ActionScript 2.0 :: Use Easing On Rotation If Triggered From Button?

Nov 15, 2002

Code:
onClipEvent(load){
_x=0;
_y=0;
speed=2;
}
onClipEvent(mouseDown){
targetx=_root._xmouse;
targety=_root._ymouse;
}
onClipEvent(enterFrame){
_x+=(targetx-_x)/speed;
_y+=(targety-_y)/speed;
}
what do i replace to use easing on rotation, if triggered from a button?

View 6 Replies


Similar Posts:


ActionScript 2.0 :: Put Any Easing Into The Rotation?

Feb 6, 2006

how to put any easing into the rotation for the life of me...

Code:
mouseDirection = (Math.atan2(gMouse.y-_y, gMouse.x-_x)/Math.PI*180)+180;
_rotation=mouseDirection;
//Some attempts:::

[Code]....

View 1 Replies

ActionScript 3.0 :: Rotation Around A Point, With Easing?

Jan 6, 2012

I have encountered a need to build what amount to classic boardgame spinner.

1. When you click on the spinner it spins clockwise

2. There are several places where it can stop.

When the user clicks the spinner I run a method to determine where (what target) it should stop on.

How can I make the spinner spin a few times, decrease in speed (ease) then stop at a certain angle?

View 3 Replies

Actionscript 3.0 :: Papervision / Cube / Rotation And Easing

Dec 13, 2008

I'm at the moment trying to recreate a menu system that I found on URL... as you can see, the menu you get after you've choosen a language is a 3d menu rotating so its always looking at the cursor, but as you will notice, the motion has a little bit of easing to it, which I'm currently trying to recreate using the cube you make with the "Papervision3D 2.0 Interactive Cube" from GotoAndLearn();URL...and here is the code behind that drives the rotation:URL...Now, my problem is that I'm having a hard time figuring out how to create a tween effect on his, resulting in a bit out of sync rotation that slowly stops instead of just following my pointer in an instant.

View 12 Replies

ActionScript 2.0 :: Easing Rotation To Stop At Zero MX2004

May 3, 2005

I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.

[Code]...

I noticed in the trace that the rotation values in flash are translated into the range of -180 to +180. I want the MC rotation to slow to a stop at zero _rotation value when certain events become true (it's for a preloader). I want this to happen gradually over at least half a rotation, so i'm using something like

[Code]...

View 3 Replies

ActionScript 2.0 :: Easing Rotation To Stop At Zero MX2004?

May 3, 2005

I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.

onClipEvent(enterFrame) {
curr_outer_rot = this._rotation;
this._rotation = curr_outer_rot + _root.dynamo.outerspinrate;

[code]......

View 3 Replies

ActionScript 2.0 :: Image Rotation Tutorials With Slider Control And Easing?

Jul 8, 2009

[URL]I found similar tutorials, with easing and slider controls, but the pictures slide in horizontally.

View 0 Replies

ActionScript 2.0 :: Effect Triggered Whenever A Button Needs To Appear

Feb 11, 2007

I'm a beginner in AS and is trying to build my website entirely on AS2.0. Here's an effect ( I call it "appear effect" ) I wanna create with the tween class:

[Code]...

I would like to have this effect triggered whenever a button needs to appear. In total, I have about 10 btns. I believe I have to store it inside a function. Tat's all I know, can someone pls kindly guide me thru this?

View 3 Replies

ActionScript 3.0 :: Button Rollover Triggered When Mouse Not Over?

Jun 18, 2009

I'm having a weird thing happen. I'm using the Tween class to move a child mc (slide_mc )of the button called jump_btn. slide_mc is supposed to move from left to right on rollover, then right to left upon rollout. They seem to work pretty good. The issue I'm getting is when the user is NOT over the button; you'll see the rollover tween (_jump1_twn) get triggered. Again, the mouse is not over the button and is still. How can I get this to stop happening? slide_mc then gets locked to the right until the user rolls over the button. Am I having this problem because Im using the Tween class to move objects I constucted manually?

jump_btn = mc I created manually then had exported for actionscript.slide_mc = a child mc of jump_btn (the issue is with its movement getting triggered at the wrong time)jumpFakeBtn = mc I created manually then had exported for actionscript.

[Code]...

View 0 Replies

ActionScript 2.0 :: Easing/Tweening - Incorporate Easing Into The Movement Of Each Movie Clip?

