Actionscript 3.0 :: Accessing A Nested Clip?
Sep 11, 2010
I'm trying to activate a nested movie clip with a button in the main timeline. I want the button to move the nested clip to the 2nd frame, thereby passing over the stop(); in the first frame. I'm not sure how to point the button at the correct timeline, though.
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May 23, 2009
How would you go about accessing a function or variable from a parent clip if the clip accessing has been loaded using the Loader() constructor in AS3?
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Jul 31, 2009
I am having this problem with actionscript 2:
I have a class that instantiates a movieclip from the library, eg: myBar:MovieClip = level0.AttachMovie("debugbar", "debugbar_mc", 999);
myBar is an instance variable in the class.
Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work: myBar.input_txt.text = "hello";
in order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (frame 1 of a 1 frame mc).
This does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I cannot added event handlers for the component events either.
I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I tried casting it to a component, such as:
var temp:TextInput = TextInput(myBar.input_txt);
trace(temp);
which gave "temp" as null. Without casting, it gives the path to correctly.
It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were placed at authortime.
I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc. I am rather baffled as to why all this doesn't work.
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Feb 12, 2009
I'm trying to organize a presentation using several movieclips as "scenes." The problem I have is related to buttons nestedwithin those mc's--I would like them not to be available until eachindividual mc begins, but if I don't include the buttons on thefirst frame of the mc timeline, the main timeline cannot accessthem (and throws me an error)
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Mar 19, 2010
I would like to rotate the yellow circle mc, w/ it's nested white circle movie clip, and use the drawing API to have a line continuously drawn to the white circle as it moves around.
I'm using the code below. The line gets drawn to a static point, and not to the white circle (smBall) movie clip as I would expect.
[Code]....
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Jul 30, 2009
I'm working on an educational game that interacts with randomly selected characters. The names and attributes are imported from xml. I have a mc called characters that contains each character on a frame tagged with their name. The frame label is the characters name and I am having no problem displaying each character as they are randomly called.
Code:
characters = new Characters();
characters.gotoAndStop(characterName);
characters.y = 350;
gameSprite.addChild(characters);
Each charater is a mc with 2 frames one with mouth closed and one with mouth open. Because the characters are accessed using the variable characterName as the frame tag I can't figure out how to tell the movie in AS3 to gotoAndStop on frame 2 of the character mc. I've tried numerous variations and just can't get it to work.
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Sep 1, 2010
This is probably a very simple solution, but I can't seem to find it online. Basically, I have a button that need to change a movieclip's frame in it's parent.So I tried:
ActionScript Code:
_parent.slideshowImages.gotoAndStop(2);
But it's not working! I know I'm getting to the right locaiton because _parent holds a variable, and I can access that just fine. But I for some reason can't access the movieclip at all.
Note: I can't upgrade to AS3 (What I'm used to) as this isn't my file.
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Oct 3, 2006
I'm trying to access some information in XML. I got the first few nodes working, but for the life of me, I can't figure out how to get to the nested nodes. I've tried everything i can think of. I thought it would have to do with nested for loops, but i couldn't get it to work. What am I missing? I've been pretty successful with simple XML, and this is relatively simple too, but more than I'm used to at this point... If there is a better way to do any of this, I'm all ears (or all eyes in this case )
[Code]...
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Dec 5, 2009
I have a movie clip (assigned to a class) with several keyframes. Each keyframe consists of another movieclip, which contains an animation and all use the same name. Lastly, several of the animations contain a third movieclip, which is also assigned to a class and also use the same name. I need the first movieclip to speak to the third, unfortunately, it simultaneously tells me that the clips in the second layer (the ones at the keyframes) exist and do not exist. Namely: second layer "does not exist" in that the primary movieclip has only one child: a null. If I add other movieclips to the primary's frames, they also report back as nulls depending on what frame I'm on. I've tested this in several parts of the code, though I suppose it's possible that I managed to pick five equally bad spots. It's just so bizarre I still don't know what to think about it. However, the second layer of named clips are there, but I can only prove it by deliberately breaking the code in hopes of deliberately getting a reference error (by attempting to make the clip private, which isn't allowed given my setup).
