ActionScript 3.0 :: Recognize A Mouseout Event, Even When The Cursor Leaves The Button/stage?
Jan 13, 2011
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.Is there a reliable way to recognize a mouseout event, even when the cursor leaves the button/stage?
View 4 Replies
Similar Posts:
Jan 20, 2010
I am using a custom cursor for my flash app and when I have the cursor click button1 (menu_btn in the code) it goes to scene2 and when I click button2 (current_btn in the code) it goes back to scene1. The problem is that when I click on button2 it leaves an image of the cursor right there on the button. It doesn't happen on button1. It was suggested that I am calling "cursor = new Cursor();" and extra time, but I am not. The code is below.
[Code]...
View 5 Replies
May 31, 2010
I have created a button for fade-in and fade-out, when cursor goes over that button, one of its element fades-in and when cursor goes out it fades-out. But if I quickly moves the cursor over and out that button, most of the time it gets stuck on fade-in ( it doesn't fade-out as cursor quickly goes out of that movie-clip area).
I am using following AS :
on(mouseOver){
// fade-in element
} on(mouseOut){
// fade-out element
}
View 8 Replies
Apr 20, 2009
I have a button that is a movie clip that is set up with animations triggered with MOUSE_OVER and MOUSE_OUT event listeners. The glitch is that once the mouse is over the button ... each ensuing pixel that the mouse is moved, loops the animation again. That probably didn't make a whole lot of sense, so I posted the file on my test site [URL]. You have to drag your mouse slowly across the button to see this. The bottom part of the button works as I'd expect. When you roll over the text at the bottom of the button, everything functions as it should. The looping problem starts when you roll over the image portion of the button. For some reason it considers each consecutive pixel rolled over to be a new event and consequently triggers the "over" animation again.
The code I have is below. I've commented out the MOUSE_OUT function for now. There is also a screenshot at the above link of my Layers palette for the button clip in question. I put a "stop" label at each frame that has an action so you see the actions used.
oneBedButton_mc.buttonMode = true;
oneBedButton_mc.addEventListener(MouseEvent.MOUSE_OVER, overEffect);
//oneBedButton_mc.addEventListener(MouseEvent.MOUSE_OUT, outEffect);
function overEffect (e:MouseEvent) {
oneBedButton_mc.gotoAndPlay("over");}
function outEffect (e:MouseEvent) {
oneBedButton_mc.gotoAndPlay("out");}
View 10 Replies
Dec 16, 2009
I'm getting a very frustrating error in my flash project. I have a button on stage. When I try to trace it, it returns NULL. But when I change the button to a MovieClip in the properties panel, it traces it just fine as a MovieClip object.
View 1 Replies
Nov 17, 2009
I'm a real noobie with flash and I was wondering if somebody could help me with this one. I have this actionsript 3 code, where the cursor image "ball_mc" follows the mouse's position with a slight delay:
[Code]...
1) How can I get the cursor image automatically return to the center of the stage on mouseout? As of now, it stays at the position where the mouse leaves the stage.
2) How can I reverse the movement of the mouse? So that when I, for example, move mouse to the right, the cursor image would move to the left? And when moving the mouse up, the image would go down. The stage is 800 x 250 pixels, in case that makes any difference.
View 2 Replies
Jan 2, 2010
I want to make two custom cursors. One to be visible on rollover and second visible only on mouse down. Is this possible. I want to make game where cursor changes into mc1 and moves around with mouse but when you click mc1 is changing to mc2. Till now i managed to hide cursor, make mc1 to move with cursor but dont have any idea how to change mc1 with mc2 on mouse down and then mc1 to come back on release. Is there any other way to make this, my idea was to make 2 clips to follow cursors and use as to determine when each clip is visible, but it doesn't work.
View 4 Replies
Aug 24, 2008
I'm having a Panel container with buttons and other controls in it. When the mouse moves over one of the container's children (e.g. a button), the Panel receives a MouseOut event where the target and currentTarget properties reference the Panel itself. That causes me problems. I only want the Panel MouseOut event when I leave the panel, not when I enter a child of the panel. Are there any way to turn that off?See example:
Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
[code].....
View 4 Replies
Jan 5, 2010
I am developing a website with nav items that cover the whole stage from top to bottom (see altered image below) and it is pretty easy for the user to exit the stage with their mouse, not triggering the MouseEvent.MOUSE_OUT events required to "turn off" said nav items.
Should I be using Event.MOUSE_LEAVE to detect when the mouse has left the stage, and turn off any enabled nav items? That is what I been trying to do, but have had trouble getting any output from my listener. Any ideas?
