ActionScript 3.0 :: Detecting A Keyboard Press
May 6, 2010
An error appears :Incorrect Number of arguments Expected 1 Source :detectKey();
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS ,updateloader);
stage.addEventListener(KeyboardEvent.KEY_DOWN, detectKey);
function detectKey(event:KeyboardEvent):void {
[Code].....
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Mar 13, 2010
I have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
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Mar 2, 2009
I was working on some simple keyboard movement for an AS3 game, but running into trouble. Some keys would work, some won't!.I started a new flash just to test the keyboard, and confirmed what I was seeing. Some keys like "D" will work, while others like "A" don't seem to. Here is the code from the keyTest program.
Code:
package
{
import flash.display.*;[code]..
So when I press D or W, this flash outputs "68 down" or "87 up" or whatever as intended. But if I press keys like A or S, it outputs nothing. Wut?
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May 20, 2008
I have an FLV player that I have programmed in AS3. The player goes into fullscreen when you press a button. I have an event listener on the button that changes the stage mode to FULL SCREEN. This act in turn is detected with an event listener on the stage that detects an event.RESIZE. This all works fine. When you click the button in normal mode I go to full screen mode and vice versa. More importantly the button changes (i.e. I line another button in the place of the previous button using coordinates) in full screen and move it off screen in normal screen so I have a "go full screen" icon button in normal mode and a "back to normal mode" icon on full screen.
MY PROBLEM is... Using the button to go into full screen mode changes the button to the 'close full screen' icon as expected. If I use the close full screen button in full screen mode it changes back. All perfect. My problem however is if I exit the full screen mode using the escape key the button does not change back so I am guessing the event handler is not triggered. Is there a way to detect the event of exiting full screen mode using the escape key rather than a button? The event.RESIZE on the stage does not seem to do it.
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Oct 12, 2010
i'm building an projector application in AS3, as a slide show.When the right and left keys are pressed on the keyboard, the slides change.the code to change the slide:
Code:
function setup() {
stage.addEventListener(KeyboardEvent.KEY_DOWN, displayKey);
}
setup();
[code]....
Some slides have button on it, that change the slide, jumping to a chapter the user whant to see.the problem i'm having is that when the button at a slide is clicked, the key press detection does not work anymore. To make it work, I have to click somewhere on the stage.
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Apr 1, 2009
I'm confused about AS3's key handling. I just want a script that goes "If "R" is pressed, gotoAndStop(#). While in AS2 this was extremely easy, many examples I see now have variables in them. So all I know so far:
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN/UP/Whatever I want, nameFunction)
function nameFunction (evt:KeyboardEvent):void {
}
I've seen people with code like if (evt == 82) or something like that, but it doesn't work. C
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Jun 23, 2009
How do you press a key (like "L") and go to the next frame?
Which event must I pick?
I assume it's something like: stage.addEventListener(Keyboard., but after that I don't know what to do.
This is for AS 3.0 by the way.
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Jul 24, 2009
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
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Apr 4, 2010
The following is what I have and it allows me to press any letter on the keyboard to burst the ball.Problem is I just want to limit it to burst with just one key for example h
stage.addEventListener(KeyboardEvent.KEY_DOWN,removeCentreball_mcClip)function removeCentreball_mcClip(event:KeyboardEvent):void{stage.removeEventListener[code]...
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May 5, 2010
Detect a keyboard press in it?This is my [code]....
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Aug 26, 2009
I'm creating a virtual keyboard for a touchscreen Flex app and i'm trying to simulate a key press by dispatching a KeyboardEvent. I've written a handler function to listen for the event and act accordingly. So far so good but it's starting to get complicated as i have to manage the focused textInputs (easy), the cursor position in those fields (not to so easy), etc.Now, if only there was a way to actually dispatch a KeyboardEvent that Flex would actually interpret as a genuine key press all those issues would be gone.
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Sep 24, 2010
ActionScript Code:
onEnterFrame=function(){
if(Key.isDown(Key.RIGHT)){
[Code]....
above is my code, how would i only be able to run each function only once when the keyboard key is pressed?
i have tried putting a 'return' at then end of each function and at the end of the keyboard key press functions but it doesn't work?
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Jun 23, 2009
I have this code to move my player...
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyboardPress);
function keyboardPress (key:KeyboardEvent):void{
if (key.keyCode == Keyboard.LEFT){
player.x -= 4;
}
}
...however, when the left key is pressed, the player jumps left once, pauses, then continues to move left.
In AS2,
Code:
if (Key.isDown(Key.LEFT)){player.x -= 4;}
provided for a much smoother movement.So, what is the code equivalent in AS3 of the code from AS2 above? Or, in other words, how do I write a smooth keyboard movement code for AS3?
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Nov 9, 2009
I am trying to detect the key down event for the alt key in flex. I have a standard event listener for KeyboardEvent.KEY_DOWN and KeyboardEvent.KEY_UP but don't get any response for the alt key (or ctrl key).
I know I can detect if the alt key was pressed via a mouse event, but I want to update the cursor when the alt key is pressed to show it will perform a different action from when it's not pressed.
I am using Safari on a Mac for developing so let me know if perhaps it's an isolated issue.
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Apr 28, 2010
I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.
I want to be able to PRESS A and play the movie clip that goes with it.
I want to do this with the whole alphabet.
Press A play movie clip APage
Press B play movie clip BPage - and so on....
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Feb 10, 2009
I got problem with this code:
Code:
ob.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
function kdown(evt:KeyboardEvent)[code]....
I have a MovieClip with Instance name: The function never begins when i press on keyboard. trace('CLEAR'); never begins,
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Jun 9, 2009
I'm trying to get flash to recognize ctrl+z and ctrl+y for redo and undo functionality, though the detection is cut short when i hold the ctrl button first it prints out 17 but when i hit the z it just kills the capture. how would i trap all keys?
//17 ctrl,z 90
//17 ctrl,y 89
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Jul 22, 2011
I am making the board game Shogi in actionscript 2 and I have a question on how to detect a particular imput.I have a movie clip on the stage, I want it so that if I hold down the keyboard button "p" and then click on the movie clip, it will go to the movie clip's frame 2 (not the entire flash project's frame 2, just the particular icon's frame 2. I need this because I am using movie clips as game pieces and in Shogi, certain game pieces can be promoted. I also was wondering how to detect what frame it is on.
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May 29, 2009
I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.Here's the applicable code:
My document class:
Code:
package
{
import flash.display.MovieClip;
public class Engine extends MovieClip
[code]....
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Apr 25, 2009
I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.
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Jan 24, 2010
I want to press any keyboard key to delete movie clip - how do I go about it? This is what I have for mouse click
bubble_mc.addEventListener(MouseEvent.CLICK,rotateBall);
trace("ball working");
function rotateBall(e:MouseEvent):void { ball_mc.rotation+=5;}
addEventListener(Event.ENTER_FRAME, ballMove);
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Dec 12, 2010
What's wrong with my code?
function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
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May 9, 2010
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
[Code]....
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Mar 1, 2003
How can I have an input textfield and when you type something and then press "ENTER" on the keyboard something happens? Just need to know how to make an enter listener!
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Jan 17, 2009
I've been trying to figure out how to use Keyboard events, so I tried out an example I saw online, but I ran into a problem. It's supposed to tell me whenever a key is pressed, and it works for keys such as ctrl and shift, but not for letter keys. For example,when testing in Flash ("test movie"), if I press "v", the Flash player doesn't react, but the Flash editor switches to the selection tool (keyboard shortcut "v"). How do I fix this? Here's the code I used:
function reportKeyDown(event:KeyboardEvent):void
{
trace("Key Pressed") ;[code].........
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Jan 13, 2009
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
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I have text field which is 0 by default (score_txt)Two buttons +1 and -1 (plus_btn and minus_btn) When I press +1 text increases by one, and when i press -1 it decreses
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
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How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
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