Feb 25, 2011

im trying to create this custom menu a bit more efficiently. As written, it operates fine glitch free. However, id like to incorporate some easing into the movement of each movie clip.

[code]...

how to incorporate tween classes and then easing?

View 2 Replies

ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

View 1 Replies

ActionScript 2.0 :: MovieClip Slider To Slide Across With Easing On Button Press

Jan 13, 2004

I have a menu bar as a movie clip and another movie clip acting as a slider. I want to on pressing a button on the Menu bar movie clip get the slider to slide across with easing. however I don't want the easing to be infinite so can't use a this._x*=.9 or some decimal < 1. Loop function only acts on the single frame so it too quick to see.

View 1 Replies

ActionScript 3.0 :: Easing Out AND Easing In Using Math?

Jan 12, 2009

I'm familiar with how to ease something in using motion math. Easing out would not be that bad either. But how would I script something easing in half way, then easing out the second half? It would start slow, gradually move faster, then slow to a stop at the end. - almost like a sine wave I guess?

View 1 Replies

ActionScript 2.0 :: Pressing A Button On The Manu Bar Movie Clip Get The Slider To Slide Across With Easing?

Jan 13, 2004

I have a menu bar as a movie clip and another movie clip acting as a slider. I want to on pressing a button on the Manu bar movie clip get the slider to slide across with easing. however I don't want the easing to be infinite so can't use a this._x*=.9 or some decimal < 1. Loop function only acts on the sinle fram so it too quick to see.

View 1 Replies

ActionScript 3.0 :: Rotation Center Is In Left Of The Image - Aren't 3D Rotation From Transform Panel

Jan 7, 2010

I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?

View 2 Replies

Actionscript 3 :: Augmented Reality Flartoolkit Rotation - Trace The Rotation Of The Marker

Mar 23, 2011

I'm trying to do some augmented reality projects with flartoolkit . I can now put simple 3d objects on my marker and it works fine , but I wanna give my project some events that the user can interact with. I'm trying to trace the rotation of the marker. there's a container:DisplayObject3D which my application uses to add the 3d objects , I traced this :"trace(container.rotationZ)" but it's just returning 0 . I studied another AR application's source code and it was using the rotation of it's container object without problem .and I think I should mention that I'm using the exercise file of seb lee delisle papervision3d course from [URL]. anyone has any experience with flartoolkit? the main functions of my my code is as below:

[Code]...

View 1 Replies

ActionScript 3.0 :: 3D Rotation Of Nested Movieclips, Separate Of Parent Rotation?

Aug 11, 2010

Is it possible to have the child movieclip rotate separate of the  rotation  properties assigned to the parent? so ultimately giving the  child  element it's own axis?I've customized Lee Brimelows (gotoandlearn.com) 3D carousel to spin  on  the x axis to make it a vertical carousel. I've also rotated that by 45 degrees on the y axis to see all the items, and wrote a snippet of   code to hide the left portion of the carousel. The entire  carousel is contained within the 'container' movieclip, and  inside of  that are my carousel items (as seen below), with the larger  item being  the item in focus.

On rollover of the item in focus, I want to rotate it so it faces the   viewer (as seen below),basically removing the 45 degree rotation   applied to the container.The problem i'm running into is when you rotate the container (changing   the rotationX of the container), the axis basically rotates with it, so   when i rollover the next item 'in focus', the following happens..(in  the  example where it appears how it want it to, the carousel is at a   rotationX of 0, so it works fine)

View 2 Replies

ActionScript 3.0 :: Tween Rotation 180 Degrees On Each Button Click

Mar 30, 2011

I have set up a motion tween using the flash tween class to rotate an image 180 degrees. However, if I should want to work wit hthe image from that point (say click the button again and have it rotate another 180 degrees back to its original position) I can't. It will simply run the tween again because my function specifies to go from 0 to 180. How I can use the tween class to rotate this image 180 degrees on each button click?

Code is below:
import fl.transitions.*;
import fl.transitions.easing.*;
import fl.transitions.Tween;
rotation1_btn.addEventListener(MouseEvent.CLICK, rotateThePicture);
function rotateThePicture(event:MouseEvent) {
//IMG11_mc.rotation += 180;
var PicRotation:Tween= new Tween(IMG11_mc, "rotation", Strong.easeInOut, 0, 180, 5, true);
};

View 2 Replies

ActionScript 1/2 :: Inconsistent Rotation - 270 Degrees Of Rotation Disappear?

