ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?
Jan 15, 2009
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;
I am trying to make star spinning (mouse cursor rollover the star, it would be change direction. and if click the star, it would spin start spin slowly and getting faster and then it would be easing stop.)[code]
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?
this is probably a clich problem, but how do you work out a scrollbar with ease? I know how to use easing pretty well on anything else, I just can't get it to work on my scrollbar
I have created a scrolling menu based on the iphone. It works. But it needs some easing on it so that it doesnt stop moving straight away(like the iphone).
but there is no any change whichever easing i choose... I think there is some issue with refferencing objects, as from XML there comes String and in the TweenLite constructor i pass a string when i think some specific object is required.
I have a movie clip called mainClip. Within it is another movie clip called subClip. I am moving the mainClip along the y axis; when it reaches a certain point, then the subClip moves along the x axis.
I've been working hard to achieve a parallax panning effect like the one seen here url... Unfortunately the closest i have come is url...Mine is rather choppy and doesn't provide the easing that Mauricio has included in his.[code]
i dont understand why the easing effect doesnt work on my movieclip_mc ? I see so much fantastic effects we can do but tutorials are not really clear about easing : too much theory and not so much practical demos I m sure something like a basis position and an end position are missing?.
I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]how i could actually write an actionscript to create this "esaing" ability...I have actually attached my own file for your convience, and i really really really hope you guys could assist me in this area!
I am moving 1 mc by onClipevnet (enterframe) while mouse is there on certain portion of the stage and i stop that moving of mc while mouse is not over tht certain portion of the stage or moves out of tht certain area. Bt i want to stop moving with ease not suddanly.
I need to be able to use the buttons, but when the menu keeps easing towards the mouse it's hard to reach them. Is it possible to stop the easing once the mouse x and y is eaqual to the menu x and y? And start the easing again on rollOut? How do I do this?
I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.
[Code]...
I noticed in the trace that the rotation values in flash are translated into the range of -180 to +180. I want the MC rotation to slow to a stop at zero _rotation value when certain events become true (it's for a preloader). I want this to happen gradually over at least half a rotation, so i'm using something like
I want to make horizontal easing that depends on stagewidth. I have made all coding and it works fine, but text in easing MC becomes sometimes slightly blured. I use pixel fonts and the start position is a round number: x.0 y.0Is there any way to put some variable that makes corrections, like in some scrollers? Maybe it's impossible because when someone resizes browser window it isn't on round number, or it is?
i wanna make an object ease after another object that is easing... like a motion trail. but the objects just go to the corner of the screen....and won't ease after each other.
not really that handy with scripting, was wondering if someone knows how to add some easing to this. Right now i gave an mc that rolls out and back, but i would like there to be a bit of ease in ease out on it if possible.on the mc that you rollover is this
I'm having trouble with the new keyframing model in Flash CS4.Say I have a symbol that starts here, then moves over there, then waits, then moves back over there again, etc. etc.Using the new model, all of these movements seem to be considered the same and single tween.If I apply easing, the easing affects the entire range of keyframes. This doesn't make sense? I may want the symbol to slow down when it gets "there" and have different easing for different movements. Does this make sense?
In this documentation it says that flash CS5 should support custom easing, just like old good CS3 and earlier versions of flash.however, this feature seems to be missing from CS5. it says:Click the Edit button next to the Ease slider in the frame Property inspector.but there is no "edit button" in the panel with easing slider.
I've created a page that contains 3 different movie clips that scroll left and right in respose to the mouse. They each move at different rates and create a parallax effect. My question is how do I ease the movie clips in and out of their stop positions? At the moment they all run full speed in and out of a stop.[code]
i have this script that i am using to drag with easing. it works but how do i make sure it stops when it gets to the edge of the movie. Right now since there is easing on it, you can throw the shape right off of the stage. Is there a way it can stop?
Using one of the tutorial under "Best of Kirupa thread", I managed to modify the script and get a resizable dynamic photo gallery working perfectly. Now, I have an external swf with the following script. It works fine independently but when I load it in the container MC of my photo gallery, it don't. What's wrong with the script and what do I need to double check and change?
I'm trying to create a not that ordinary typewriter. The thing is, that I wan't it to ease. So I just thought that I could use: speed^0.5, but it really doesn't seem to affect the speed?
The idea is, that the first part of the text is written into the textField very fast, and then it types slower and slower...
This code works, but there's no easing, don't now if there's an easy way to add that: [AS]TextField.prototype.typewriter = function(stringy, func) { var myText = this; var i = 0; var intv = setInterval(function () { myText.text = stringy.substring(0, i); i += 2; if (i>stringy.length) { clearInterval(intv); } updateAfterEvent(); }, func); }; var mystring = "here goes the text"; var speed = 10; txt.typewriter(mystring, speed); [/AS]Thanks, Morten