ActionScript 2.0 :: On Keyboard Press Play Movieclip?
Apr 28, 2010
I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.
I want to be able to PRESS A and play the movie clip that goes with it.
I want to do this with the whole alphabet.
Press A play movie clip APage
Press B play movie clip BPage - and so on....
I have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
I'm trying to do is use a keyboard event to play a whole movieclip once then stop once the animation sequence is over. However, when I press the corresponding key, all it does is play the animation for as long as the key is held down. What I want it to do is play the whole animation when you press the key just once.This is my code:
ActionScript Code: import flash.events.KeyboardEvent; var space:Boolean = false; stage.addEventListener(Event.ENTER_FRAME,doNothing);[code]..............
i'm looking for a code for a keycombmanager in AS3, if anyone have played the advergame from cokezero, you have to press a certain keycombination the movieclip kind of jumps to and play another frame, that's the kind of kombination i'm looking for. [URL]
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
The following is what I have and it allows me to press any letter on the keyboard to burst the ball.Problem is I just want to limit it to burst with just one key for example h
I'm creating a virtual keyboard for a touchscreen Flex app and i'm trying to simulate a key press by dispatching a KeyboardEvent. I've written a handler function to listen for the event and act accordingly. So far so good but it's starting to get complicated as i have to manage the focused textInputs (easy), the cursor position in those fields (not to so easy), etc.Now, if only there was a way to actually dispatch a KeyboardEvent that Flex would actually interpret as a genuine key press all those issues would be gone.
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN,keyboardPress); function keyboardPress (key:KeyboardEvent):void{ if (key.keyCode == Keyboard.LEFT){ player.x -= 4; } }
...however, when the left key is pressed, the player jumps left once, pauses, then continues to move left.
In AS2, Code: if (Key.isDown(Key.LEFT)){player.x -= 4;}
provided for a much smoother movement.So, what is the code equivalent in AS3 of the code from AS2 above? Or, in other words, how do I write a smooth keyboard movement code for AS3?
I'm trying to get flash to recognize ctrl+z and ctrl+y for redo and undo functionality, though the detection is cut short when i hold the ctrl button first it prints out 17 but when i hit the z it just kills the capture. how would i trap all keys?
I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.
function moveJoeOne():void { stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
How can I have an input textfield and when you type something and then press "ENTER" on the keyboard something happens? Just need to know how to make an enter listener!
I've been trying to figure out how to use Keyboard events, so I tried out an example I saw online, but I ran into a problem. It's supposed to tell me whenever a key is pressed, and it works for keys such as ctrl and shift, but not for letter keys. For example,when testing in Flash ("test movie"), if I press "v", the Flash player doesn't react, but the Flash editor switches to the selection tool (keyboard shortcut "v"). How do I fix this? Here's the code I used:
function reportKeyDown(event:KeyboardEvent):void { trace("Key Pressed") ;[code].........
OK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
I have a sound bite (~500ms) and want when a key is pressed and held the sound is played.However, what I appear to be getting is the sound triggered to play every time the key down event is triggered (not suprising & makes sense since key is held down). This creates what sounds like several copies of the sound being played at same time only shifted slightly. Very ugly sound btw.My thought is to have a way that even if key is continued to be held down the sound bite is looped but not overlapped.Tried several things such as using Event.Sound_Complete listener, tracking the position, transformation things, timers, etc without success.
I've made this game in Flash Builder 4, I thought it's all working but when I press the play button nothing is shown and it's not working at all.
package{ import flash.display.MovieClip; import flash.events.*; import flash.ui.Keyboard; public class Pong extends MovieClip { public var ai:MovieClip = new MovieClip; public var playerone:MovieClip = new MovieClip; public var [code]..................
I'm having the worst time figuring this out... Here is the movie I made: [URL] and I want it to stop, then when i press that circle, continue with the animation. right now i have a stop(); on frame 19 the button is named myBtn I have tried all kinds of myBtn.onRelease = Play() but when I do that, i get errors and it no longer stops...
I'm looking for some help regarding stopping sounds in Actionscript 3. Basically I'm making an interactive story game, basically a quiz game. On the main menu I have a narrator talking. What I basically want to do is have the track stop playing when you press the play button. I have the soundtrack playing already and the play button too. I just can't figure out how to get the sound to stop when I press the play button and it goes to the next scene.
I have set the Progressive-Download video instead of Streaming-Video (because my webserver provider "aruba.it" doesn't offer streaming videos), in Flash CS4 Professional, and exported to Dreamweaver CS4. I have also inserted the HTML code in Dreamweaver CS4 to enable FullScreen Playback of Flash .flv Videos.Now I have a problem:
- When the webpage loads into Internet Explorer 7, it take much time to load all the videos at same time!
Thus I want this:
- I want that the videos start to load just when I press the Play button, individually, not at same time.- I don't not want that start the load immediately when the webpage opens in IE7. - I want that the videos start to load content in the same manner of YouTube videos, just when I press play.
How can I do? What is the HTML code that I should insert into DreamweaverCS4? I have seen this help page: [URL]
At Chapter "Public Methods" I have seen this "load" function:"Begins loading the FLV file and provides a shortcut for setting the autoPlay property to false and setting the source, totalTime, and isLive properties, if given..."