IDE :: Generic Event Listener For Both Mouse And Keyboard?

Mar 1, 2009

Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {

[code].....

View 1 Replies


Similar Posts:


ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

View 3 Replies

Actionscript 3 :: Event Listener To Keyboard Event Not Listening In A Module?

Jul 8, 2011

I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).

private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........

View 2 Replies

ActionScript 3.0 :: Write A Keyboard Event Listener

Jan 29, 2010

I am trying to write a keyboard event listener so that when I press a specific key it controls the time line. Below is working code for when I press "enter". How would I make it work if I pressed "Q"?

[Code]...

View 3 Replies

ActionScript 3.0 :: Get Keyboard Event Listener To Work?

May 3, 2010

Just using the script below to output the key that is pressed in the output but I get the "Cannot access a property or method of a null object reference." warning on the addEventListener line, which I assume is because of the "stage" var. How do I correct that?

Code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
backgroundColor="#123456" creationComplete="init();">[code].............

View 9 Replies

ActionScript 3.0 :: Keyboard Event Listener For Icon Carousel?

Aug 24, 2009

I'm trying to creat an "icon carousel", that slides across in the direction given by a keyboard input (arrow keys).

[Code]...

(icon refers to whatever instance name I chose for the specifc icon/layer)

View 10 Replies

ActionScript 3.0 :: Keyboard Event Listener Doesn't Call On Function

Jul 5, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.

ti.border = true
ti.addEventListener(TextEvent.TEXT_INPUT, onInput);
function onInput(event:TextEvent):void {
if(ti.text.search('a')!=-1) load_image("http://i54.tinypic.com/anom5d.png", "ottefct");

[code]....

View 1 Replies

ActionScript 3.0 :: Keyboard Event Listener Doesn't Work In Browser?

Sep 6, 2009

Is there a reason why a keyboard event listener would not work if the flash is embedded in an HTML? The rest of my game is running fine in the background, but I can't launch the movieClip "nextCar." My code is below, if that makes any difference...
 
function goNow (event:KeyboardEvent): void {    thisOtherKey = event.keyCode;    if (thisOtherKey == 32) {        nextCar.gotoAndPlay(2);        parkingQue.play();        tries++;    }}stage.addEventListener(KeyboardEvent.KEY_DOWN, goNow);

View 2 Replies

Actionscript 3 :: Keyboard Event Listener Doesn't Implement The Function

Jul 5, 2011

I have this keyboard event listener to listen for key_Down of letter A and D but I end up with and error:

1119: Access of possibly undefined property A through a reference with static type Class.

When I use

function rotate(evt:KeyboardEvent):void
{
if (evt.keyCode==68) {
evt.currentTarget.rotation = 90 }

[Code].....

View 2 Replies

Actionscript 3.0 :: Keyboard Event Listener Can't Call On Function / Even Fire

Jul 6, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...

View 1 Replies

ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

Apr 23, 2009

When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)

[Code]....

View 1 Replies

ActionScript 3.0 :: Proper Listener On Tween Event Inside Mouse Event

Feb 23, 2011

My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.

View 3 Replies

ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

Jul 4, 2009

I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

View 1 Replies

ActionScript 3.0 :: Replace Mouse Event With Keyboard Event?

Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;

[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

View 1 Replies

ActionScript 3.0 :: Basic Event Listener Mouse Event ROLL OVER

Aug 20, 2009

This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.

I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:

[Code]..

View 6 Replies

Actionscript 3 :: Add A Event Listener For Mouse Over And Mouse Out To Each Item

Sep 28, 2010

I have a map of items and I need to know when a mouse moves over the item. Should I add a event listener for mouse over and mouse out to each item (there may be a lot) or I should add mouse over and mouse out listeners to whole container and do some checking to detect whether the target has item on it or not? In the second way it would mean that the event would occur on entering each map tile in the container i would be listening. This seems a bit pointless, but I heard somewhere that I should add as little as possible.. So what should I do?

View 2 Replies

ActionScript 2.0 :: Call Other Functions From Generic Mouse Event Functions?

Nov 25, 2010

Is it not possible to call other functions from generic mouse event functions?

