ActionScript 3.0 :: Can Function Receive Keyboard Or Mouse Event?

Nov 3, 2010

I've decided to add keyboard capabilities to my program. All my functions I have written require a mouse event to be passed to them. I'm just wondering if there is a better way to run these mouse event functions rather than to take out the contents of these functions and create a new function that is called within a mouse event function OR a keyboard event function. What I mean is I am starting to change the mouse event functions I have to only have one line inside of them which will run a separate function. This same separate function I will run using a keyboard input as well.

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[Code]...

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[Code]....

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Code:
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[Code]....

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[Code]....

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Code:
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[code].....

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[code]....

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Actionscript 3 :: Keyboard Event Listener Doesn't Implement The Function

Jul 5, 2011

I have this keyboard event listener to listen for key_Down of letter A and D but I end up with and error:

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When I use

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[Code].....

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[code]......

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How to create a mouse over event that call a function after 3 second?

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i am trying to activate a function within a class on a mouse rollover -this is AS2 in CS3 and i have the following in my Class.as:

[Code]....

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ActionScript 3.0 :: Create A Mouse Over Event That Call A Function After 3 Second?

May 5, 2011

how to create a mouse over event that call a function after 3 second?

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May 3, 2010

I hv make 4 movieclips and i wanna add mouse event but it is showing error on MouseEvent function, and the error is. 1046: Type was not found or was not a compile-time constant: MouseEvent.

[Code]...

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I am trying to essentially pass a string as a function name into an event listener, but I am not sure how to approach this. Is there a way to convert a string into a function?
 
Here is some code I have for me to show you what I am doing.

package{
//some import statements
public class changes extends MovieClip{

[Code]....

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ActionScript 3.0 :: Flash Calling A MouseEvent Function Without A Mouse Event?

Sep 16, 2010

in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:

[Code]...

In this example, of course, rollOutHandler only does one thing, but this function could contain lots and lots of code, and I would not want to repeat all of it again inside the clickHandler function.

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I am trying to find out how to continue to receive keyboard input to my app when the app is not focused. For example, if I dock my app to the system tray, is there a way to continue to receive keyboard input to be fed to the app?

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