ActionScript 3.0 :: AddChild Instances Doesn't Recognize Event.target.name?
Oct 15, 2011
I have a button that was added to stage using addChild when the page load, the button is suppose to be removed using removeChild and redirect into its specific page using event.target.name...somehow i got this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I have try replace this line, var newswf:URLRequest= new URLRequest("./swfs/"+ event.target.name +".swf"); with this, var newswf:URLRequest= new URLRequest("./swfs/about.swf"); and everything works fine, but i dont want that since I want it to load dynamically and uses less code..
my code as below:
var about:About = new About();
about.x = 300;
about.y = 200;
[Code]....
View 5 Replies
Similar Posts:
Jul 7, 2011
I'm using this AsyncHelper. I would like to create basic test case where I would like to dispatch event from the test method (by Parsley MessageDispatcher), catch this event in any other method and dispatch it back (by flex EventDispatcher).
This is my test case:
package flexUnitTests {
import flash.events.ErrorEvent;
[code]......
View 1 Replies
Jan 29, 2009
i add eventlistener(MouseEvent.MOUSE_OVER) to some movieclip. but when i write: addChild(event.target) it doesnt work.
More info: i have several rectangles on the stage. when movie starts, they all get alpha 0.3, when you mouse over any of them they get alpha 1 with tween. But i made it so that, rectangles are located over the each other. and i want to make it so, that when you mouse over any rectangle it comes to front, but it doesnt work with addChild(event.target).To try it at your own, just create 3 different sized boxes and give then instance names: square_mc, square2_mc, square3_mc and copy+paste this code.
[Code]...
View 3 Replies
Nov 6, 2009
I have mutliple instances on the stage of a custom ThumbNail class. As you click on a particular instance an associated enlarged external image will load. As this is happening I want to make sure that the ThumbNail class animations are inactive for all instances.
I was thinking of using a Boolean variable that would get set right before the image is loading. Using event.currentTarget should help with the instance that was clicked but how do I gain access to the instances that were not clicked?
View 0 Replies
Jul 30, 2009
I just installed Flash CS4 and brought ip a couple of fla's I get a box telling me I don't have some fonts on my system that I know I do have like Verdana and Ariel, etc. Is there something I should configure?
View 1 Replies
Jun 25, 2009
Flash files I embed have faulty plugin detection - it does not recognize FP10 as an upgrade from FP9. This is in the knowledgebase, but it does not suggest a solution. "Some websites will ask you to install or update Flash when you already have the Flash 10 plugin installed. This is not a problem with your Mozilla browser or your Flash plugin, but with certain websites that misidentify Flash 10 as Flash 1 due to a faulty detection scheme. Contact the website and ask them to correct the problem or, on Windows, you can try the site in Internet Explorer, since the Flash ActiveX detection may work even though the plugin detection does not."
View 4 Replies
Dec 24, 2011
I'm new to flash and action scrip 3.0. I made a movie clip and in it two buttons. The first button is called designer_b The second button is called animator_b This is the code I made:
[Code]....
View 5 Replies
Apr 19, 2011
My code snipet looks like :
[Code]...
Do you have idea about the reason for that error and how to prevent it? N.B. The code that triggers this error is as a result for click handler. If before encountering this error change the selection on my yearsCb, everithing is fine. EDIT: I forget to specify that this error is thrown when it is a selected item in my ComboBox. It seem that after container that holds the ComboBox loses the focus, it doesn't recognize it's ComboBox child as having a selected item anyway (this problem arise only after the modal popup close.).
View 2 Replies
Oct 4, 2009
how to make my package use stage.stageHeight so I can tell a ball to bounce when it reaches the bottom of the stage. I'm calling my ball to the stage from the library in a way I'm not used to and have never done so I'm assuming it has got to do with that. if you take a moment to look at it (pretty simple i've stripped out everything except for the physics that makes a ball drop and bounce) and let me know why I cant detect the stage.
particle.as file:
[Code]......
View 2 Replies
Jun 4, 2010
I've got an app where I'm grabbing the currently highlighted text from the user in a RichEditableText block and I've noticed that when the user highlights a selection after a carriage return that selectionActivePosition and selectionAnchorPosition return values that don't count the carriage return, even though when I slice the corresponding text with the retrieved values, it does take the carriage return into account and therefore returns a value shifted one character to the left for each carriage return appearing earlier in the text.
View 1 Replies
Nov 29, 2011
I was asked to update some information on a certain project. The weird thing is that whenever I try to export the movie from Flash (I work with CS3 Professional), I get errors. Before even changing anything. All of them are reporting MovieClip not being recognized ("The class...... must subclass flash.display.MovieClip since it is linked to a library symbol of that type" (and a few SimpleButtons too). There is a total of 57 errors. All the classes import and extend MovieClip.
Now I'm pretty sure this doesn't have anything to do with the code itself, since this project was already published and tested working as it is. I tried adding Class paths in the preferences menu but this didn't seem to help.
View 8 Replies
Feb 5, 2010
I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();//turn on buttonMode for mc's so mouse changes to handone_mc.buttonMode=true;two_mc.buttonMode=true;three_mc.buttonMode=true;//four_mc.buttonMode=true;//five_mc.buttonMode=true;////--add button modes for 3-5 here////define
[code].....
View 1 Replies
Aug 18, 2011
I'm having a problem with customized Actionscript objects not recognizing thier own constructor. This is the pertinant part of my script:
ActionScript Code:
//File: Line.as
class Line extends Object{
public function Line(args){
[Code].....