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Apr 3, 2011
After quite some time I finally decided to pick up Flash again, this time taking the OOP route. I'm a bit rusty though, so I'm stuck on something pretty basic.Here's my Layout of relevant objects and scripts:
Stage > gunAmmo (TextField)
Stage > player (MC) > pistol (MC)
........ > player.as > pistol.as
As you might've guessed, what I'm trying to do is set the gunAmmo.text property from within my pistol class. I've tried using MovieClip(root).gunAmmo, stage, etc., but neither seems to be working. I sort of get why, but I don't know what the correct syntax is. (And yes, the TF's instance name has been set correctly.
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May 22, 2010
I have the following code nested in a movieclip, how can I reference the stage correctly from that movieclip?
stage.addEventListener(KeyboardEvent.KEY_DOWN, reactToArrowKeys);
function reactToArrowKeys(keyEvent:KeyboardEvent):void
{
if (keyEvent.keyCode == 37)
[Code].....
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Nov 2, 2009
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
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Feb 2, 2010
I made a movieclip (map) with nested instances (cities) in IDE and I want to access them from non-document class.
But the class can't access them until it's added at the stage too.
If I add the class at stage, class can see and access only map, but not cities inside of it.
Both class and map are children of document class...
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Feb 19, 2009
I have a dynamic text field, which I then converted to an object and instanced. Both the text field and the object have a instance.I tryed both:
Code:
//startbtn being the object, text1_txt being the text field.
startbtn.text1_txt.text = "lol";
And
Code:
text1_txt.text = "lol";
I found the ladder to be more logical, but neither worked. Anyone have a way to get at these nested text fields?
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Jun 22, 2009
How can one class access a nested function in another class.Examplish.
Code:
main class{
public function main(){
[code].....
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Jan 18, 2010
I am having a newbie problem here. I am loading an external SWF with embedded movieclips (all clips are set to export in the original file). However, I can't figure out how to access those embedded clips in my new, parent, flash file. Here is my code:
Code:
var container:MovieClip=new MovieClip()
var house_Loader:Loader = new Loader();
[code].....
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Jul 29, 2009
(Actionscript 2 btw - and actually cs4, not that it really makes any difference?) I have a class that instantiates a movieclip from the library, e.g.:
Code:
debugbar:MovieClip = thing.AttachMovie("debugbar", "debugbar_mc", 999);
So attaching it to the where ever "thing" is - could be movie clip or level0 or whatever, doesn't matter as "debugbar" is a private variable of the class. Now the important part - debugbar in the library is a movieclip that contains some components - buttons and textInputs. The problem comes when trying to access these components.
I would have thought that this would work:
Code:
debugbar.input_txt.text = "hello";
In order to set the text of "input_txt", the instance name of a TextInput component on the timeline of the movie clip (put there in author time). However, this does not work. Infact, I cannot access any specific "component" properties - they come back undefined. I can however set and retrieve MovieClip properties for the "input_txt", such as _x. However there is one added strange thing with this too - setting _visible to false doesn't seem to work (however perhaps a component by default overrides this).
I also appear not to be able to add event handlers to the component - at least for the usual component events. I tried casting it to a component, such as:
Code:
var temp:TextInput = TextInput(debugbar.input_txt);
trace(temp);
which gave "temp" as null.
However if you trace the thing itself without casting to what it is, it gives the path to correctly. It almost seems like the components are somehow broken when trying to access them this way - or that they cannot be accessed this way?
The thing is, I was able to access all of this before, when the code to do it was placed on the timeline (frame 1, the only frame) of the debugbar itself, where the components were child instances. This meant I could just reference them directly too - so input_txt rather than debugbar.input_txt , although that is probably largely irrelevant. I need to have it in a class though, as I need to pass in certain objects that need to be accessed by the mc.
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Nov 24, 2009
private var myObject:Object = new Object();
private var myArray:Array = new Array();
myObject[dynamic_name] = true;
[code]......
