ActionScript 2.0 :: Easing Rotation To Stop At Zero MX2004

May 3, 2005

I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.

[Code]...

I noticed in the trace that the rotation values in flash are translated into the range of -180 to +180. I want the MC rotation to slow to a stop at zero _rotation value when certain events become true (it's for a preloader). I want this to happen gradually over at least half a rotation, so i'm using something like

[Code]...

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ActionScript 2.0 :: Easing Rotation To Stop At Zero MX2004?

May 3, 2005

I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.

onClipEvent(enterFrame) {
curr_outer_rot = this._rotation;
this._rotation = curr_outer_rot + _root.dynamo.outerspinrate;

[code]......

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

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I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
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The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

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Code:
mouseDirection = (Math.atan2(gMouse.y-_y, gMouse.x-_x)/Math.PI*180)+180;
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//Some attempts:::

[Code]....

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Code:
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I have a piece of code that works fine using flash player 6 and AS2 but soon I as try to use flash player 7 and AS2 it stops working..

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Code:
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