Actionscript 3 :: External Class Keyboard Listener?

Oct 10, 2011

I was trying to make a tank game in which I can move the tanks, let them shoot each other, etc... I insist on creating external classes with Flash Pro cause I am used to OOP language like Java. I created a Tank class which represents all the tanks. Here is the code of this class:

[Code]...

The problem is that the action listener seems never get called when I press any keys. the trace() is not called. But I tried to add a mouse listener just to test and it worked. So I guess its the Keyboard event listener class's problem? Everyone I see on the web uses stage.addEventListener(KeyboardEvent.KEY_DOWN, move) approach.

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Code:
package
{
import flash.display.MovieClip;
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[code]....

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////////////////111111////////////////////
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[code].....

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This is what I have thus far
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[code].....

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May 5, 2009

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[Code]...

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When I use

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[Code].....

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ActionScript 3.0 :: Keyboard Listener - If Click On The Stage First Then The Object Will Move?

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I have two scenes in flash - when you go to scene 2 there is a eventListener attached to the stage to move a movieclip. When I test the movie the only way the keyboard listener seems to work is if I click on the stage first, then the object will move. Is there a solution to this. The code I am using is:

[Code]...

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Atm im putting a a game i build into my main flash app.Everything works fine except the keyboard listener.unny.AFTER a mouse click on the 'loaded' swf the keys 'arrow UP' + 'arrow DOWN' start working.I created already a script that loads the listeners IF they are not loaded yet, but i think thats not the problem. Same situation.After clicking on the movie it starts to work, but apparently the listeners are already applied. All other listeners work besides the keyboard listeners.Stand alone(the game swf running by its own) the game works perfectly!btw the game is importing a main document class.

Code:
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[code].....

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I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
class net.webbymx.events.XClassEventListener {[code]....

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

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I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
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[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
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Actionscript 3 :: Event Listener To Keyboard Event Not Listening In A Module?

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private function onInit():void{
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}[code]..........

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I made a symbol and attached a class to it, and now I want to move the symbol according to which keyboard-button I press.. I've googled several times, and all resulted in some vaque tutorial from which I couldn't underatdn anything at all.

My class structure is:

ActionScript Code:
package {
class declaration{

[Code].....

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ActionScript 3.0 :: Keyboard Events Within A Class

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seem to have trouble getting a keyboard event within a class to work, I have an ENTER_FRAME event which works fine, but the keyboard event never gets called.[code]

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ActionScript 2.0 :: Keyboard Events And External SWF?

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I finally found a way to exactly position my External SWF on the main stage. Here is the Actionscript I placed on an empty layer:

Code:
this.createEmptyMovieClip("externalSWF",1);
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[code].....

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Aug 1, 2011

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RocketMainDocClass
package import flash.display.MovieClip; import flash.events.*;  import flash.ui.Keyboard; public class RocketMainDocClass extends MovieClip{

[code].....

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Flash -:: Addevent Keyboard To External Swf Not Working?

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I have looked at other questions and online but still cant figure out where I am going wrong I am adding 2 events to a externally loaded swf

One works, and one doesnt?!? the function names are correct so I can see what Im missing

my_loadedSwf = loadEvent.currentTarget.content as MovieClip;
my_loadedSwf.addEventListener(Event.ENTER_FRAME, my_loadedSwf.enterFrameHandler);
my_loadedSwf.addEventListener(KeyboardEvent.KEY_DOWN, my_loadedSwf.myOnPress);
addChild(my_loadedSwf);

[Code]....

set my_loadedSwf.tabEnabled = true; and it now works great

EDITS TO THE ABOVE Actually, it isnt working, I have to press 'tab' to take control of the player

ANSWER

I removed the tab index code and added focus to the loaded swf

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ActionScript 3.0 :: Tertiary Class Not Listening To Keyboard Events?

Oct 30, 2010

Here's my code: [URL]
 
I'm using Flash Develop.
 
The trace command never gets executed. Why?

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