palette Swapping The Ninja?

Apr 27, 2010

I'm a pixel artist struggling with AS3.I want to load a sprite sheet from file, actionscript through the five rows of colors in the upper left to identify the five palattes (by default, the sprite sheet is colored using the first palette), then recolor the entire sprite sheet according the one of the five palettes, setting magenta to transparent. The end result being the ability to do this...

I can do loops and arrays, but I don't know how to actually cycle through the PNG identifying and replacing colors. I've loaded the sprite sheet and scrolled the palette out of view using scrollRect, but nothing else.

Code:
//Scale the screen x3
scaleX=3;
scaleY=3;

[code]....

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IDE :: Irridescent Custom Color Libs For Flash 8

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I'm doing some GUI screens for sci fi / fantasy displays in Flash 8 and i really need some better color libraries, anyone know where i can find some irridescent / electric color pallets that will really stand out on the screen?

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ActionScript 3.0 :: Custom Resize Event As Part Of Larger Project To Create Flexible Liquid Layout Class

Dec 16, 2009

I am trying to create a custom resize event as part of a larger project to create a flexible liquid layout class.Basically, i want an object to listen for the stage.RESIZE event. If i can listen for this event from multiple objects, it solves my event firing problem.[code]

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Creating Loop To Set Color Objects?

May 8, 2009

I'm trying to create a for loop to set the color objects outlineColor1...100 to the value defined in variable _root.outlineCol. Everything works fine when I set the color to these objects via 100 lines of code but I'd like to replace them with a for loop of course. I suspect the syntax in the first part of the second line is incorrect but I'm not sure.

for (var i:Number = 1; i <= 100; i++) {
outlineColor[i].setRGB(_root.outlineCol);
trace(i);
}

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ActionScript 3.0 :: Creating A New Instance And Color?

Oct 14, 2010

I'm currently working on a little practice .fla file I've been working on. What I have now is an altered version a 'game' I made recently. I wanted to see if it was possible to create a new instance and color by having the user drag the object into the black (target) area. In short I want the user to drag one of my shapes (movieclips) and while keeping the original shape in place, move the copy version into the target and have the copy change to a different random color. Attached is a copy of my file.

Here is code I have thus far, I have tried a few options but they seem to throw off my application.

var counter:Number = 0;
square.addEventListener(MouseEvent.MOUSE_DOWN, moveObject);
square.addEventListener(MouseEvent.MOUSE_UP,releas eObject);
circle.addEventListener(MouseEvent.MOUSE_DOWN,move Object);

[Code].....

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ActionScript 3.0 :: Flash Palette Swapping At Runtime?

Nov 29, 2011

Well we've all probably seen the "Mortal Kombat" ninja before. But how possible is it to do this with AS3 using a bitmap in a mc. I have searched all over the place for a tutorial on how to go about this but I can't seem to find anything that suites my needs. Do you think Flash has the power to do this at runtime for a game?

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