ActionScript 3.0 :: Keyboard Event Listener For Icon Carousel?

Aug 24, 2009

I'm trying to creat an "icon carousel", that slides across in the direction given by a keyboard input (arrow keys).

[Code]...

(icon refers to whatever instance name I chose for the specifc icon/layer)

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Actionscript 3 :: Event Listener To Keyboard Event Not Listening In A Module?

Jul 8, 2011

I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).

private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........

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ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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ActionScript 3.0 :: Write A Keyboard Event Listener

Jan 29, 2010

I am trying to write a keyboard event listener so that when I press a specific key it controls the time line. Below is working code for when I press "enter". How would I make it work if I pressed "Q"?

[Code]...

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ActionScript 3.0 :: Get Keyboard Event Listener To Work?

May 3, 2010

Just using the script below to output the key that is pressed in the output but I get the "Cannot access a property or method of a null object reference." warning on the addEventListener line, which I assume is because of the "stage" var. How do I correct that?

Code:
<?xml version="1.0"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
backgroundColor="#123456" creationComplete="init();">[code].............

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IDE :: Generic Event Listener For Both Mouse And Keyboard?

Mar 1, 2009

Can I use a generic Event listener for both mouse and keyboard ?Something like this ?

Code:
private function controlAction(e:Event):void {
if (e is KeyboardEvent) {

[code].....

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ActionScript 3.0 :: Keyboard Event Listener Doesn't Call On Function

Jul 5, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.

ti.border = true
ti.addEventListener(TextEvent.TEXT_INPUT, onInput);
function onInput(event:TextEvent):void {
if(ti.text.search('a')!=-1) load_image("http://i54.tinypic.com/anom5d.png", "ottefct");

[code]....

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ActionScript 3.0 :: Keyboard Event Listener Doesn't Work In Browser?

Sep 6, 2009

Is there a reason why a keyboard event listener would not work if the flash is embedded in an HTML? The rest of my game is running fine in the background, but I can't launch the movieClip "nextCar." My code is below, if that makes any difference...
 
function goNow (event:KeyboardEvent): void {    thisOtherKey = event.keyCode;    if (thisOtherKey == 32) {        nextCar.gotoAndPlay(2);        parkingQue.play();        tries++;    }}stage.addEventListener(KeyboardEvent.KEY_DOWN, goNow);

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Actionscript 3 :: Keyboard Event Listener Doesn't Implement The Function

Jul 5, 2011

I have this keyboard event listener to listen for key_Down of letter A and D but I end up with and error:

1119: Access of possibly undefined property A through a reference with static type Class.

When I use

function rotate(evt:KeyboardEvent):void
{
if (evt.keyCode==68) {
evt.currentTarget.rotation = 90 }

[Code].....

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Actionscript 3.0 :: Keyboard Event Listener Can't Call On Function / Even Fire

Jul 6, 2011

The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...

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Actionscript 2.0 :: Carousel Set Alpha As Icon Rotates?

Dec 11, 2008

I am playing with carousel 3 file and I have found it very simple to tweak the AS to fit my needs. However I would like to change the alpha to tween to say 60% when the icon is in its rear most position.

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Flash :: Icon With Image Text And 'x' For Remove In Carousel List?

Mar 21, 2011

I've a carousel, that has got an image and a label that shows a description of the icon. It is done using It has got an ItemRenderer that renders the image above the icon description text. [URL].Up on click event I display the image and details of some text pertaining that image/icon.

Now I wanted to introduce a smaller 'x' icon on top right hand side of the icons so the user could remove the items he's not interested in from the carousel's list of items. This would dispatch a different event so removeIconEvent and clickEvent would be handled differently.

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ActionScript 2.0 :: Flash 3d Carousel - When The User Clicks On An Icon It Takes Them To A Page?

Apr 1, 2008

I found a a free flash carousel from gotoandlearn.com but don't know how to change it so the icons link to a page? I know that doesn't make sense but go to the link below and you'll download the finished piece so you can see what it does now.So basically I just want to make it so when the user clicks on an icon it takes them to a page. http:[url].....

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ActionScript 3.0 :: Event Listener - Error #2007: Parameter Listener Must Be Non-null?

