ActionScript 2.0 :: Elastic Effect Doesn't Work In Flash 7?
Aug 31, 2009
I have the elastic movement snippet (from Keith Peters), which works fine except for Flash 7 player and higher. In Flash 7 leafes just scatering outwith no elastic interaction. Compiler doesn't throw any errors.I tried Actionscript 2 static strict type variable declarations, but no success.
I'm working on a site [URL] where I'm using an elastic effect on a window that will display the content. Code for elastic is on a frame: rate = .3; decay = .4; window.goal = 50; window._xscale = window._yscale = 0; window.onEnterFrame = function() { [Code] ..... Now all of this code works fantastic when I publish the movie for the Flash 6 Player, but when I change it to the latest Flash 7 Player it doesn't work.
i dont understand why the easing effect doesnt work on my movieclip_mc ? I see so much fantastic effects we can do but tutorials are not really clear about easing : too much theory and not so much practical demos I m sure something like a basis position and an end position are missing?.
i found this nice Mac OS X Dock Menu effect on [URL] (the second link from the top), the thing is, it only works when it is published for flash player 6 or lower... why it doesn't work when it is published for flash player 7...
I have a serie of movie clip parts from a menu. Each movie clip has an elastic effect on rollover with the following code. it is ok but not smooth enough I wonder how I could smooth the effect. Is there a function for this ?
I've seen it done on sites, and it's totally baffled me. And I'm not talking about those nifty effects where the line twists, and flexes when it bounces back to it's original size, I'm stuffed just with making a straight line have an elastic feel.Here's what I want to do.Have the bottom of the line anchored, and the top part linked to an object which I can move with the mouse. Moving that object will not only stretch or shrink the line, but it would also change it's angle based on where the object is.
I downloaded the 'ScrollingWindow' tutorial on the ActionScript page and have customised it to suit my requirement. It works fine. However... I want to use the same type of effect (text sweeping in to a specified _x co-ordinate with an eleastic effect) on a MovieClip within the MovieClip already being used for the effect and controlled by the script. I have looked at this for some time and I can't figure out the correct way to incorporporate both the _x co-ord. and the elastic effect. Please have a look at the attached file.. The bit you will see on the FLA is fine, but I also want to add an animation within each section using the same (_x co-ord + elastic) effect and I JUST CAAAAN"T
I'd like to create a simple tween effect like the adidas one [URL] I know it's tween, but i dunno how to do to move on rollover. I want on a rollover to have the same effect, the rectangle grows and other are smaller. ( in AS2) I'll have at least 5 clips.
how to make a movie clip have an elastic type effect on it when you can click and drag it and it snaps back into place in a springy type way. Also would like to have a maximum that it will allow you to drag it before it will snap back on its own.I've been Googling for 2 days looking for an answer and have had no luck yet.
I've got a simple function that makes a movieclip drift over to wherever the mouse is.. It's a nicer effect than just making the mc._x and mc._y = _root._xmouse and _ymouse.. The problem I'm having is that if the mouse is in the top corner of the screen when the movie clip loads, the mc zips off to that corner too. I want the mc to stay in the middle of the screen when it loads and to move in the direction of the mouse when the mouse moves.. The mc still needs to be able to be moveable accross the entire width of the screen however.
I have tried storing the _xmouse value at the time the movieclip loads, and then offsetting my function with this value - which has the desired effect, but prevents the mc from being able to be moved all the way to the edge of the screen.. Hope that makes sense - Has anyone got any solution to this?
i have an MC (hand) that ive made to be draggable. once the hand is released it should return to its original position....but of course, it doesnt. the code is a slight variation of some i found a while back and have kept in a folder. first frame on code layer in main timeline Code:[code]
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I am trying to make a image slideshow for my companies new website. I used the Flash Image Viewer plugin from Dreamweaver, but it doesn't contain the transitional effect desired.
Every tutorial I find talks about advancing the images through an interactive control, I just want the images to change by themselves and do a fade transitional effect between images. Can anyone please point me to a tutorial that has this w/o the intractive buttons? I have been looking on the internet for hours and can only find tutorials / example w/ the intractve controls.
