ActionScript 3.0 :: Symbols Are Not Showing Up
Jul 13, 2009
All my symbols disappeared. they're still there, and when i click into them to edit, i see everything, and also when i publish the movie i see everything. the layers are not invisible, and there are no masks. this happens to every symbol. i quit, closed, restarted, same thing. now it's happening with everything i open in flash.
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Feb 8, 2009
I recently experienced a very strange bug and even afteruninstalling and reinstalling Flash the bug is still there. Myproblem is as follows: existing symbols on stage appear blank withthe correct bounding box. FIlls and lines appear correctly, but assoon as they are converted to a symbol they disappear. Componentslike the included drop down menu appear correctly.img1img2img3
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May 13, 2009
It's extremely problematic when you're trying to design something. It plays fine when tested, but you cant see anything that's converted to a graphic, button, or movie clip. I tried uninstalling and reinstalling, rebooting, etc.
Also, I got an error message about the classic view not loading correctly, and everything's been goofy since. I still can't edit anything in classic view.
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May 14, 2009
After restarting the program, rebooting, and even reinstalling multiple times, this problem still arises. All of the objects I've turned into movie clips, or buttons just disappear. They still work in the published movies, but are invisible in the main timeline. I don't understand the problem. I've started new files to make sure it isn't my movie that is corrupt, but the second they turn into symbols, they disappear. Is there a solution to this that i'm overlooking?
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Jan 18, 2011
I am working on a simple spot-the-difference game, a pair of photos with hotspots the user taps on either photo to pick differences. It's a Flash CS5 project with a movie class, a class for the circles. It has worked fine with a single "level", but I am trying to add additional "levels" by adding a new keyframe in the timeline for each additional level. So I create a new keyframe and add the new pair of photos and reposition the symbols that are the circles to correspond with the new photos:
In my Movie Class, when level one is finished, I issue the AS: this.gotoAndStop(this.currentFrame+1);
The images change to the frame 2 images, but the circles are in the same position they were in for frame 1. The keyframed positions are ignored. I'd rather visually position each layer's circles in on the stage for simplicity's sake.
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Oct 29, 2008
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
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Oct 26, 2010
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
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Feb 5, 2010
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
[Code]...
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Feb 13, 2012
Is there any way to do that, well bone tool is for AS3 only.. so how would you connect symbols with other symbols?
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May 2, 2009
Extremely simple timeline. Simply want to fade one image to another.Created a keyframeadded a bitmap, converted it to a symbol, set the alpha of 1st frame to 100%, 2nd frame to 0% & tweened.Image fades to white -perfect.Create a new keyframe, set the alpha to 100%, try to swap the symbol to another bitmap I'd converted to a symbol.Doesn't work.Inspector always says "instance of symbol 1". Cannot use any other symbols except for this one?
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Feb 21, 2012
When I open a document in Flash CS5.5 that was created in CS5, for some reason the buttons appear invisible when the document is published.
Buttons are also appearing invisible when they have been brought in from the library of another CS5.5 file.
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Jul 10, 2011
I know nothing about Flash Professional, but a friend has given me a .swf that supposedly contains some graphics that he wants imported into a Flex program - which I know a fair bit about.I have the .swf, but I have no idea what to put for "symbol". My friend doesn't seem to know what I'm talking about. How can I determine the symbol name to put in the 2nd parameter of the embed?[Embed(source='SomeSwf.swf', symbol='WhatGoesHere??')]Is there some way to browse the .swf, or some way to just import the whole thing and step through the symbols in actionscript?
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Oct 30, 2007
I have multiple instances of the same symbol on different keyframes on the same layer on the timeline.Is there a way to swap all of them at once, or do I have to click on each one individually and swap them one at a time?
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Jan 7, 2010
What kind of code would one need to check for collisions between two symbols? I am hoping to become a game designer so this is important for future references.
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Aug 28, 2009
All symbols have stopped rendering while in the IDE. They publish fine, but I can't see them on stage.
Details: Flash Pro CS4 10.0.2 Mac OS X 10.5.8 on MacBook Pro w/ 4GB RAM.Objects that are not symbols render fine (shapes, groups, text, components).Symbols are selectable and show the blue selection boundary.Symbol selection is constrained to the shape of the symbol, not the bounds.The 'empty clip' handle is shown for each symbol(and effects / filters are rendered on it).The layers are not hidden, and switching to outine doesn't change the appearance.All files opened on this Mac show this behavior(IDE pref setting for don't display symbols?) .Files openfine on other machines (PC & Mac).I trashed the 'Flash CS4 Preferences' file, but it didn't fix it.Here's the IDE view of the stage:
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Nov 26, 2009
I am working on a learning project to create a web based sound player interface that is based on external class definitions and packages. I want reference buttons, movie clips and graphics in another FLA file. These items have been exported for ActionsScript but I am uncertain if that means that they are only available in the FLA file in which they are saved, or are they accessible to scripts connected to another FLA file?
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Jul 11, 2011
I'm new user which is trying to developing simple game..I'm using template to create the game..I just wondering how to insert the symbols within existing timeline..meaning that, i'm trying to create new layer and convert it to symbol but I didn't how to combine it with existing timeline.