Code:
_root.myButton.onPress = function(){
hide();

[code]......

View 6 Replies

Actionscript 3 :: Onscreen Keyboard - Get The Value Out Of The Mouse Event?

Aug 10, 2011

I am creating an action script keyboard for a touch screen. I have buttons from A - Z. How do I get the value out of the mouse event?

[Code]....

View 1 Replies

AS3 :: Mouse Over Event Listener In Flash CS4

Mar 3, 2010

I was wondering if there is such a thing as a mouse over listener.So that it would execute code when the mouse rolls over(and maybe also execute code when the mouse moves away again)

View 3 Replies

ActionScript 3.0 :: Can Function Receive Keyboard Or Mouse Event?

Nov 3, 2010

I've decided to add keyboard capabilities to my program. All my functions I have written require a mouse event to be passed to them. I'm just wondering if there is a better way to run these mouse event functions rather than to take out the contents of these functions and create a new function that is called within a mouse event function OR a keyboard event function. What I mean is I am starting to change the mouse event functions I have to only have one line inside of them which will run a separate function. This same separate function I will run using a keyboard input as well.

View 3 Replies

ActionScript 3.0 :: Video Mouse Event Listener

Mar 27, 2009

What object do I add my Mouse event listener to in order to capture clicks on a video? I've tried the netsream object and the video player object, but I don't get anything with either. Is this even possible?

View 2 Replies

ActionScript 3.0 :: Right Click Mouse Event Listener?

Feb 27, 2012

I have a button and I'd like to have the user right click on the button and then display the menu that will allow them to copy the highlighted text, but I'm getting the infamous 1119: Access of possibly undefined property RIGHT_CLICK through a reference with static type class. What am I doing wrong?

ActionScript Code:
import flash.events.MouseEvent;
stop();

[code].....

View 1 Replies

ActionScript 2.0 :: Event Listener For Mouse Movement?

Jan 25, 2006

i need to code something that will restart the movie (or go the the splash screen) after the mouse hasn't moved for a certain period of time

i know i need an event listener to do this, but thats pretty much all i know.

View 5 Replies

ActionScript 3.0 :: Event Listener When Mouse Is Over Button Instead Of CLICK?

Sep 12, 2011

I would like to have a movie to play when the mouse is over a button instead of when it is clicked. My script is now:

btn1.addEventListener(MouseEvent.CLICK, buttonClick);

View 3 Replies

Professional :: Use Keyboard Events To Trigger A Button Rollover Event Instead Of A Mouse?

Jun 1, 2010

I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.

stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}

View 1 Replies

ActionScript 3.0 :: Mouse Event Listener To A Graphical Line Object?

Apr 21, 2011

I have to develop an application in flex. In that application an user can draw line while dragging the mouse. Then if he clicks on that line it should be selected. How to add mouse click event listener to a line object?

View 3 Replies

ActionScript 3.0 :: Passing A String As The Name Of A Mouse Event Listener Function?

Jun 28, 2011

I am trying to essentially pass a string as a function name into an event listener, but I am not sure how to approach this. Is there a way to convert a string into a function?
 
Here is some code I have for me to show you what I am doing.

package{
//some import statements
public class changes extends MovieClip{

[Code]....

View 7 Replies

ActionScript 3.0 :: Mouse Click Event Listener On Main Sprite?

Apr 10, 2011

Taking my first steps coding in AS3. So I have my main class which extends sprite and I put new mc's on top of that. Using addEventListener on any child MC's with MouseEvent.CLICK works fine, but I can't add it to the main sprite. How can I register all clicks on the screen?

View 0 Replies

ActionScript 3.0 :: Create A Single Event Listener For All Mouse Events?

Nov 15, 2010

Can I create a single event listener for all mouse events ?

my understanding is no because: what's happening is that each listener is checking for a string in an event and comparing it for a match against a list which is the listener.

View 7 Replies

ActionScript 3.0 :: Dispatch Loaded Clip's Keyboard Event With Parent's Mouse Click?

Jan 6, 2012

I'm building a swf wrapper which loads third-party swf games. The client would like a button in the wrapper which will dispatch a keyboard event in the loaded swf.

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved