ActionScript 2.0 :: Easing Effect Doesn't Work On Movieclip?
Oct 12, 2005
i dont understand why the easing effect doesnt work on my movieclip_mc ? I see so much fantastic effects we can do but tutorials are not really clear about easing : too much theory and not so much practical demos I m sure something like a basis position and an end position are missing?.
I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:
1) importing on the stage (with attachMovie) a mc with this code inside:
onClipEvent(enterFrame) { _parent._parent.fondo_mc._x -= countermovement; if (_parent._parent.fondo_mc._x <= -5800) {[code].....
The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.
Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...
The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)
B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:
var counter:Number = 15; // set the _x increment var countermovement:Number = counter/2;
I have the elastic movement snippet (from Keith Peters), which works fine except for Flash 7 player and higher. In Flash 7 leafes just scatering outwith no elastic interaction. Compiler doesn't throw any errors.I tried Actionscript 2 static strict type variable declarations, but no success.
i found this nice Mac OS X Dock Menu effect on [URL] (the second link from the top), the thing is, it only works when it is published for flash player 6 or lower... why it doesn't work when it is published for flash player 7...
i made a movieclip button and everything works fine except that when i press the button it's supposed to send me to the next scene, but it doesn't, nothing happens. here's the script i did in the frame 1 of the scene:
I made a contact form in my flash website, but for some reason, you can't type in the input text boxes I made. I already have embedded the text, so that isn't the problem. I think maybe it's related to the code I have, or maybe I need a code to target the text box. One more key detail: The text box is within a movieclip. If I don't put it in the movieclip, it works fine, but I need it inside of the movieclip.
I'm having a problem with adding a MouseEvent listener to a Loaded MovieClip. The loaded MC is a single frame and contains two animated MCs. There's some MouseEvent listeners already on the two MCs. Here's the code in my loader SWF:
ive seen the tutorials on centering a jpeg to a movie clip when its loaded but they are actually cheating . All they do is load it in the center of the stage and not the center of the actual movieclip. This was working fine untill i decided to upload it on the web. And now its all screwed up because i think its trying to recalcuate what the "center" of the stage is everytime u resize ur broweser window. For anyonen who doesnt know the code im talking about here it is:
In the first frame of the main time line i have 7 movieclips which are buttons. Within these movieclips there are additional buttons with a simple rollover function to change the background colour.
The problem I'm having is that the action on the buttons doesn't work. I'm guessing this is something to do with the AS i have within the mc.
i have a Flash CS 5.5 fla with a basic timeline animation. at the very last frame i put a keyframe with the only code being
stop();
nevertheless this movieclip doesnt stop at the end but loops infinitely.
the movie is exported as an SWC which is then loaded into another flash movie. however this does not call any functions in the movie nor does it interact with it, other than embedding it.
i have already tested this with the debug version of flashplayer to see if there are any exceptions, but no errors occur.
b1_01 is the instance of the button inside designer_mc movieclip~ however I ealized that buttons won't work in movieclip and i just don't know what's other solution
how to get this fixed~ i m so stuck and I have wasted my past 2 days trying to figure this out and still no result...
this is probably a clich problem, but how do you work out a scrollbar with ease? I know how to use easing pretty well on anything else, I just can't get it to work on my scrollbar
I have created a scrolling menu based on the iphone. It works. But it needs some easing on it so that it doesnt stop moving straight away(like the iphone).
I have a little snippet of code that allows the user to create a line with the mouse, and clears the line if they end up touching the hitbox with the mouse, while they're drawing the line. It works fine when it's just thrown onto the main timeline. However, when I try to encapsulate it within a movie clip, it suddenly doesn't work. At all. Are there any suggestions as to why this is happening? Here's the code.
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
but there is no any change whichever easing i choose... I think there is some issue with refferencing objects, as from XML there comes String and in the TweenLite constructor i pass a string when i think some specific object is required.
I have a movie clip called mainClip. Within it is another movie clip called subClip. I am moving the mainClip along the y axis; when it reaches a certain point, then the subClip moves along the x axis.
I've been working hard to achieve a parallax panning effect like the one seen here url... Unfortunately the closest i have come is url...Mine is rather choppy and doesn't provide the easing that Mauricio has included in his.[code]
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
I was actually trying to create an easing effect that bases on the movement of the mouse, very similar to:[URL]how i could actually write an actionscript to create this "esaing" ability...I have actually attached my own file for your convience, and i really really really hope you guys could assist me in this area!
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a character, every body part is a movieclip. Now I wanted to put a movieclip for the eyes inside of the headmovieclip so that I can change them independently from the mouth. So in the eye-movieclip that is inside of the head-movieclip I put two keyframes, one for opened eyes and one for closed eyes. I put it to "Single frame" in properties. Now, whenever I make a pose and I change the frame number under properties so that it displays the closed eyes, it does that for the whole movie, not only on the frames that I changed it.
I wanted to use that to control things like eyes, ears and the mouth individually but like this it won't work, it changes it for the whole animation.
var sjunkBomb:Array = new Array; for (var i:int = 0; i < sjunkBombMaxAntal; i++) { var bomb = new sjunkbomb;[code]....
Each movieclip sjunkBomb contains an animated movieclip. When the bombs reach the bottom I want to stop the inside animation.I guess it's better to stop them so they affect the rest of the game if there are a lot of bombs. I know how to hide them with sjunkBomb[x] .visible = false; but if I want to stop them? sjunkBomb[x].stop(); doesn't work!?
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.
i have ths scrollable movieclip that i want to add easing to by do not no how... Can someone share there knowledge into showing me how to do this? Im sure i need tweennano lite or something like that right?