Feb 4, 2009

this is the error I am having:

TypeError: Error #2007: Parameter listener must be non-null.at flash.events::EventDispatcher/removeEventListener()
at project1_fla::MainTimeline/btnName()

here is my code:

ActionScript Code:
import caurina.transitions.Tweener;
import caurina.transitions.properties.ColorShortcuts;[code]..........

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ActionScript 3.0 :: Any Way To Change Keyboard Listener?

Jun 10, 2010

Any way to change a keyboard listener I have set up, so that instead of reacting instantly when it hears a key_UP event, it waits to see if there's another KEY_UP within, say 50ms?

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ActionScript 3.0 :: Keyboard Listener & Input Box?

Oct 11, 2011

I want to monitor each charachter in a text box when a user inputs, eg. there name. If they type John, I want an image to dislplay J . o . h. n under the text box. I cannot seem to figure out how to monitor each letter individually. I could only get it working if i use seperate input boxes, so a input box for j, o, h & n as an example.Could someone point me in the right direrection. Here is the code Im trying to use at the moment.

Code:
////////////////111111////////////////////
firstname.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);

[code].....

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Actionscript 3 :: External Class Keyboard Listener?

Oct 10, 2011

I was trying to make a tank game in which I can move the tanks, let them shoot each other, etc... I insist on creating external classes with Flash Pro cause I am used to OOP language like Java. I created a Tank class which represents all the tanks. Here is the code of this class:

[Code]...

The problem is that the action listener seems never get called when I press any keys. the trace() is not called. But I tried to add a mouse listener just to test and it worked. So I guess its the Keyboard event listener class's problem? Everyone I see on the web uses stage.addEventListener(KeyboardEvent.KEY_DOWN, move) approach.

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ActionScript 3.0 :: Keyboard Listener For String Of Characters

Aug 25, 2011

I have a flash app that I would like to listen for a string of characters being typed on a keyboard. If a user typed in apple as an example that would either be correct or incorrect, and if they typed it in uppercase or lowercase or upper and lower it would still equate to true. Here is the tricky part, the string is not being typed into a textfield or anything like that, it must just be typed and after flash sees the correct keys pressed in the correct sequence it will fire a function.

I have seen this done before in a situation where a website had a background administration application, and when browsing the site you could just type admin, and a window would pop up asking for a username and password, so that is almost exactly what I want. Because of this I figured I would try to replicate the admin application first as it should be simpler

This is what I have thus far
stage.addEventListener(KeyboardEvent.KEY_DOWN, keysPressed);
var keyCatcher:Array=new Array(); var keyCatchNew:String;
function keysPressed(e:KeyboardEvent):void{
if(e.charCode==65 || e.charCode==68 || e.charCode==77 || e.charCode==73 || e.charCode==78 || e.charCode==97 || e.charCode==100 || e.charCode==109 || e.charCode==105 || e.charCode==110){
keyCatcher.push(String.fromCharCode(e.charCode));
[Code] .....

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ActionScript 3.0 :: Asynchronous Keyboard Controls - Stop Listening To An Event As Soon As Another Event Has Been Dispatched?

Nov 1, 2009

i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

Apr 23, 2009

When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)

[Code]....

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ActionScript 3.0 :: Clicking Button Destroys Keyboard Listener?

May 5, 2009

I have a basic presentation which will have basic interactivity for the user. i.e. The user clicks on a play button, and the presentation plays, the user clicks on a back button, and the playhead steps back through the animation. I also want to provide keyboard shortcuts to do the same thing, so the user can also hit the spacebar to play the presentation, or press the left arrow key to step back, etc.
 
I've successfully gotten both the click interactivity and keyboard interactivity to work... but only separately, when I try to add them to the same file, it breaks. I also think I've figured out why. The problem seems to be that if I click a button that is only on the timeline for SOME of the frames, the KeyboardEvent listener no longer triggers.
 
I have a rewind button that will jump the playhead to the start of the presentation. However, from a use design standpoint, I really only want the rewind button visible/clickable if the user has advanced a bit into the presentation (i.e. frame 2 or beyond) because having the rewind button active on the first frame of the presentation can be confusing because it makes it appear to the user as though they can still rewind further, even though they've reached the beginning. I want to take a similar approach to a play button... as long as there are frames to play, the play button should be active; however, once you reach the end, the play button should dim down and not be clickable anymore, which serves as a visual cue to the user that they have reached the end of the presentation.
 