Clearly, the variable "testLine", is one of my custom "Line" objects. Clearly, it has been made with the "Line" constructor. So why won't flash acknowledge this?
View 3 Replies
Aug 7, 2006
I'm trying to target labeled frames using a simple gotoAndStop command but for some bizzare reason the code doesn't recognise labels only frames.
[Code]....
View 2 Replies
May 6, 2004
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore??? hopefully a part of the code is gonna explain the situation a litle better... this piece works fine:
[Code]...
View 3 Replies
Apr 29, 2009
I've created this loop to fill some data from a XML file...I can access the data but it doesn't work on my look.I have several movie clip on the stage such as thumb01, thumb03...then I whant to set a dynamic field called thumb01.numero.text with the var imageNumero myImage[i]. attributes.numero; attribute from my XML file but the loop doesn't recognize it...here is my code...
Code:
var xmlData=new XML();
xmlData.ignoreWhite=true;[code]....
View 2 Replies
Aug 31, 2010
i gave the tree an ArrayCollection as dataprovider that i pulled from the database, and it contains the children, but the discloser icon wont disappear on an object that doesn't have a child.i think the problem is that the renderer doesn't recognize the leaf child, wich contains a children array of length 0, or null......
View 2 Replies
Feb 11, 2011
I haven't found my answer with a search of the forum, sorry if this is a redundant question. I am having problems with targeting a MovieClip that is inside another Movie Clip that is placed on stage from the Library using the addChild(); method. This is my code for creating the MC instance on stage:
var pMenuSlide:plusMenuSlide = new plusMenuSlide();
addChild(pMenuSlide);
Now, inside of pMenuSlide there is a MC called cloze, how do I target this MC? This does not work: var pMenuCloze:MovieClip = Object(root).pMenuSlide.cloze
View 5 Replies
Feb 16, 2011
I need to remove all the instances of a movieclip that I am adding to the stage using addChild.I use a loop to add several copies of the same movieclip onto the stage. Is there a way to remove all these movieclips at once.I've tried several things but nothing seems to work.Below are the for loops that I am using to add and remove the children from the stage. Note that the initial for loop adds a number of instances of the movieclip "colorbox2" based on the contents of textboxes. This works fine, however when I trace(colbox.numChildren) it just shows "1" regardless of how many instances it adds to the stage. Shouldn't it reflect the number of instances it added to the stage? The 2nd loop removes one instance of the movieclip from the stage, but I can't get it to remove all the instances of the "colorbox2".[code]
View 1 Replies
Mar 5, 2011
Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out
function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;
[code]......
View 2 Replies
Jul 18, 2009
I am just trying to grasp a simple concept of utilizing loops, addChild, and eventListeners.My goal is to use a loop to create multiple instances of the same type of object from my library (called Ball), and when one is clicked, have it move "above" all other instances on the stage (and eventually drag, but that's easy enough to make happen later).My current code attempt is:
for(var i:uint = 0; i<=10;i++)
{
var my_ball:Ball = new Ball() //new instances of Ball from library export
[code].....
View 2 Replies
Mar 30, 2011
Short multiple instances of a MovieClip are created and I need them all to be removed at the same time when a if statement is executed. [code]...
View 2 Replies
Jun 28, 2009
I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.
This works and gives me the basic effect that I want by creating this uninterrupted moving chain, but it doesn't seem like its the most efficient way to achieve this. What I thought would be more efficient would be to create each link in the chain separately from an individual mc in my library by programmatically adding new instances to the stage.So, I created a single chain link mc and set its export linkage to 'Link' and left the base class to flash.display.MovieClip. Next, I placed the following snippet of the code on the first frame of my movie:
Code:
var xPos:int = 0;
var yPos:int = 100;
[code].....
View 1 Replies
May 5, 2010
this is the begining of the code
Code:
package{
public class scriptsTrePntzero extends Sprite
[code]....
View 1 Replies
Mar 16, 2011
I have a programmatic tween (fl.transitions.Tween) on a MovieClip and want to apply a ColorTransform on it when it ends. Basically, the Tween scales an item down to its original size, and I want to know when the scaleX is back to 1, and then trigger the application of a ColorTransform. Is there a way to do that or must I use a timer in conjunction with the Tween?
View 5 Replies
Jun 7, 2010
[Code]..
I want to use the above code (obviously with more meat inside of it) on multiple instances of the same symbol, but when I name the instances "wall" only one of them actually performs the hitTest. Is there a way to pull this off without having to perform a hitTest on every instance?
View 0 Replies
Jan 13, 2011
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.Is there a reliable way to recognize a mouseout event, even when the cursor leaves the button/stage?
View 4 Replies
May 13, 2010
how can i access event.target outside event listener method.say for example
my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working
now what if i want to get totalframe property of m instance, in short for every movieClip clicked.
View 11 Replies
Jul 30, 2009
I have these buttons in a movie clip and I would like to have only one event listener for the parent, using event.target to point to the children. I have also tried event.currentTarget, and it didn't work.here is the code that works:
test01.abtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.bbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);
test01.cbtn.addEventListener(MouseEvent.ROLL_OVER, mouseHandler);[code]....
It is only targeting the movie clip, not the buttons inside the movie clip.
View 4 Replies
Jan 30, 2009
I have a drop down menu on the _root with
[Code]....
as the AS causing it to drop down and return to its original position. Everything works great in Safari and Firefox. However, Internet Explorer doesn't recognize the "else" condition on the y-axis. It doesn't return the drop down to it's original position???
View 9 Replies