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Jun 30, 2011
I want to start with a new as3 projekt in flash but whenever I open the actions panel and start whriting some code this is what I get -
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Aug 17, 2009
I'm working on an IK based character animation, and I have a question about the different IK "types".I've started by creating a charater, created using symbols to represent the various body parts, which works great, and I've created a shape based armature as well to handle the mouth because the shape based animation works perfectly for animating it.Is there a way to "attach" the shape armature to the symbol armature to that the mouth will move with the head during animation? It is difficult to keep the mouth armature aligned with the face manually, and the bones don't "stick" when I drag them from the symbol armature to the shape armature.
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Oct 6, 2011
Is there a way to draw a path with symbols...
Sort of like the Deco Tool > Decorated brush.
The only problem with that tool is that the patterns are pre-set. I would like to draw a path and fill it with my own symbol instead...
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Aug 12, 2009
I am using CS3 / AS2 and was wondering if it was possible to load a movie into a symbol, not just an instance of that symbol, from the main timeline. I tried exporting the symbol for actionscript then using loadMovie but I suspect that is not the correct way to go about this.
PHP Code:
symbol.loadMovie("urlToMovie");
Is it even possible to do this or do I have to change every instance of the symbol individually?
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Dec 20, 2009
Is it possible to inherit the objects of a library symbol?Say I have a symbol named Testwith a red rectangle inside of it (defined in the main .fla file) named Member.
Code:
package
{
[code].....
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Mar 17, 2010
The thing is, I am coloring though code the parts of a body, which is a movieclip composed by other movieclips. I am coding in AS2, using the setRGB function from the Color class. Everything is working ok, but there is one arm that is not being colored.
This arm actually is in one layer with several keyframes, half of them have one symbol, and the other half have another symbol. Both symbols represent the arm in different positions. Now, even though they are different symbols, I have named both instances with the same name, but with this solution the arm is not being colored. So I tried to remove the keyframes with the second symbol, and then it got colored.
To sum up, I don�t know how to reach all the symbols in different keyframes of the same layer through code.
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May 22, 2010
I have a symbol on my stage(call it A), in A there are 2 other symbols (B&C).These symbols are tweened and are moving across A(both not starting at frame one but later on).In B and C are textboxes and both have an actionscript at frame 1.In this script is a certain calculation.For this calculation is a random generated numer necessary, however in both symbols these need to be equal. So somewhere in my little program needs to be a link between symbol B and C (or B and C using a variable from A or the stage).Because of the tween, things like A.B.myTextbox_txt.text is not possible (or other combinations).
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May 5, 2009
I am new to AS, but not new to programming.I'm using Flash CS4.I have two button symbols, PlayBTN and PauseBTN. They are used to control the playback of a slideshow. When I use either one or the other to control the slideshow, it works. However, what I want to do is toggle between the two buttons, so that they work together like this:
1. If the slideshow is playing, PauseBTN is visible. If PauseBTN is clicked, the slideshow stops, and PlayBTN becomes visible.
2. If the slideshow is paused, PlayBTN is visible. If PlayBTN is clicked, the slideshow stops, and PauseBTN becomes visible.
In other words, clicking the button not only controls the slideshow, but changes which button is visible.I had this working using a two-frame movie clip and static bitmaps, but when I swap out the bitmaps for the buttons, the button rollovers stop working.
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Jul 12, 2009
ttest to work. I tried to do a for loop that went through each of the pellets by number i.e.pellet[i] in a for loop with each pellet being number pellet1 pellet2 pellet3 so on... I tried putting it in the first frame of the fla both in an enter frame function and just by itself.
Code:
with (_root) { for (i=0; i>=3; i++) { if (pacman.hitTest(ball[i])) { ball[i]._x =
[code]....
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Sep 4, 2009
My SWF file plays properly, but if I open the file in After Effects the movie symbols don't play. Changing the movie symbols into graphic symbols works but then of course I lose my filters. I would export straight to MOV from Flash but that brings up so many other glitches. Basically I am looking for a good way to get video from flash.
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Sep 8, 2009
I've created 5 different movie symbols that move a graphic symbol across the screen at various speeds. I want to create a movie that will play on continuous loop with the graphics moving across the screen with each symbol being generated in staggered time intervals. What I want to avoid is having the stage clear as each loop completes and the next one begins. I've tried to stagger by entering the start times of the movie symbols by entering them at different frames on the timeline, but as soon as the last frame plays, the whole screen clears.
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Feb 17, 2010
Is there any way I can import symbols from another .fla file ? For my game I have a file named background.fla that has several backgrounds and I want to import from it and change it when needed. Is there any way I can do that ?
Also after what I read if i want to import a .swf file in my main .fla it will loose all it's code, but I want to import a character and use it with gotoAndPlay() and gotoAndStop().
And I have one last question if I may, I have the basic knowledge of OOP and from what I know it's imposible: I want to create a class, create an instance of it in my main .fla and somehow make that class control the code from my main file. I found a way with timers, but it's pretty expensive on memory...
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Apr 8, 2010
I'm trying to arrange symbols on the stage but there's just one symbold that will not arrange to go backward. I've tried remaking the symbol with a new picture and a different instance and it still hasn't worked.
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