[Code]...
View 3 Replies
Sep 13, 2011
I am using the following code to generate a bullet (I have a bullet it the library linked Bullet):
ActionScript Code:
function createBullet (bulletSpeed:Number, startx:Number, starty:Number) {
var bullet:MovieClip = new Bullet();
bullet.x = startx;
[Code].....
upon the bullet.x getting to less that 50 it deletes the movieclip ok (other instances of the bullet are still onstage, which is what I want) but it gives the error:
ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at Function/<anonymous>()
View 6 Replies
Jun 30, 2010
correct method to do this is in here http:[url]....however, Event.MOUSE_LEAVE no longer behaves this way in FP 10.1. i read somewhere that we should now be using Event.DEACTIVATE. this has not been triggering when the mouse leaves the stage area, for me.
View 3 Replies
Mar 22, 2011
I have a component called X. I'm trying to make a menu come down from it when I put my mouse over it.
I have a mouseOver handler which changes the component's state to another state which shows an extra child component (the menu) on the lower part. This of course makes the X component grow.
I also have mouseOut event handler which makes the menu disappear by returning component X to its original state.
When I move the mouse over the component the menu appears as expected. But when I move the mouse down to the menu that is now visible, as soon as I touch it, it disappears. This way it's impossible to reach the menu.
I guess the mouseOut event is triggered as soon as I move out of the old boundaries. Is this so? And how can I avoid it? The new boundaries should now consider the extra child with the menu.
View 1 Replies
Jan 23, 2010
my problem is I have a scrolling list. I applied a simple fade in on mouse Over and fade out on Mouse Out using tweenMax.The buttons etc within the list cause the mouse Out to fire when the mouse is still over the list. I can not set mouseChildren = false on the playlist as the buttons inside obviously need to work.
So I thought maybe I could detect if the mouse is inside a specific area and fire the tween functions that way.I could use a stage enterFrame event listener, but that would keep firing the Fade in tween while the mouse was inside the area, and same problem with Fade out tween.How can I set it up so the fade in fires only once when mouse enters the area, and fade out only once when it leaves.
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, playlistFade);
function playlistFade(e:Event):void{
if(mouseX >= 160 && mousX <= 400 && mouseY >= -177 && mouseY <= 100){
[code]....
View 1 Replies
Jul 6, 2010
I've got a large item on screen that can be dragged around by the mouse. I've simply put an invisible button on the item with:
on(press) {
this.startDrag();
}
[Code].....
but if I move the mouse pointer outside the stage area while dragging the item and release the mouse button the release is not detected and the drag stays activated and I have to bring the pointer back to the stage and click and release on the button again to stop the drag.
Is there a way to deactivate a drag when the mouse is released outside the bounds of the stage, perhaps by using a different method that doesn't rely on a button?
View 2 Replies
Oct 5, 2011
startDrag(); seems to stop dragging once the mouse leaves the stage. Is there a way to set it to still drag when off the stage. The exhaustive search I've tried only says things about capture the event for the mouse leaving the stage, not continue any dragging or animation, etc. In more detail, I have a "flashlight" type sprite that covers everything with black, and allows the user to see a small circle of stage. The center of the circle is where the mouse is. When the mouse goes over the edge, half of the circle (or more depending on how fast the mouse moved) is still visible. I need it to at least move off stage completely.
View 3 Replies
Oct 19, 2010
I'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command but I don't know how to fix it.
[Code]...
View 4 Replies
May 4, 2010
[URL]I'm using this code and I made some changes like freezing the rotation when the mouse is over the rotation entities. But I'd like to stop rotation when the mouse leaves the stage. How can I do?This is my code
Code:
import flash.filters.BlurFilter;
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]....
View 2 Replies
Jul 7, 2011
I'm using this AsyncHelper. I would like to create basic test case where I would like to dispatch event from the test method (by Parsley MessageDispatcher), catch this event in any other method and dispatch it back (by flex EventDispatcher).
This is my test case:
package flexUnitTests {
import flash.events.ErrorEvent;
[code]......
View 1 Replies
Mar 16, 2011
I have a programmatic tween (fl.transitions.Tween) on a MovieClip and want to apply a ColorTransform on it when it ends. Basically, the Tween scales an item down to its original size, and I want to know when the scaleX is back to 1, and then trigger the application of a ColorTransform. Is there a way to do that or must I use a timer in conjunction with the Tween?
View 5 Replies
Oct 15, 2011
I have a button that was added to stage using addChild when the page load, the button is suppose to be removed using removeChild and redirect into its specific page using event.target.name...somehow i got this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.
