Flash :: Flex - Click Event - Objects On Stage To Be Listen To Mouse And Keyboard Input
Oct 19, 2010
If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Jan 28, 2009
I have two buttons each in its own sprite now I want to listen for mouse overmout and click event on both. In a way that if you roll over button1 its color changes but at the same time button2 color changes as well.To be more specific lets suppose I have a graphic button like map picutre for a country like UK and then I have text button for UK as well.What I want now is that when user either scrolls over UK map the map button color changes but at the same time the color for UL text button changes as well. same goes for click and out events for the two.
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Jan 6, 2012
I'm building a swf wrapper which loads third-party swf games. The client would like a button in the wrapper which will dispatch a keyboard event in the loaded swf.
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Jan 6, 2012
I'm building a swf wrapper which loads third-party swf games. The client would like a button in the wrapper which will dispatch a keyboard event in the loaded swf.
how to construct a dispatch event in the wrapper that reaches into the loaded swf?
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Oct 9, 2009
Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.
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Dec 11, 2011
public class gallery_folio extends MovieClip
{
var image_xml:XML;
var xml_loader:URLLoader;
public var text_style:TextFormat = new TextFormat("Verdana",10,0x333333,"",null,null,null,null,"left");
public var _style:TextFormat = new TextFormat("Verdana",11,0x333333,"",null,null,null,null,"left");
public function gallery_folio()
[Code]...
when ever i click the menu .the event listen from uiloader and text field.I would like to remove event listener from above.Actually i want to create xml gallery .with lots of images
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Dec 3, 2009
Is there a way to listen movie clips itself for keyboard events instead of stage.addEventListener ??I work on a project a kind of game and ı need mymovie clips on stage rotate with keyboard events such as KEY_DOWN key.code LEFT or RIGHT.I tried to add event listener my MC but it didn't work.If I listen to stage every Movie Clip in my stage start rotation same as the others.What should I do? Here is my codes
[Code].....
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Apr 29, 2010
I want to program something that does this but I have no idea how to get started or whether it is possible.
1. Using the loader class I will load several images to the stage and set their x / y coordinates accordingly so that they don't overlap.
2. A random x, y coordinate is generated within the document class.
3. If there are any loaders that exist at that location it will be deleted.
If the x, y coordinate was to be generated by a click to the stage, I could do it like this.
Code:
// detect for clicks at the stage level
stage.addEventListener(MouseEvent.CLICK, dosomething);
public function dosomething(e:Event) : void
[Code]....
But I want to be able to send a simulated click instead at a certain x y coordinate, and then use the .target to operate on the object that it refers to. Is this possible?
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Nov 8, 2010
handling global keyboard events in Flex, is to attach a listener in the application complete event of a Flex application. However, no matter what I try, I have not been able to catch events without clicking on a point on the page, which is hosting my Flex application.
Moreoever, if I use a Flex component in a web application, where there is also html and Javascript, I'd still like to be able to grap global keyboard events, even if the embedded flex component (in flash player) does not have focus. So is there a reliable method for connecting flex applications and components (when they're embedded in a web page) to keyboard events?
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Dec 17, 2009
I've got the code
ActionScript Code:
var musicOn:soundOn = new soundOn();
var musicOff:soundOff = new soundOff();
[code]....
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Aug 24, 2011
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
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Feb 7, 2011
I have two sprites in my movieclip, one under the other, and i want both to listen to mouse clicks event. I found that only the top level sprite receives the event when i click on it. I need to dispatch the events on both, so I can't use mouseenabled=false.
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Apr 23, 2009
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)
[Code]....
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Dec 1, 2010
i click on the play button and go to my playscreen. Then I have to click on the playscreen for it to accept keyboard input!
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May 13, 2011
I am currently working with a drawing tool for a mapping API, and every time I double-click the mouse a map service will perform a measurement and display the length of the line that I am drawing.
I want to mimic this double-click manually by dispatching a MouseEvent.DOUBLE_CLICK, but the map service is not listening to this default Flex event. I suspect that the API has created a custom MapMouseEvent or something like it that is being dispatched when a user double-clicks the mouse.
Is there a way to determine which event is being dispatched when I double-click the mouse?
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Jul 4, 2009
I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):
[Code]...
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Oct 24, 2011
how can you switch the mouse event with keyboard event in the folowing example:
Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;
[Code]....
i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event
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May 25, 2011
After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.
The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.
Code:
package {
import flash.events.*;
[code].....
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Jan 22, 2009
I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.
After the object (or the stage) has been clicked the mouseWheel event dispatches as expected.
How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.
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Jan 5, 2009
I'm going true the AS Programming 3 manual and the [URL] example doesn't work. The authoring environment gets the focus. You can tel because you see the toolbar changing the selected tool as
you type the corresponding letter.
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Feb 3, 2011
I can't figure out, the Keyboard Input won't work until Mouse Button is pressed. Here's the code to the class I'm having trouble with. If anyone can see what's causing the trouble that would be great.
package
{
// Import necessary classes from the flash libraries
import flash.display.Sprite;
[Code]....
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Jun 28, 2009
So I'm trying my hand at writing my first tower defense game and I've discovered a snag. One part of the game involves keyboard input, but if I click on an object to create a tower, then the keyboard stops responding until I click on the background. My keyboard listeners are attached to the stage and the object being clicked is a button in a MovieClip added to the game's MovieClip.
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Jun 2, 2011
i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,
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Sep 16, 2011
The bug is:
If you press left click and dont release it, and then press right click (contextual menu appears) and then left click again, the first "drag" action is never released.
Its like, I need to make that my right click says: "hey left click, your job is done, you can go home now".
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Jul 16, 2009
I have a key.addlistener setup to listen to key events. What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.
Code:
var eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);
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Jan 30, 2011
I am trying to show the first image of my image gallery when it is loaded. How would I go about simulating a mouse click event that will pass an event value to a function?
[Code]....
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Aug 28, 2009
Everything was working great.We were instructed to build upon this simple design and add a welcome screen and a game over screen with a click to play button and a click to quit button. I was able to successfully create those screens in new frames on the timeline and have them gotoAndStop at the original game frame, but now instead of being able to move the avatar with the keyboard arrows, I have to click the stage first to use them.
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Oct 14, 2010
I have a 4 frame game that moves from frame to frame depending on what the player does.On the first frame, I have an intro and a button to get to the main portion of the game, frame 2. The frame loads up and the game code runs, but until the player clicks again on the stage, the keyboard controls do not function.The code for the button is straight forward. I have a button object and the following code in the frame:
playGame.addEventListener(MouseEvent.MOUSE_UP, goodLuck); function goodLuck(evt:MouseEvent): void { gotoAndPlay(2); removeEventListener(MouseEvent.MOUSE_UP, goodLuck); }
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Jul 22, 2011
I am making the board game Shogi in actionscript 2 and I have a question on how to detect a particular imput.I have a movie clip on the stage, I want it so that if I hold down the keyboard button "p" and then click on the movie clip, it will go to the movie clip's frame 2 (not the entire flash project's frame 2, just the particular icon's frame 2. I need this because I am using movie clips as game pieces and in Shogi, certain game pieces can be promoted. I also was wondering how to detect what frame it is on.
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