Apr 21, 2009

Program A has a cannon that aims to line up with where-ever the mouse is pointing, in 360 degrees, and fires when the mouse is is clicked. Program B has an eye instead of a cannon that should in theory do similar functions when the capslock key is toggled, but instead only has a 90 degree range of motion from the Right of the eye toward the bottom (quadrant 4 only). Where did the ther 270 degrees of rotation disappear to?

[Code]...

View 4 Replies

ActionScript 2.0 :: Create A 3d Rotation Much Like The Widely Used Carousel Only The Rotation?

Aug 11, 2006

i.m trying to create a 3d rotation much like the widely used carousel only the rotation i desire consist of four upright(90 degrees) movieclips resting on a slanted, 30 degree plane which rotate onEnterFrame or following a tween on a oval like path - then pause for a given number of seconds at the four movieclips positions equal in distance on the plane

function around() {
this._x = Math.cos(this.angle) * radiusX + centerX;
this._y = Math.sin(this.angle) * radiusY + centerY;
var s = this._y /(centerY+radiusY);

[code]....

View 7 Replies

IDE :: Z - Rotation X And Rotation Y Missing In Motion Editor Panel

Feb 23, 2009

Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?

View 1 Replies

Actionscript 3.0 :: Rotation X Rotation Y Don't Show?

Oct 8, 2009

I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?

View 1 Replies

ActionScript 3.0 :: 3D - Rotation Via MatrixTransformer - Do A "pseudo 3D" Rotation Of A Movie Clip

Dec 2, 2008

I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.

View 3 Replies

ActionScript 2.0 :: Pause Rotation On Rollover Of A Movieclip And Restart Rotation On Rollout Of The Movieclip

Oct 3, 2006

I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

[Code]...

View 1 Replies

ActionScript 3.0 :: KeyboardEvent Not Being Triggered?

Sep 26, 2010

I'm a Flash newbie and I'm trying to get some keyboard action going. I've followed some tutorials, but nothing seems to work. To test it I created a brand new fla file and added the following code in the first frame:

[Code]...

The first trace ("Add listener") shows up in the debug output, but no matter which keys I press I can't get the function to be called. Am I doing it wrong?

View 3 Replies

AS3 :: NetStatusEvent Events Not Triggered?

Aug 19, 2010

NetStatusEvent has only one type of event: NetStatusEvent.NET_STATUS; but it comes with many codes for various cases.

Here they are, listed.

However, a lot of them are not triggered for me. I know some are FMS specific but I'm talking about "NetStream.Play.Stop", "NetStream.Pause.Notify" or "NetStream.Unpause.Notify".

Is there a case when they shouldn't be triggered, even though I'm calling NetStream's control functions (which take effect), or a known issue around this matter?

View 1 Replies

ActionScript 2.0 :: Function Not Being Triggered?

Feb 17, 2010

I am making component with text field in it and I want to call some function on the onChanged event that trigger another function.

In case I define onChanged event on the following way everything is ok my_TextField.onChanged = function ()
{.....} but if I use listenerObject, function inside another function is not triggered.

[Code]...

View 4 Replies

IDE :: Event.Complete Not Triggered?

Nov 9, 2009

my completeHandlerI would like it to be triggered when the progress bar is complete.

// uploader script
var URLrequest:URLRequest = new URLRequest("http://mysite.php");
// image types

[code].....

View 1 Replies

ActionScript 2.0 :: Getting Name Of Event That Triggered The EventListener?

Jan 26, 2009

I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined

i get Undefined for all the string commands i have tied

example for evtObj.target with
_level0.RightSide.instance435.Ath
i want to get just Ath

[Code]....

View 2 Replies

ActionScript 3.0 :: Make Mc Disappear When Next Mc Is Triggered

Oct 5, 2010

I have a project that has 6 movie clips across the stage that are triggered by mouse click. The trouble I'm having is getting them each to dissapear when the next movie clip is triggered. You can click out w/ an "x" box but I want them to dissapear when the next mc is triggered also.

Code:
var mc:handfade;
hand_mc.addEventListener(MouseEvent.CLICK, handPage);
function handPage(e:MouseEvent):void

[Code]....

View 21 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved