ActionScript 3.0 :: Detecting Keyboard Presses On The Stage From An External Class?

May 29, 2009

I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.Here's the applicable code:

My document class:

Code:
package
{
import flash.display.MovieClip;
public class Engine extends MovieClip

[code]....

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ActionScript 3.0 :: Detect Keyboard Presses From An External Class On Stage?

May 29, 2009

I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.[code]...

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[Code]...

The problem is that the action listener seems never get called when I press any keys. the trace() is not called. But I tried to add a mouse listener just to test and it worked. So I guess its the Keyboard event listener class's problem? Everyone I see on the web uses stage.addEventListener(KeyboardEvent.KEY_DOWN, move) approach.

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So when I press D or W, this flash outputs "68 down" or "87 up" or whatever as intended. But if I press keys like A or S, it outputs nothing. Wut?

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May 6, 2010

An error appears :Incorrect Number of arguments Expected 1 Source :detectKey();

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When I debug this, it gives me an error saying that it cannot access the stage because it's a null property.

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package {
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---------------------
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[Code].....

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ActionScript Code:
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[code]....

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ActionScript Code:
package {
import flash.display.Stage;
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[Code] .....

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[Code]....

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I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class.

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[URL]

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