ActionScript 2.0 :: Easing Rotation To Stop At Zero MX2004?

May 3, 2005

I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.

onClipEvent(enterFrame) {
curr_outer_rot = this._rotation;
this._rotation = curr_outer_rot + _root.dynamo.outerspinrate;

[code]......

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ActionScript 2.0 :: Easing Rotation To Stop At Zero MX2004

May 3, 2005

I have an MC which is rotating constantly controlled by an onEnterFrame action. Every frame, the MC rotates by the value of outerspinerate.

[Code]...

I noticed in the trace that the rotation values in flash are translated into the range of -180 to +180. I want the MC rotation to slow to a stop at zero _rotation value when certain events become true (it's for a preloader). I want this to happen gradually over at least half a rotation, so i'm using something like

[Code]...

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ActionScript 2.0 :: Mathematics And Easing - Make A Slowing-and-stop-easing Effect At Anytime The Command Will Arrive?

Jan 15, 2009

I've built a code to cyclically move a scene on the bottom of my stage; I've done this to make a slowing-and-stop-easing effect at anytime the command will arrive. The entire scene mc is _x long something like 6000 px. The whole code goes in this way:

1) importing on the stage (with attachMovie) a mc with this code inside:

onClipEvent(enterFrame) {
_parent._parent.fondo_mc._x -= countermovement;
if (_parent._parent.fondo_mc._x <= -5800) {[code].....

The code goes right, but I need to improve it.Now there is just a variable, I tought to use two vars to implement the whole code in a setInterval, but maybe it's unuseful, and actually I can't use it in the right way.

Second issue: actually when slowAndStop function is called the scene slow too fast, if I take it to 15 it slow better but the scene is running too fast...

The best would be that the scene slow down and stop following: A) a temporal variable (and I can try to implement it with setInterval, that for istance is a cycle)

B) an indipendent moving variable, so that on one side I set the speed, on the other side I set the slow-and-stop in a matter of time with countermovement.I also tried to use a second variable:

var counter:Number = 15;
// set the _x increment
var countermovement:Number = counter/2;

but the scene slow and goes backward a bit

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ActionScript 2.0 :: Put Any Easing Into The Rotation?

Feb 6, 2006

how to put any easing into the rotation for the life of me...

Code:
mouseDirection = (Math.atan2(gMouse.y-_y, gMouse.x-_x)/Math.PI*180)+180;
_rotation=mouseDirection;
//Some attempts:::

[Code]....

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Jan 6, 2012

I have encountered a need to build what amount to classic boardgame spinner.

1. When you click on the spinner it spins clockwise

2. There are several places where it can stop.

When the user clicks the spinner I run a method to determine where (what target) it should stop on.

How can I make the spinner spin a few times, decrease in speed (ease) then stop at a certain angle?

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Actionscript 3.0 :: Papervision / Cube / Rotation And Easing

Dec 13, 2008

I'm at the moment trying to recreate a menu system that I found on URL... as you can see, the menu you get after you've choosen a language is a 3d menu rotating so its always looking at the cursor, but as you will notice, the motion has a little bit of easing to it, which I'm currently trying to recreate using the cube you make with the "Papervision3D 2.0 Interactive Cube" from GotoAndLearn();URL...and here is the code behind that drives the rotation:URL...Now, my problem is that I'm having a hard time figuring out how to create a tween effect on his, resulting in a bit out of sync rotation that slowly stops instead of just following my pointer in an instant.

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ActionScript 2.0 :: Use Easing On Rotation If Triggered From Button?

Nov 15, 2002

Code:
onClipEvent(load){
_x=0;
_y=0;
speed=2;
}
onClipEvent(mouseDown){
targetx=_root._xmouse;
targety=_root._ymouse;
}
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_x+=(targetx-_x)/speed;
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}
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I am moving 1 mc by onClipevnet (enterframe) while mouse is there on certain portion of the stage and i stop that moving of mc while mouse is not over tht certain portion of the stage or moves out of tht certain area. Bt i want to stop moving with ease not suddanly.

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I need to be able to use the buttons, but when the menu keeps easing towards the mouse it's hard to reach them. Is it possible to stop the easing once the mouse x and y is eaqual to the menu x and y? And start the easing again on rollOut? How do I do this?

