ActionScript 3.0 :: Dispatch Loaded Clip's Keyboard Event With Parent's Mouse Click

Jan 6, 2012

I'm building a swf wrapper which loads third-party swf games. The client would like a button in the wrapper which will dispatch a keyboard event in the loaded swf.

how to construct a dispatch event in the wrapper that reaches into the loaded swf?

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ActionScript 3.0 :: Dispatch Loaded Clip's Keyboard Event With Parent's Mouse Click?

Jan 6, 2012

I'm building a swf wrapper which loads third-party swf games. The client would like a button in the wrapper which will dispatch a keyboard event in the loaded swf.

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ActionScript 3.0 :: Dispatch Event To A Loaded .swf (child) From The Loader .swf (parent)?

Sep 22, 2010

I have a .swf file (parent) that loads another .swf (child) file.

I would like to dispatch an event to the child (.swf) file, but I am not sure how to do this in a way that avoids coupling?

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Flex :: Dispatch A Click Event At The Top Of A Loaded .swf?

Jun 15, 2010

So I'm trying to build a tool that will allow me and other users to all open the same .swf, and then I as the Admin user am able to interact with mine while they all see my mouse movements and button clicks etc on theirs.I'm using BlazeDS to manage this and I'm getting data sent back and forth etc - no difficulties there. The issue I'm running into is this:

In an "Admin" instance, I click a button. I capture that X and Y, then tell Blaze to tell my clients to dispatch a Click event at that X and Y. On my client side, I get that data and dispatch a Click event at that X and Y - but the click is actually caught at the stage level. The click on my client side takes place UNDER all of my buttons and other content - so the whole thing fails.Is there a way to tell it to start the click event at the top?

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ActionScript 3.0 :: Code To Dispatch Custom Event From Mouse Click?

Jan 21, 2010

Is there a better way of doing this?

Code:
var b:someButton = new someButton();
b.addEventListener(MouseEvent.CLICK, dispatchEvent, false, 0, true);

[code]....

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ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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Flash :: Flex - Click Event - Objects On Stage To Be Listen To Mouse And Keyboard Input

Oct 19, 2010

If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?

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ActionScript 3.0 :: Passing Variable From Loaded Swf To Parent With Mouse Event?

Apr 27, 2011

This has been driving me nuts. The short of it is that I have a main movie that loads smaller swfs. In the main movie, there is a textbox that holds descriptions of the smaller clips.What I am trying to do is this: When the user clicks a button in the loaded swf, a string variable "feedback" replaces the text in the description text in the parent clip.Here is the code I have. I have been searching this for a while now and have tried various things, so this may be way off base. The clips load fine and everything, I just can't figure this one piece out.I am only showing the relevant code because there is a LOT of other working code. If anyone needs more info, let me know.Main Clip

Code:
clipLoader.contentLoaderInfo.addEventListener( Event.INIT, onLoaderInit );
function onLoaderInit( e:Event ):void {

[code]....

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ActionScript 3.0 :: Dispatch An Event From Loaded Swf?

Jan 30, 2012

I loaded topic1.swf inside the base main.swf.

I dispatched a Custom Event from topic1.swf but its not reflect to main.swf how to do that...?.. is it not possible here... and how to access a public variable/method of topic1.swf from main.swf..

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ActionScript 3.0 :: Dispatch Same Custom Event From Different Loaded Swf

Apr 23, 2011

I have a main document class with an eventListener detecting a custom event.

The custom event exists in multiple swfs. Its task is to call a function which will remove a movieclip in the document class.

This is working in the loaded swf, but not in any loaded swf afterward.

Do I need to write the dispatchEvent differently if its trying to send an event that has been sent already?

I hope this isn't too vague without code examples. It would take me quite a while to extract the relevant code.

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ActionScript 3.0 :: Whenever Click The Button The Text On The Textfield Will Change Using Dispatch Event

Feb 24, 2012

I created an application that whenever I click the button, the text on the textfield will change, I tried to use dispatch Event in this..

[Code]....

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Flex :: Dispatch An Event In A Flash Swf That's Loaded Via SWF Loader

Feb 23, 2010

I've a Flex application which loads a Flash swf via SWF loader; the Flash swf is in AS3. the flash swf has code to dispatchEvent a Text Event

Flash Code:

var re:TextEvent = new TextEvent(TextEvent.TEXT_INPUT,true,true);

Flex Code:

<mx:SWFLoader source="menu.swf" id="mnu" complete="menuLoaded(event)" />
private var mySwfMve:MovieClip;
function menuLoaded(event:Event): void {

[Code]....

I don't see any TextEvents being dispatched from Flash. They are not seen in the debug trace.. I can capture enter frame events however.

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ActionScript 3.0 :: Dispatch Mouse Event Manually Will Not Yield Any Bubbling?

Aug 12, 2010

I want to dispatch a MouseEvent.CLICK to a DisplayObject manually and make it bubble through all of it's children. The event is handled in the object that I dispatch it to, but does not seem to bubble (even though I specify that it should). Is it not possible to do this?

Code:

_targetObject.dispatchEvent(new MouseEvent(MouseEvent.CLICK, true));

Code:

private function handleClick(event:MouseEvent):void
{

This method is executed, but no children will receive this event.
}

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ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

Apr 23, 2009

When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)

[Code]....