So, previously (in AS 2.0) this was not a problem. On the frame I wanted the rewind button to be "disabled", I would just turn the Button Symbol into a Graphic Symbol which would make it unclickable and remove any script, and then I would dim the Alpha of the Graphic. So, on frame 1, the rewind button would actually just be a transparent Graphic, and then once the playhead goes to Frame 2, it would be a Button symbol that could be clicked.
This technique apparently will break the new event model in AS3. If you look at the FLA I have attached (just change the extension), you can see that when you first "Test Movie"... any keyboard press outputs a trace statement that shows which key was pressed. However, if you hit the play button to play a little of the timeline, and then click the rewind button (instance name of rewind_btn) which jumps the playhead to frame 1 (where rewind_btn doesn't exist, because it's a Graphic now).
 
Now my Keyboard listener doesn't trigger!
 
I've even tried testing to see if the KeyboardEvent listener still exists by using the hasEventListener("keyUp"), and it returns as true, so the listener is there, it just doesn't trigger anymore
How would I go about solving this problem? Because I can see this being a huge issue in a more complicated project, because I could see scenarios where you only want certain buttons to exist on certain frames

[Code]...

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ActionScript 3.0 :: Error 1078 - Movieclip And Keyboard Listener?

Nov 23, 2011

I'm having what's probably a very basic problem, but I keep getting this error message: Error 1079: Label must be a simple identifier. I'm trying to have AS navigate through a panorama I made in photoshop and turned into a movieclip (panorama_mc). I want it to move from end to end (registration point is in the center) without going past the end of the photo on either side. I also want to make sure that when you get to the end, you can navigate back in the other direction.
 
[code]...

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ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

Jul 4, 2009

I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

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ActionScript 3.0 :: Replace Mouse Event With Keyboard Event?

Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;

[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

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ActionScript 3.0 :: Keyboard Listener - If Click On The Stage First Then The Object Will Move?

Jan 28, 2010

I have two scenes in flash - when you go to scene 2 there is a eventListener attached to the stage to move a movieclip. When I test the movie the only way the keyboard listener seems to work is if I click on the stage first, then the object will move. Is there a solution to this. The code I am using is:

[Code]...

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ActionScript 3.0 :: Detect The Finished Event Listener And Fire Out Another Sets Of Event

Nov 17, 2011

if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
 
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?

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ActionScript 3.0 :: Proper Listener On Tween Event Inside Mouse Event

Feb 23, 2011

My stage has about 25 buttons on it. Each button when pressed to tweens the background to some random x/y coordinates and then loads an external swf file.This is all working, but the timing is off. How can I wait for the initial background tween to end before I make the loader call to the .swf file.Currently each button's behavior is called on the MouseEvent.CLICK event which calls a function that knows its unique filename.swf. I know you can add the MOTION_FINISH even to the tween event but then I would have to call a new function and lose track of the button that initially called it.

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ActionScript 3.0 :: Click Event Model - Make A Function And Add It As An Event Listener?

Feb 27, 2007

I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.

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ActionScript 3.0 :: Basic Event Listener Mouse Event ROLL OVER

Aug 20, 2009

This is a very basic question but I can't seem to find an answer. I have a mouse over event and have created the buttons with the mouse overs which is working great. I created the actionscript to go to a specific web page when a user clicks the button. Now, I need to add a label to the mouse over so when someone mouse's over any area of the button, it will show them a particular name for the button.

I am sure that this can be done using actionscript in a mouse event roll over command but I can't figure out what I need to show the text. Here is where I am:

[Code]..

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ActionScript 3.0 :: Access Event.target Outside Event Listener Method

May 13, 2010

how can i access event.target outside event listener method.say for example

my_mc.addEventListener(MouseEvent.CLICK, onC);
function onC(e:MouseEvent):void
{
var m:MovieClip = e.target as MovieClip;
}
trace(m.totalframes);/// not working

now what if i want to get totalframe property of m instance, in short for every movieClip clicked.

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