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Actionscript 3 :: Stop Rotation From Looping?

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Seen from above, my character movieclip moves horizontally and vertically. In starting position the characters nose is facing the top of the screen so when left key is pressed it should rotate 90 degrees to the left and face left + continue the movement facing left.

Because I use a movement function + the rotation it now kind off loops the 90 degree rotation and swirls around in circles to the left. I understand why this is happening, but my question to you is;

How can I make it rotate the degree angle only once, and continue the movement facing that direction?

var leftArrow:Boolean;
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[Code]......

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Actionscript 3.0 :: Rotation Gotoandplay And Gotoand Stop?

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i have created a movie clip which is rotating continuously and i want to start rotation and stop rotation and also forward and reverse rotation after sequence of animation with same start, stop, forward and reverse buttons.movie clip should rotate on a specific frame. i have enclosed my as3 code below

Code: Select all//variable to hold the speed
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[code]....

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[code]...

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[Code]...

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Why isn't there the Z, rotation X and rotation Y fields in my motion editor panel?

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I am watching the tutorial on the motion editor and when he opens the motion editor to edit the Rotation X and Rotation Y values I'm in trouble.My motion editor now only shows Rotation Z but, no Rotation X or Rotation Y. What am I doing wrong?

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I am trying to do a simple "pseudo 3D" rotation of a movie clip. The clip would "flip" on to the screen. I have created the effect using PaperVision3D, however, the final SWF is about 64k and my project requires a smaller file size. I tried to create the flip effect manually by creating skewed versions of the clip and tweening between them, except this doesn't work because the shape is not tweaked along the vanishing point as it should be. It looks like perhaps I could accomplish what I want to do using the MatrixTransformer but I've not had much luck so far.

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I'm trying to pause my rotation on rollover of a movieclip and restart rotation on rollout of the movieclip. Here is my current code,

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IDE :: Convert MX2004 To CS4?

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I have the attached .fla file that was created in MX2004 but I only have CS4 to work with. Is there a way to convert this so I can use it?

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ActionScript 2.0 :: Convert From MX To MX2004?

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I have a piece of code that works fine using flash player 6 and AS2 but soon I as try to use flash player 7 and AS2 it stops working..

This is my code:

Code:
var cgiThing=new loadVars();
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[Code]....

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ActionScript 2.0 :: Duplicating MCs (yet Another One) (MX2004)?

Apr 9, 2006

Whenever I make a code to duplicate anything in a reaction to an action, i get the problem of having my initial duplicated mc destroyed upon re-duplicating (you fire bullets and the one shot before the last always disappears and so).The thing is, if you take kirupa's "How to Fire"-tutorial, download the source and run it, the thing works like a charm. However, even if i copy every last single bit of code and content to a new document, the duplication process acts as described above.In addition, here's a quote from the tutorial "How to Fire" [url]

explain how on earth one would get "_level0.bullet" from something the likes of "trace(this._name)", which, of course, returns the instance name. Which would, in the aforementioned tutorial's case, be, in fact, "bullet". Not "_level0.bullet". He states "It's not the instance name"... Well, what the heck is it then? The result of the trace in question varies relying COMPLETELY upon the given instance name. If you write "Bratwurst" as the instance name, you get "Bratwurst" from the trace, as god is my wittness.

Even if i remove EVERYTHING from the code that even COULD, by the user's will, remove the duped mc, the initial problem remains. You can only fire one bullet at any given time, other(s) disappear.It's most propable that there's just something i've missed completely, and end up making myself looking like an ***, but still.For those who want a code, just take a look at the tutorial (the URL above). Everything's basically the same. I would also appreciate if someone were to try what i've described, which is to copy everything from the tutorial .fla and placing the stuff on a fresh document.

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IDE :: Making The Leap - MX2004 To CS4?

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I've been using MX 2004 pro for a few years now at a fairly superficial level just for website updates/enhancements, little educational things, and little personal animated birthday cards, etc. I have just recently started learning action script, which I'm getting, slowly but surely.

Anyway, my question is: how much different is CS4 from MX 2004? i.e., am I looking at a huge learning curve? I don't mind huge learning curves when I have lots of time on my hands, but I don't. But I would like to keep my software up-to-date, since I just got a new computer with Windows 7 on it.

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