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ActionScript 3.0 :: Dispatch An Event From A Class That Extends A Movie Clip?

Aug 1, 2008

how i need to dispatch an event from a class that Extends a movie clip now so i cant extend the class to be EventDispatcher. Do i need another class just for handling events?

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ActionScript 3.0 :: Removing List Items - Dispatch Click Event X Number Of Times Dependant On The Count Value?

Oct 8, 2010

I have a list of 10+ items. when i click back up the list 1 step i call the code below to remove a thumbnail image associated with that list item.

if(indice < count-i){mx.core.Application.application.removethumb.dispat chEvent(new MouseEvent(MouseEvent.CLICK));
}

HOWEVER: I would like that if - for example i am on item 10 and click to item 4 - all the thumbnails between 4-10 are removed. it it possible to dispatch this click event X number of times dependant on the - count value?? FOR REFERENCE: THIS IS THE CODE THAT REMOVES ALL ITEMS BEYOND THE ONE I HAVE SELECTED:

[Code]....

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ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

Jul 4, 2009

I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

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ActionScript 3.0 :: Replace Mouse Event With Keyboard Event?

Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;

[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

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ActionScript 3.0 :: Mouse Click Disables Keyboard?

Jun 28, 2009

So I'm trying my hand at writing my first tower defense game and I've discovered a snag. One part of the game involves keyboard input, but if I click on an object to create a tower, then the keyboard stops responding until I click on the background. My keyboard listeners are attached to the stage and the object being clicked is a button in a MovieClip added to the game's MovieClip.

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ActionScript 3.0 :: No Keyboard Events Until Mouse Click?

Jun 2, 2011

i'm using actionscript 3 in FlashBuilder 4.5in my top-level class that is derived from the Sprite class, i added a keyboard listener:stage.addEventListener( KeyboardEvent.KEY_DOWN, HandleKeyboard );i don't get any keyboard events until i click the mouse button in the screen area - then the events work fine.i tried setting the stage.focus to stage and other various things,

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ActionScript 2.0 :: Dispatching Keyboard Events - Mouse Click

Jul 16, 2009

I have a key.addlistener setup to listen to key events. What I want to be able to do is to dispatch key events by for example a mouse click or just on load. I've tried a lot of possible solutions such as dispatchEvent with type as "onKeyDown" and "keyDown" etc.... but key listener simply do not treat it as a keyboard event.

Code:
var eventObj = new Object();
eventObj.type = "keyDown";
eventObj.code = 13;
eventObj.ascii = 'e';
dispatchEvent(eventObj);

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ActionScript 3.0 :: Mouse Click Necessary To Use Keyboard Controls After Changing Frames?

Oct 14, 2010

I have a 4 frame game that moves from frame to frame depending on what the player does.On the first frame, I have an intro and a button to get to the main portion of the game, frame 2.  The frame loads up and the game code runs, but until the player clicks again on the stage, the keyboard controls do not function.The code for the button is straight forward. I have a button object and the following code in the frame:
 
playGame.addEventListener(MouseEvent.MOUSE_UP, goodLuck);    function goodLuck(evt:MouseEvent): void {        gotoAndPlay(2);        removeEventListener(MouseEvent.MOUSE_UP, goodLuck);    }

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ActionScript 1/2 :: Detecting A Simultaneous Mouse Click And Keyboard Imput

Jul 22, 2011

I am making the board game Shogi in actionscript 2 and I have a question on how to detect a particular imput.I have a movie clip on the stage, I want it so that if I hold down the keyboard button "p" and then click on the movie clip, it will go to the movie clip's frame 2 (not the entire flash project's frame 2, just the particular icon's frame 2. I need this because I am using movie clips as game pieces and in Shogi, certain game pieces can be promoted. I also was wondering how to detect what frame it is on.

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Actionscript 3 :: Onscreen Keyboard - Get The Value Out Of The Mouse Event?

Aug 10, 2011

I am creating an action script keyboard for a touch screen. I have buttons from A - Z. How do I get the value out of the mouse event?

[Code]....

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IDE :: Generic Event Listener For Both Mouse And Keyboard?

Mar 1, 2009

Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {

[code].....

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ActionScript 3.0 :: Make The Mouse Click Event Recognize When Click Anywhere On The Screen?

Jan 26, 2012

I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?

[Code]...

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ActionScript 3.0 :: Can Function Receive Keyboard Or Mouse Event?

Nov 3, 2010

I've decided to add keyboard capabilities to my program. All my functions I have written require a mouse event to be passed to them. I'm just wondering if there is a better way to run these mouse event functions rather than to take out the contents of these functions and create a new function that is called within a mouse event function OR a keyboard event function. What I mean is I am starting to change the mouse event functions I have to only have one line inside of them which will run a separate function. This same separate function I will run using a keyboard input as well.

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ActionScript 3.0 :: CLICK Event Won't Work But MOUSE ROLL & MOUSE OUT Does?

Jul 27, 2010

Frame 1

Code:
band_button.buttonMode = true;
band_button.useHandCursor = true;

[code].....

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Flex :: Listening Mouse Click Event And ItemClick Event?

Aug 24, 2011

what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.

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ActionScript 3.0 :: Mouse Click Event Being Canceled By Mousedown Event

Sep 30, 2011

I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?

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