Set A Custom Default Easing For All Classic Tweens In A Project?

Jul 3, 2011

Does anyone know if it is possible to set a custom default easing for all Classic Tweens in a project?

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I'm creating some custom components and backing code. I've created a Flex library project in Flash Builder which compiles to a SWC. The problem is now that all my MXML files get compiled into classes in the default package, making the whole thing a big mess.Is there a way to set a package declaration for MXML files? After all it just gets translated into AS3 classes. This seems to work in regular Flex projects using a namespace declaration so I'm at a loss how that is supposed to work. The other option is building out all the components in AS3 which I'd like to avoid.

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Classic Tweens Not Rotating Objects

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So I just started using Flash CS4 from Flash 8, and I like it so far, but there's on major problem: the "classic tweens" (motion tweens) aren't rotating some of the objects I have. Like there's this flame thrower I drew, and I rotate it at the end of the motion tween, but it doesn't rotate. It will just wait till the last frame and then it will show the rotated frame. Motion works in the motion tweens, but not enlarging or rotating... why? It seems more like a glitch, because sometimes I make a classic tween and it rotates stuff just fine, but sometimes it just doesn't... what am I doing wrong here? What's going on?

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I got Adobe Creative Suite 5.5, and all the projects in company are made in 5.0. And i can't simply save by ctrl+s because Flash (thats concrete program i am asking about) want to save in 5.5. So every time i have to push file-> save as-> change from 5.5 to 5.0. I was trying to find somewhere, where to change it, but i didnt manage to.

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ActionScript 3.0 :: Make Fla File The Default Document To Test The Project?

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ActionScript 2.0 :: Making A Custom Scrollbar With Easing?

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just wondering if anyone could give me a kickstart with any tutorials or anything? i was hoping to make one like the flashloaded one etc..

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ActionScript 3.0 :: Custom Easing Function With Bounce

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I've been trying to find an easing generator that supports bounce but have found none. I want to create an easing function that starts as a easeInSine (or quad) and ends as en easeOutBounce (imagine dropping an object on the ground). I've already thought of splitting up the tween in two. Just realised that the easeOutBounce actually starts a little bit like easeInSine but I would like to enhance that part to make a steeper curve.

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ActionScript 2.0 :: Using Listeners With Motion Tweens In Custom Components?

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I'm creating several cutom components. Within each I'm setting up scripted tweens with the Tween class. I have listeners setup within the components to fire internal events. My question is how can one component on the stage listen to the others tween events? Currently I'm setting up internal listeners like so:

MenuListener = new Object();
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[code]......

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ActionScript 2.0 :: Custom Scrollbar With Easing For External Text?

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how to display text from external text files but the problem that they all use the regular component scrollbar inside flash, and how to make custom scrollbar for dynamic text but still not for external text. But as the title says, how to make a custom scrollbar (with/without easing but hopefully with it) to display text (or html) from an external text file?

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how can I make one of these tweens go off at a certian frame ? so I can run one after the other and such?? instead of slowing it down with the time it takes to run the tween,

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Actionscript 3 :: Setting A Default Skin For A Custom Component In Flex 4?

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How do you set the default value of skinClass for a custom component in Flex? I've extended the DropDownList with my custom component, but I would like to specify a default skin to go with it instead of always setting the skinClass value for each instance.

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ActionScript 2.0 :: Create A Custom Video Player Without Using Default FLVplayer?

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ActionScript 3.0 :: Get A Custom Mask To Work On A Project?

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I'm having a hell of a time trying to get a custom mask to work on a project I'm creating.

The mask I'm trying to use is applied as a pixel mask on a layer in the photoshop doc I'm working off, but I can't seem to figure out the proper way to get that layer mask imported into flash, to then compile into my .swc and be called from actionscript. (I'm coding in Flex)

Whats the proper workflow for getting a pixel mask imported from photoshop so that when I call:

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ActionScript 3.0 :: Include Custom Package In Any Project?

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I'm using Flash Builder and was wondering how I can include a package created in one project into another project?

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Actionscript 3 :: Flash - Embed Custom Font In Project?

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I want to display "Hello World" with calibri.ttf using only AC3. How would I do that?Found two solutions on the web but I cannot use any of them

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Is it possible to embed font with purely Actionscript 3 in an actionscript project using Flex Builder?

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AS3 :: Flash Using Custom Graphical Assets In Pure Project

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I created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?

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ActionScript 2.0 :: Easing/Tweening - Incorporate Easing Into The Movement Of Each Movie Clip?

Feb 25, 2011

im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

how to incorporate tween classes and then easing?

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?

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I am trying to create a custom resize event as part of a larger project to create a flexible liquid layout class.Basically, i want an object to listen for the stage.RESIZE event. If i can listen for this event from multiple objects, it solves my event firing problem.[code]

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ActionScript 3.0 :: Return To Default Cursor From A Custom Cursor?

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I'm working on an AS3 flash animation where I am using a custom cursor. At the end of the animation I want to default back to the regular arrow/hand cursor

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Professional :: Tweens Affect Other Tweens?

Jul 13, 2010

I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it?  The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.

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ActionScript 3.0 :: Easing Out AND Easing In Using Math?

Jan 12, 2009

I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?

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