I have try replace this line, var newswf:URLRequest= new URLRequest("./swfs/"+ event.target.name +".swf"); with this, var newswf:URLRequest= new URLRequest("./swfs/about.swf"); and everything works fine, but i dont want that since I want it to load dynamically and uses less code..
my code as below:
var about:About = new About();
about.x = 300;
about.y = 200;
[Code]....
View 5 Replies
Feb 24, 2011
Basically I want to go to frame2 when the cursor leaves the canvas. The code below contains no errors when tested but it still does not work.
[Code]...
We know that the function gotoAndStop(frame2); works in multiple situations which means the first 3 line is fine. I don't know if the problem is the MOUSE_LEAVE event or this.stage which i suppose is the identifier for the canvas. I sure that there must be an alternative code for the identifier this.stage or the whole code. Any solution on how to fire the given function in the event when the cursor leaves the canvas?
View 2 Replies
Oct 4, 2009
how to make my package use stage.stageHeight so I can tell a ball to bounce when it reaches the bottom of the stage. I'm calling my ball to the stage from the library in a way I'm not used to and have never done so I'm assuming it has got to do with that. if you take a moment to look at it (pretty simple i've stripped out everything except for the physics that makes a ball drop and bounce) and let me know why I cant detect the stage.
particle.as file:
[Code]......
View 2 Replies
Feb 24, 2010
I am executing the lightbox functionality from a swf file that is loaded by a parent swf. For testing purposes, when the lightbox button is clicked, the image should fill the entire stage. Even though both the loaded swf and the parent swf recognize the same stage dimensions at all times(validated through tracing statements) and the lightbox image is positioned to the top/left corner of the stage, the image instead aligns to the top/left corner of the loaded swf. And if the stage is resized after the lightbox image is displayed, the container MC (which is located in the parent swf and centers all the sites content) re-aligns to the top/left corner of the stage .[code]...
View 1 Replies
Feb 15, 2010
When I create an object of a movieclip in code I get the flash intlesense to pop up in Flash CS4 Actions panel which is very helpful but if I simply place a moveclip on the stage then give it an object name in the options the Flash intlesense does not pop up in my code.
Anyway to get Flash intlisense to work with objects placed on the stage from the library?
View 1 Replies
Apr 3, 2009
I've got the following movie online to look at:(disregard background, temporary image)URL...I have 3 icons (will be 4, the photos at the bottom of the movie).When hovering over a button, it should rise up around 50px, and on mouse out, it should drop back down to its original position.If you look at the movie, it does that, however, if you move around the images a bit you'll see that at some points it picks up 2 photos/buttons at a time (since they're overlapping a bit I imagine), but the BIG problem is that sometimes, when picking up both images, they do not return to their original position when mousing OUT as they should, they remain suspended as if they are stuck at the end of the onmouseover function and can't come back down.[code]
View 2 Replies
Jan 2, 2004
If I have a movie clip that has an onRollOver event, how do I turn the back into a pointing cursor from the gloved button cursor?
View 2 Replies
Feb 12, 2011
Basically I have a animation loop movie clip and a button layed over top that controls that animation. When hovering overtop the button, the movieclip's saturation changes by moving up a frame in the timeline. When clicked it is supposed to move the position of the movie clip. The problem is I can't have a mouseclick handler and mouseout handler (goes back to frame one) on the same button. I can't create the animation as a button because I NEED the animation to keep playing uninterrupted. I just need the saturation to change and I don't know any other way to do it other than create multiple key frames.
Code:
button_11.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_26);
function fl_ClickToGoToAndPlayFromFrame_26(event:MouseEvent):void {
gotoAndPlay(5);
} button_11.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler_4);
function fl_MouseOverHandler_4(event:MouseEvent):void {
gotoAndPlay(2);
} button_11.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler_2);
function fl_MouseOutHandler_2(event:MouseEvent):void {
gotoAndPlay(1);
}
View 1 Replies
Apr 2, 2012
I am making flash with mouse over its not working properly,
1) When mouse over the button not come the transperant area to entire pic
2) How can transparent area slowely to come mouse out
View 3 Replies
Jan 29, 2007
I am using a ENTER_FRAME to destroy the rollover state of my button. I cannot use a MOUSE_OUT, because I have buttons on top. Is there a better way to do this?
Code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.*
import Tween
[Code] .....
View 3 Replies
Oct 11, 2010
I have an incredibly irritating problem with ActionScript not recognizing a button. It's at the last frame, and when I load up the Actions panel, it tells me that it cannot have actions applied to it.
View 2 Replies