IDE :: Objects Converted To Symbols Not Showing Up In Workspace?
May 14, 2009
After restarting the program, rebooting, and even reinstalling multiple times, this problem still arises. All of the objects I've turned into movie clips, or buttons just disappear. They still work in the published movies, but are invisible in the main timeline. I don't understand the problem. I've started new files to make sure it isn't my movie that is corrupt, but the second they turn into symbols, they disappear. Is there a solution to this that i'm overlooking?
It's extremely problematic when you're trying to design something. It plays fine when tested, but you cant see anything that's converted to a graphic, button, or movie clip. I tried uninstalling and reinstalling, rebooting, etc.
Also, I got an error message about the classic view not loading correctly, and everything's been goofy since. I still can't edit anything in classic view.
I have two jpeg images that are converted to movie clip symbols. When attempting to scale one from zero out to infinity (zoom out look), I apply the classic tween and the image zooms out above the top of my document window instead of going straight out. Is there something I can troubleshoot to fix this? I belive the registration point on the symbol is in the center, but how can I confirm?
When I launch Flash builder, I am getting a "workspace in user" message, and Flash Builder keeps prompting me to choose a workspace and it's pointing to the other user's profile.
I keep pointing it to my workspace under "my documents" and I check the following box:
Use this as the default and do not ask again.
However, every time I open up Flash builder, it's asking me again? Is there any way to stop this? Like, is there some file I have to delete or something?
All my symbols disappeared. they're still there, and when i click into them to edit, i see everything, and also when i publish the movie i see everything. the layers are not invisible, and there are no masks. this happens to every symbol. i quit, closed, restarted, same thing. now it's happening with everything i open in flash.
I recently experienced a very strange bug and even afteruninstalling and reinstalling Flash the bug is still there. Myproblem is as follows: existing symbols on stage appear blank withthe correct bounding box. FIlls and lines appear correctly, but assoon as they are converted to a symbol they disappear. Componentslike the included drop down menu appear correctly.img1img2img3
I am working on a simple spot-the-difference game, a pair of photos with hotspots the user taps on either photo to pick differences. It's a Flash CS5 project with a movie class, a class for the circles. It has worked fine with a single "level", but I am trying to add additional "levels" by adding a new keyframe in the timeline for each additional level. So I create a new keyframe and add the new pair of photos and reposition the symbols that are the circles to correspond with the new photos:
In my Movie Class, when level one is finished, I issue the AS: this.gotoAndStop(this.currentFrame+1); The images change to the frame 2 images, but the circles are in the same position they were in for frame 1. The keyframed positions are ignored. I'd rather visually position each layer's circles in on the stage for simplicity's sake.
I have a HTML box and load a local html file from the project. In this HTML file I use jquery and I want to load an image from my user directory. I see the image from my user directory but jquery doesn't works. I get this error:
[Code]...
But if I load an image from the app workspace, everything works fine (I see the image and Jquery works). Is this a policy problem? The error says that is a "null object reference" problem, but this can't be true...
I have two objects; background and highlight. Highlight has a certain amount a opacity set to it 45%, so it appears lighter then the background. I want to color just the background in as3/flash builder 4, but when I color the flash symbol, the highlight region also gets colored and I don't want to do that.
I also don't want to have two separate symbols, because then I'll have to add more code and variables.Is there any way to color just the background and let the highlight object just be?
Basically I am followinga book to learn flash animation for the first time. I am o'animating objects that change size' chapter. Here are the isntructions and tutorials for me to do:
1 create a new Flash Document
2. On the stage, ceate a new object in Frame 1.
3. With Frame 1 selected, choose Insert > Create Motion tween. (Flash turns your object into a symbol) There are more steps, but the reason why I stopped here is because whenever I create a motion tween from the insert menu, the object that is on the stage ends up not able to move and I get the following message: The current selection in layer 'layer 1' is a tween span which does not support drawing I don't have a clue what this means,
Facing one problem with Flex builder "Refreshing workspace" and "Building workspace" over and over... Am wasting almost 10min on every build. running FB 3 on my win 7 , 64 bit , 3 gig Ram.
I'm creating a game-engine, which will add objects to itself as symbols, and I want to be able to choose how they are "layered". For example, say I decide to model things in a type of 3D, and the Z co-ordinate is used for depth (distance from front), how would I translate this into an object 1 unit away rendering in front of an object rendering 2 units away? The engine programming I've done fine in terms of calculating the values etc., as I have a strong javascript background so that was the easy what with actionscript's neat OO syntax, but getting it to do things visually is a bit problematic know, heh. So far all I've really managed is a nice little loading bar, which isn't really that hard =D
Also, the symbols I create are actually going to be comprised of multiple parts; a base-layer, a detail-layer, and a colour-layer. What is the easiest way to do this? Ideally I'd create the symbol with multiple layers of its own, and simply toggle the detail and colour-layers on/off as required, and tint the colour-layer independently of the rest of the symbol. Is this possible? Or will I need to use multiple symbols and move them in tandem myself?
how would I go about creating a flash application that has the ability of extending beyond its object width and height on a page? I've seen those crazy flash ads which beg you to hover over them only to have it take over 3/4 of the page you are viewing. How are they doing that? Is it a combination of Javascript and Flash? Or, is it actually a really big stage that is somehow hidden in the HTML? Or (better yet) is there a magic way of pushing flash objects beyond the stage and out into the HTML?
when i convert an object to a symbol and edit it into Edit in Place and getting out of Symbol Editing Mode after the change have been made, the edited objects are also showing on stage.
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
im trying to create a flash file that is randomly showing different objects/images, i believe i have the correct codes although i have encountered an error.
I'm starting to learn flash with AS 3. I can handle flash quite ok at the moment, but now I'm learning AS3.However, sometimes when I start Flash, the workspace "Actions" is larger than my screen. This means that a part of my script is not readable. #$Q^$!! I've tried everything to resize it, but didn't find a solution. I've flash professional for mac. I've tried switching 'workspaces' , try to move the workspace in another position. It doesn't work 'cause I can't drag the space above my screen.
Can we save or export a workspace in flash CS5, so that in case you reinstall the flash, you can restore your workspace.Or use same workspace for multiple computers.
increase the actual workspace. Not the size of my stage but the actual box that is around the stage. Mines a light gray. Its just I have stuff the needs to be way way off screen and there seems to be a limit on how far the project extends.
I've created my own Workspace definition in Flash CS4 with all the windows arranged just the way I like them. How can I copy this Workspace definition to another computer so I can have the same environment to work in? I've looked in the C:Program Files (x86)AdobeAdobe Flash CS4CommonConfigurationWorkspace folder and all I see are files for the default Workspace definitions (Classic.xml, Designer.xml etc.); unfortunately, I don't see a file for my new definition. Was hoping I could just find an xml file for my new definition and copy it another computer.
I have a very long series of images ~ 3000 pixels wide total that I want to put in flash but the work area is way too small and the objects just get pushed off the side of the screen.
I have seen many tutorials where there is a panel at the bottom with "properties", "filters" and "parameters". But I don't have that panel. I have tried to change workspace but I can't get this panel. When I choose (Window > Properties) I only get a properties panel on right side but It's not that panel I'm looking for.
Most of the other Adobe apps have a "Workspaces" directory located in the user preferences directory but I can't find any info on where Flash stores it's workspaces files. I need to copy and install the same workspace across multiple computers - does anyone know how to do this for Flash?