Actionscript 3 :: Get Flash CS4 Intelisense To Recognize Objects On Stage?
Feb 15, 2010
When I create an object of a movieclip in code I get the flash intlesense to pop up in Flash CS4 Actions panel which is very helpful but if I simply place a moveclip on the stage then give it an object name in the options the Flash intlesense does not pop up in my code.
Anyway to get Flash intlisense to work with objects placed on the stage from the library?
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[Code]......
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I commented my code below to reflect what I am attempting to do here. Flash is throwing me a 1084 error at the moment but I cannot spot my issue. I expect that it is something to do with the this['circle'+i] statement.
var boxOne = new box();
stage.addChild(boxOne);
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[Code]....
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The code "get as far as error with NumbersView and numbers undefined etc".
import flash.display.DisplayObject;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.events.Event;
import caurina.transitions.Tweener;
[Code] .....
The methods were proved separately. "I got a earlier version of the document going, but I need to work through this to understand it."
Symbol Properties
Class ImageView
Tweener
The "caurina" folder needs to be present
Rolling Numbers "Success loading numbers and connecting to counter".
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firstDigit Dynamic text field with instance name of firstDigit, placed in seconds
secondDigit Dynamic text field with instance name of secondDigit, placed in seconds
Symbol
Un-tick 'Export for ActionScript'
Use 'Name, Class, and Instance' correctly
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Jul 24, 2010
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I'm trying to manipulate (in this particular case add eventListeners) objects (in this case some MovieClips) on the stage from a class that isn't the document class.
1120: Access of undefined property trans.
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Anyway, here's the deal:
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Here's my document class:
package {
import flash.display.MovieClip;
// Import custom classes.
[Code].....
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Oct 2, 2011
If I have an element on the stage (let's say a TextField, or a component ComboBox, for example). And I would like, when I reference it in the action script, for the IDE to give me the prompt to show me all the properties associated with that element, how do I create a reference to it, without creating code clutter? I mean, I have a reference to it already on the IDE (the instance name). So, in the IDE I call it myElement.Now, if in code I say var myElement:ComboBox; It throws a conflict at compile time. However, if I just reference it as myElement, it has no idea what sort of element it is, so it offers me no help. I know I can say var myCodeElement:ComboBox = myElement as ComboBox, but I really want to avoid that.
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I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.
import com.greensock.TweenMax;
var sw = stage.stageWidth;
var sh = stage.stageHeight;
[Code].....
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Jan 25, 2012
I am working in on a Flex / Air application (using PureMVC) written virtually entirely in ActionScript 3 (i.e. we use very little of Flex). View components are added to a Canvas object in the main application window and these Views then load other movie clips, images files, etc.When I remove a View from the stage, I do so using application.canvas.removeChild(). This fires an event in my PureMVC mediator for that View, which removes any event listeners that were set up and everything appears to be dandy.However, the movie clips are still playing in the background. They are not causing any trouble on screen but they are simply there, playing somewhere in memory (e.g. I can see trace statements from them) and I want them gone. I suspect the View that was removed from the Canvas is still there too, but I can't prove it.
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Hi everyone. This should be a simple question. Using flash professional CS5
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Is it possible to pass constructor arguments to instance objects which I place on the stage? Are the instantiations of instance objects centralized somewhere as with .NET WinForms so I can just edit the xxx = new CustomRecangle() constructor?
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public function CustomRectangle(width:int, height:int) {
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}
}
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http://stackoverflow.com/questions/170203/how-do-you-make-flash-not-render-an-object-on-the-stage
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Mar 11, 2011
i have an issue in accessing stage objects from class files.Here is my code
package
{
import flash.display.MovieClip;
[code].....
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Apr 13, 2011
I'm working right now on a map generator. I stumbled on a very annoying problem. I'm using the for loop to add the map elements on the stage. But when the "forest" area begins to be to thick all trees begin to overlap.
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I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
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If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?
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I want to make a somewhat virtual Windows environment were-as when the program says they need to right and then do it will act just like Windows in giving them a right click list etc with the usual copy and paste on. But where do I start?I know you probably get the whole were do i start alot but its bugging me and i could do to get it finished asap which is a shame
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I'm experiencing difficulties with Flash 8 not recognizing the majority of a font family.Its strange because Photoshop & Illustrator recognize them & display them just fine.[code]...
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