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Jun 3, 2009
I was trying to access some nested movieClips from the main time line but it was giving an error. What I have is a movieClip on the stage called "dog" and inside this movieClip I have two nested movieClips called "dogLH" and "dogRH". The movieClip "dog" was brought to the stage using actionscript 3.0 and when I tried to move the moveClips inside "dog" it gave me an error.
This is the code I have:
var dogog = new Dog();
dog.x =200;
dog.y =150;
[Code]....
What is strange is that if I add the movieClip "dog" to the stage manually and try the same thing it works. Any idea why it doesn't work when it is brought to stage with actionscript, but it works if I bring this manually?
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Nov 22, 2010
I am trying to access a nested movie clip that I get from an XML. Only problem is when I try passing the name to my function
Code:
public function PlayAction(parentClip:MovieClip, mcName:String, frameName:String):void
{
[code]....
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Apr 11, 2007
I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
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Feb 16, 2011
I have a MovieClip, that I'm going to add to the display list with my document class at runtime beacuase there will be many instances of it. The MoviClip "box" has 3 more MovieClip instances inside it,and each of those three have two more.It looks like this:
box
circle 0
oval0
oval1
[code]....
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May 4, 2010
I can reference the main library Class, but the clips nested within are coming up undefined and the usual parent.child.child method of accessing clips using getDefinition isn't working.
Here's my coding:
Code: Select allpackage {
import flash.display.*;
public class Menu extends MovieClip{
[Code]....
I tried both instances naming and Class naming in the library. It loads the clips within the menuClip. I can see them, but I don't have access for some reason.
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Nov 5, 2010
I have been searching for a resolution to this for weeks but to no avail. I have made a game already where I had a character names mainChar placed on the screen using the Flash IDE. With this method, i was able to access it's various nested movieclips such as mainChar.walk and mainChar.jump. The problem is that I am making a new game where the main character is loaded via external code using hero:mainChar = new mainChar(); in the external file. after this, i would like to check what the current frame of a nested movieclip is. for example, hero.walk.currentFrame. however, by initializing it using the external code, as opposed to my previous method of placing it right on the stage, the compiler is not picking up of hero.walk.currentFrame stating that "a term is undefined and has no properties (error type 1010)". Is there any way for me to let the compiler know that the nested movieclip is there. It's odd because i can state hero.gotoAndStop("walk"), but when i say hero.walk it gives an error, so i know it isnt spelling.
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Feb 1, 2010
I have a movie clip menu on a main timeline and inside that movie clip I have created four buttons dynamically. How to access those nested buttons/movieClips (add event listeners etc) from main timeline? Here I am adding menu to the display list on main timeline:
[Code]...
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Apr 29, 2010
[Code].....
//I want to access the button "myButton1" here. How would I do that? the example below does not work myButton1.label = "something else" I have created a set of x number of buttons with the code above and added them to the stage. My question is now do I access the button again if I want to change something like the label?
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Mar 1, 2010
I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
- Scene
- CardGraphics (Movie Clip)
- CardFront
- CardBack
- CardValueImage (Movie Clip)
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
[Code]...
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Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
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Aug 14, 2009
I have a movie clip (that includes a preloader and video elerments) that I created and made a .swf file from which I then imported in my main movie. I then place this .swf file (which is listed as a movie clip symbol in the library) onto the main timeline. I put an action to stop the main timeline at the frame where the nested movie is placed and expected to start. When previewing the movie, the nested movie doesn't play. I see the preloader (in scene 1 of the nested movie) appears for a second but the movie doesn't play.
Any specific action command needs to be define to make the nested movie play?
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Nov 2, 2009
i am new to flash, i have cs4.i created a 3 second flash animation of a logo.i would like to export that into other flash projects, so that those projects will play the logo first.so what is the best and most efficient way to do that?i have tried to export the logo.fla file as a movie clip or swf file but importing it into a new flash project is a bit weird, like it doesn't come in as a single symbol, but as all of the components that make up the original animation.i have watched many tutorials on nested timelines, but i can not find one on creating a mulitlayered movie clip in a separate fla file and then importing that as a single symbol into a new project fla.
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