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
I'm trying to export an animated text image, but for some reason, when I publish in .gif format, the text is all screwed up. I have example of it, in the attached file. It worked for me in flash mx, but in flash cs4 it doesn't work. I want the text to be readable and animated, in this .gif.
For some reason the Flash Uninstaller won't do its job. It says 'Installing', then 'Quit' but doesn't do anything. I've got all the browsers shut down.
I am developping this video player: In the exemple above, the player is loading this start image, to display it before the playing of the video:Here, I then tell the player to load the same image, but on another domain: As you can see, it doesn't work anymore. I searched on Google and discovered that I theorically had to add a crossdomain.xml, to make sure that there isn't security protection that avoid swf to load images from other domain. so put these two files on my different domains, to tell the swf to accept files from all * domains
I am a student trying to learn how to take multimedia elements from one class and put them on a webpage using Dreamweaver CS4. From an online tutorial, I created start/stop buttons with ActionScript3 URLRequest to reference a sound file. The swf works fine when played; it plays from the html generated by flash but when I use Dreamweaver CS4 > insert > media > swf and then preview page in browser (firefox), the button doesn't do anything. When I compare the html page generated by flash to the html created by Dreamweaver, they look completely different. I don't have a clue what to do next.
I have Flash CS5 and I'm trying to export SWC from it to use as a library with Flex SDK (FlashDevelop). I have "Export SWC" checked in publish settings and for a while it worked. Now, even if it still is checked, SWC isn't created (at least in the same directory as SWF). I even tried creating a completely new FLA and copied everything from the old library in there. Still it doesn't work.
This sounds quite ridiculous but my space bar doesn't want to work in Flash CS3. I'm a web designer and started recently for a new company. They asked me to include a flash image on one of our websites. When I try to add text to the stage, I can't make spaces. That is all. I've used flash before and I've never ran into this problem
I have a flash form that although it does exactly the same as its html version (just passing variables) doesn't work. It doesn't redirect to the right page, processing the send variabeles and sending a custom email. [code]As you can see it's just a form - no hidden scripts - and sends variables to the correct url.I've turned it into a flash form which is just a button which sends the exact same variables as above, but now the browser isn't redirected to the same page. Although the variables are sent which I can check in Firebug. It doesn't redirect to the same page as the html form and all variables are therefore not processed and no email is sent. The only thing I had to workaround is the variable name 'function' which in AS is a reserved word. Bypassed that by using array notation.It's just like the url the variables are send to can see whether the form is sent through html or flash?[code]
I have Flex 4.5 and in the main application, in the script tag I write:
import ominds.Firebug;
I use flash player WIN 10,1,85,3 Debug enabled. I export swf as 10.1.85 version.
And when I open the flashFirebug I get this: "No SWF files with the O-Minds package found, you should import the O-Minds package into your flash files. For more information visit: o-minds.com/products/flashfirebug"
When I work on my Air Project, I used stop(); to stay in a frame(which is my menu), I built the .air for testing purposes and the frames keep looping, as in, it plays all the frames, and it won't stop as it's instructed to. I'm building my Application in Flash CS5, not Flex.
My problem is that I am using a variable to identify an element section of the many galleries I have under the tag "galleryType" and nothing is returning for me to display. Am I searching for my galleryType the right way in my code or do I need to loop through my galleryTypes on my XML.
I have a flash swf file which I don't want people to be able to download and decompile it . my first solution was to load this swf file in another swf file and put the container swf file in my site . but something's wrong . when I load my swf file in another swf file using : myloader.loadMovie ("myswffile.swf");it works fine in my local computer but when I load these two swf files to my server and try to use them there , it doesn't work .
I need to use flash as3 to create a game, and I have tried to use 3 layer to load my swf. My game is in the third layer, and the first and second layers are just a preloader script.My problem is when the game is loaded onto the stage of first layer my KeyboardEvent function is not work until I press the stage.I have try to use Event.ADDED_TO_STAGE to solve it, but I also get a same error.this is my code for preloader
var request:URLRequest = new URLRequest("game.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);[code]....................