Flash :: Detect A Keyboard Press In It?
May 5, 2010Detect a keyboard press in it?This is my [code]....
View 10 RepliesDetect a keyboard press in it?This is my [code]....
View 10 RepliesI have a problem when I making a game Flash with action script 3,. I want tomake my character move when the key helding and I want my character attackwith one tab press either
View 3 RepliesAS3 script that detect if the mouse has no movement for 1min +no keyboard activity, it will call a function to change the frame in TimeLine.
View 8 RepliesHow do you press a key (like "L") and go to the next frame?
Which event must I pick?
I assume it's something like: stage.addEventListener(Keyboard., but after that I don't know what to do.
This is for AS 3.0 by the way.
I'm trying to figure out how to get buttons to be activated by keyboard presses. I have found how to do that with specific keys ... but not with ANY keypress. I'm making a game for tiny children and they can't manipulate the mouse well. So I'm setting up a few things on stage that will run in a certain order when the child presses any key on the keyboard. For example, any key is pressed, dog wags his tail .... any key is pressed again, cat jumps, any key is pressed a third time, cow munches hay, and so on till it goes through a bunch of animal animations, then goes back to the first one. I'm pretty new at this stuff and have been banging my head against google for days trying to find the answer to this out there with no luck! I could do either movieclips or movie clips inside buttons if that makes sense.
View 1 RepliesThe following is what I have and it allows me to press any letter on the keyboard to burst the ball.Problem is I just want to limit it to burst with just one key for example h
stage.addEventListener(KeyboardEvent.KEY_DOWN,removeCentreball_mcClip)function removeCentreball_mcClip(event:KeyboardEvent):void{stage.removeEventListener[code]...
I'm creating a virtual keyboard for a touchscreen Flex app and i'm trying to simulate a key press by dispatching a KeyboardEvent. I've written a handler function to listen for the event and act accordingly. So far so good but it's starting to get complicated as i have to manage the focused textInputs (easy), the cursor position in those fields (not to so easy), etc.Now, if only there was a way to actually dispatch a KeyboardEvent that Flex would actually interpret as a genuine key press all those issues would be gone.
View 2 RepliesAn error appears :Incorrect Number of arguments Expected 1 Source :detectKey();
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS ,updateloader);
stage.addEventListener(KeyboardEvent.KEY_DOWN, detectKey);
function detectKey(event:KeyboardEvent):void {
[Code].....
ActionScript Code:
onEnterFrame=function(){
if(Key.isDown(Key.RIGHT)){
[Code]....
above is my code, how would i only be able to run each function only once when the keyboard key is pressed?
i have tried putting a 'return' at then end of each function and at the end of the keyboard key press functions but it doesn't work?
I have this code to move my player...
Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyboardPress);
function keyboardPress (key:KeyboardEvent):void{
if (key.keyCode == Keyboard.LEFT){
player.x -= 4;
}
}
...however, when the left key is pressed, the player jumps left once, pauses, then continues to move left.
In AS2,
Code:
if (Key.isDown(Key.LEFT)){player.x -= 4;}
provided for a much smoother movement.So, what is the code equivalent in AS3 of the code from AS2 above? Or, in other words, how do I write a smooth keyboard movement code for AS3?
I've been trying to figure out how to use Keyboard events, so I tried out an example I saw online, but I ran into a problem. It's supposed to tell me whenever a key is pressed, and it works for keys such as ctrl and shift, but not for letter keys. For example,when testing in Flash ("test movie"), if I press "v", the Flash player doesn't react, but the Flash editor switches to the selection tool (keyboard shortcut "v"). How do I fix this? Here's the code I used:
function reportKeyDown(event:KeyboardEvent):void
{
trace("Key Pressed") ;[code].........
I'm working in Flash CS4 and I would try to do it in AS3 but my teacher isn't very familiar with it, so I've decided to do it AS2. But so far he hasn't been able to, that is why I AM DESPERATELY coming to you.
I want to be able to PRESS A and play the movie clip that goes with it.
I want to do this with the whole alphabet.
Press A play movie clip APage
Press B play movie clip BPage - and so on....
I got problem with this code:
Code:
ob.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
function kdown(evt:KeyboardEvent)[code]....
I have a MovieClip with Instance name: The function never begins when i press on keyboard. trace('CLEAR'); never begins,
I'm trying to get flash to recognize ctrl+z and ctrl+y for redo and undo functionality, though the detection is cut short when i hold the ctrl button first it prints out 17 but when i hit the z it just kills the capture. how would i trap all keys?
//17 ctrl,z 90
//17 ctrl,y 89
In this part of my game what I need to do is listen for the key to be pressed down which will go hand in hand with a hitTest to remove an object.[code]...
View 1 RepliesI have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.
View 1 RepliesI want to press any keyboard key to delete movie clip - how do I go about it? This is what I have for mouse click
bubble_mc.addEventListener(MouseEvent.CLICK,rotateBall);
trace("ball working");
function rotateBall(e:MouseEvent):void { ball_mc.rotation+=5;}
addEventListener(Event.ENTER_FRAME, ballMove);
I am trying to detect the press of the function key f4. It works find in publish mode on my pc with keyboard shortcuts disabled.Once put on the web the f4 key opens the address bar of Explorer. How do i detect the keypress of F4 do do actions in my flash movie.[code]
View 1 RepliesI'm having a spot of trouble with keycodes, for some reason my program is unable to detect when i press any key but the space bar, even when i run a trace on the last key pressed it dosn't bring up a code on any other key but the space bar, : in the output box, when i press the space bar i get this message:
Key Pressed: (character code: 32)
but if i press an arrow key i get this message:
Key Pressed:
it cant even find a code .here is my code: ;[code]....................
i have 10 buttons on stage. bt01,bt02,bt03...for every button in my code i have bt01.onPress = function()all buttons call the same function: animation(this);How can i detect any button pressed? i dont want to use bt01.onPress. etc etc. etc... they are not Dynamic.something like buttons.prototype.onPressed = function(){animation(this)}or a for..i tryied for but it only work with dynamic buttons.
View 1 RepliesWhat's wrong with my code?
function moveJoeOne():void
{
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);[code].....
I've got two different instances of two different MovieClips on the stage of the fla. Visually they're identical but one is facing left and one is facing right. When the file runs, the one that's facing left appears on the stage while the one that's facing right is set to be invisible. What I'm trying to do is have the one that's facing left go invisible when the right arrow is pressed and for the one that's facing right to appear in it's place and accept further input from the right arrow key. When I run the file, the one facing left moves just fine. My problem is that when I press right, the one facing left disappears and the one facing right appears in it's place but it just moves once and stops.
I'm detecting key presses with the follow code:
main.as
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code]....
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
[Code]....
- How do I send focus to a dynamic text ?
- How do I detect an press on Enter (or return) key in a dynamic text?
I'm using a keyboard event to detect when a key is pressed. This is what it looks like:
Code:
private function keyPressed(event:KeyboardEvent)
{
switch(event.keyCode)
{
case Keyboard.CONTROL:
ctrlHandle=true;
[Code]...
It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).
I was wondering, is it possible for a shockwave application to detect if a keystroke came for the keyboard, or from another application simulating a keystroke?
View 1 RepliesI am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.[code]...
View 4 RepliesHow can I have an input textfield and when you type something and then press "ENTER" on the keyboard something happens? Just need to know how to make an enter listener!
View 14 RepliesI want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
View 2 Replies